Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.13
66%
Ball possession
34%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
24
Total shots
3
6
Shots on goal
0
12
Shots off goal
2
18
Shots inside the Box
1
6
Shots outside the Box
2
0.94
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
6
Blocked shots
1
1
Hit the woodwork
0
33
Touches in the opposition Box
2
1
Offsides
2
12
Free kicks
4
11
Corner kicks
1
25
Throw ins
21
4
Fouls
12
1
Errors leading to shot
1
1
Yellow cards
1
73
Duels won
47
7/13 (54%)
Tackles
11/20 (55%)
12
Clearances
50
9
Interceptions
16
427/520 (82%)
Passes
177/275 (64%)
66/99 (67%)
Long Passes
14/64 (22%)
127/185 (69%)
Passes in final third
22/59 (37%)
1.89
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
15/40 (38%)
Crosses
0/3 (0%)
0
Goalkeeper saves
6
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.94
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.94
1.14
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.06
65%
Ball possession
35%
14
Total shots
1
4
Shots on goal
0
7
Shots off goal
1
13
Shots inside the Box
1
1
Shots outside the Box
0
0.5
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
0
1
Hit the woodwork
0
19
Touches in the opposition Box
2
0
Offsides
1
5
Free kicks
3
9
Corner kicks
1
12
Throw ins
9
3
Fouls
5
1
Errors leading to shot
0
0
Yellow cards
1
43
Duels won
28
4/6 (67%)
Tackles
10/15 (67%)
5
Clearances
26
6
Interceptions
7
179/229 (78%)
Passes
79/133 (59%)
31/50 (62%)
Long Passes
6/31 (19%)
38/59 (64%)
Passes in final third
11/29 (38%)
1.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.03
12/25 (48%)
Crosses
0/3 (0%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.5
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.5
0.95
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.07
68%
Ball possession
32%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
2
2
Shots on goal
0
5
Shots off goal
1
5
Shots inside the Box
0
5
Shots outside the Box
2
0.44
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
1
14
Touches in the opposition Box
0
1
Offsides
1
7
Free kicks
1
2
Corner kicks
0
13
Throw ins
12
1
Fouls
7
0
Errors leading to shot
1
1
Yellow cards
0
30
Duels won
19
3/7 (43%)
Tackles
1/5 (20%)
7
Clearances
24
3
Interceptions
9
248/291 (85%)
Passes
98/142 (69%)
35/49 (71%)
Long Passes
8/33 (24%)
89/126 (71%)
Passes in final third
11/30 (37%)
0.66
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.04
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.44
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
China and Thailand will play their match on 09 Jun 2026 at 07:35.All interesting information can be found in one place, like China vs Thailand score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
China vs Thailand score and info in recent games:
China - Thailand (09.06.2026 | 09 Jun 2026 | 09/06/2026) 0:0 International Friendly Games
China - Thailand (06.06.2024 | 06 Jun 2024 | 06/06/2024) 1:1 World Cup Qualification, AFC
Thailand - China (16.11.2023 | 16 Nov 2023 | 16/11/2023) 1:2 World Cup Qualification, AFC
China - Thailand (21.03.2019 | 21 Mar 2019 | 21/03/2019) Guangxi Sports Center 0:1 International Friendly Games
Thailand - China (20.01.2019 | 20 Jan 2019 | 20/01/2019) Hazza Bin Zayed Stadium 1:2 AFC Asian Cup
Last played matches of teams:
China
China - Thailand (09.06.2026 | 09 Jun 2026 | 09/06/2026) 0:0 International Friendly Games
Singapore - China (05.06.2026 | 05 Jun 2026 | 05/06/2026) 1:2 International Friendly Games
Cameroon - China (31.03.2026 | 31 Mar 2026 | 31/03/2026) 2:0 FIFA Series
China - Curacao (27.03.2026 | 27 Mar 2026 | 27/03/2026) 2:0 FIFA Series
China - Hong Kong (15.07.2025 | 15 Jul 2025 | 15/07/2025) 1:0 EAFF E-1 Football Championship
Thailand
China - Thailand (09.06.2026 | 09 Jun 2026 | 09/06/2026) 0:0 International Friendly Games
Thailand - Kuwait (05.06.2026 | 05 Jun 2026 | 05/06/2026) 2:2 International Friendly Games
Thailand - Turkmenistan (31.03.2026 | 31 Mar 2026 | 31/03/2026) International Friendly Games
Sri Lanka - Thailand (18.11.2025 | 18 Nov 2025 | 18/11/2025) 0:4 AFC Asian Cup QF
Thailand - Singapore (13.11.2025 | 13 Nov 2025 | 13/11/2025) 3:2 International Friendly Games
China v Thailand score today, 09.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.