Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.48
57%
Ball possession
43%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
14
Total shots
7
8
Shots on goal
0
4
Shots off goal
5
10
Shots inside the Box
4
4
Shots outside the Box
3
2.49
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
2
44
Touches in the opposition Box
9
3
Offsides
1
10
Free kicks
15
6
Corner kicks
2
24
Throw ins
16
15
Fouls
10
0
Errors leading to shot
1
3
Yellow cards
1
40
Duels won
46
9/15 (60%)
Tackles
9/23 (39%)
8
Clearances
15
8
Interceptions
24
427/498 (86%)
Passes
307/371 (83%)
38/52 (73%)
Long Passes
23/45 (51%)
148/189 (78%)
Passes in final third
44/70 (63%)
2.52
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
6/13 (46%)
Crosses
2/14 (14%)
0
Goalkeeper saves
5
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.49
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.51
1.47
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.05
62%
Ball possession
38%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
2
3
Shots on goal
0
2
Shots off goal
2
3
Shots inside the Box
1
3
Shots outside the Box
1
1.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
0
28
Touches in the opposition Box
2
5
Free kicks
5
4
Corner kicks
0
15
Throw ins
9
5
Fouls
5
0
Errors leading to shot
1
20
Duels won
25
5/6 (83%)
Tackles
5/16 (31%)
3
Clearances
11
3
Interceptions
16
246/291 (85%)
Passes
150/182 (82%)
20/28 (71%)
Long Passes
9/22 (41%)
103/131 (79%)
Passes in final third
14/27 (52%)
1.78
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.03
3/8 (38%)
Crosses
0/5 (0%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.01
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.01
1.43
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.43
52%
Ball possession
48%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
5
5
Shots on goal
0
2
Shots off goal
3
7
Shots inside the Box
3
1
Shots outside the Box
2
1.48
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
2
16
Touches in the opposition Box
7
3
Offsides
1
5
Free kicks
10
2
Corner kicks
2
9
Throw ins
7
10
Fouls
5
3
Yellow cards
1
20
Duels won
21
4/9 (44%)
Tackles
4/7 (57%)
5
Clearances
4
5
Interceptions
8
181/207 (87%)
Passes
157/189 (83%)
18/24 (75%)
Long Passes
14/23 (61%)
45/58 (78%)
Passes in final third
30/43 (70%)
0.74
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.17
3/5 (60%)
Crosses
2/9 (22%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.48
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Dechepy Bastien Jacques Lucien signals the start, and Vaduz takes control at AFAS Stadion.
29’` — Goal1 — 0
Kasius Denso provides a slick pass, and Parrott Troy (AZ Alkmaar) finishes it off for Vaduz at AFAS Stadion.
[14:45:45]` — Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 1:0. Both AZ Alkmaar and Vaduz use this time to refresh tactics.
[15:00:50]` — Start of the second half-time
FC player leads Vaduz out for the second half at AFAS Stadion with momentum in mind.
74’` — Goal2 — 0
AZ Alkmaar takes the lead thanks to Mijnans Sven’s assist to Parrott Troy (AZ Alkmaar), thrilling AFAS Stadion.
80’` — Goal3 — 0
Vaduz celebrates as De Wit Mees assists Meerdink Mexx (AZ Alkmaar) for a stunning goal at AFAS Stadion.
[15:53:15]` — The match is over
Dechepy Bastien Jacques Lucien ends proceedings at AFAS Stadion, and AZ Alkmaar vs. Vaduz is history.
29’` — Goal1 — 0
Kasius Denso provides a slick pass, and Parrott Troy (AZ Alkmaar) finishes it off for Vaduz at AFAS Stadion.
74’` — Goal2 — 0
AZ Alkmaar takes the lead thanks to Mijnans Sven’s assist to Parrott Troy (AZ Alkmaar), thrilling AFAS Stadion.
80’` — Goal3 — 0
Vaduz celebrates as De Wit Mees assists Meerdink Mexx (AZ Alkmaar) for a stunning goal at AFAS Stadion.
AZ Alkmaar and Vaduz will play their match on 07 Aug 2025 at 14:00. The game will be held on AFAS Stadion stadium within the UEFA Conference League. All interesting information can be found in one place, like AZ Alkmaar vs Vaduz score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
AZ Alkmaar vs Vaduz score and info in recent games:
Vaduz - AZ Alkmaar (14.08.2025 | 14 Aug 2025 | 14/08/2025) Rheinpark Stadion 0:1 UEFA Conference League
AZ Alkmaar - Vaduz (07.08.2025 | 07 Aug 2025 | 07/08/2025) AFAS Stadion 3:0 UEFA Conference League
Vaduz - AZ Alkmaar (27.10.2022 | 27 Oct 2022 | 27/10/2022) Rheinpark Stadion 1:2 UEFA Conference League
AZ Alkmaar - Vaduz (15.09.2022 | 15 Sep 2022 | 15/09/2022) AFAS Stadion 4:1 UEFA Conference League
Last played matches of teams:
AZ Alkmaar
AZ Alkmaar - NAC Breda (17.05.2026 | 17 May 2026 | 17/05/2026) AFAS Stadion 3:3 Eredivisie
Feyenoord - AZ Alkmaar (10.05.2026 | 10 May 2026 | 10/05/2026) Stadion Feijenoord 1:1 Eredivisie
AZ Alkmaar - Twente (03.05.2026 | 03 May 2026 | 03/05/2026) AFAS Stadion 2:2 Eredivisie
Go Ahead Eagles - AZ Alkmaar (23.04.2026 | 23 Apr 2026 | 23/04/2026) De Adelaarshorst 0:0 Eredivisie