Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
60%
Ball possession
40%
7
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
26
Total shots
8
11
Shots on goal
4
7
Shots off goal
1
22
Shots inside the Box
3
4
Shots outside the Box
5
5
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.48
8
Blocked shots
3
2
Hit the woodwork
0
1
Headed goals
0
37
Touches in the opposition Box
13
1
Offsides
5
12
Free kicks
14
6
Corner kicks
3
30
Throw ins
12
14
Fouls
12
0
Errors leading to goal
1
1
Yellow cards
2
59
Duels won
51
8/16 (50%)
Tackles
8/15 (53%)
18
Clearances
22
6
Interceptions
10
427/503 (85%)
Passes
250/331 (76%)
31/55 (56%)
Long Passes
20/63 (32%)
117/146 (80%)
Passes in final third
35/76 (46%)
2.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.84
9/26 (35%)
Crosses
2/12 (17%)
4
Goalkeeper saves
7
0.48
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
5
0.48
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1
2.55
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.21
60%
Ball possession
40%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
17
Total shots
4
6
Shots on goal
3
5
Shots off goal
0
16
Shots inside the Box
2
1
Shots outside the Box
2
2.88
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.29
6
Blocked shots
1
2
Hit the woodwork
0
1
Headed goals
0
29
Touches in the opposition Box
6
0
Offsides
4
9
Free kicks
7
4
Corner kicks
1
12
Throw ins
3
7
Fouls
9
0
Yellow cards
1
37
Duels won
25
3/9 (33%)
Tackles
2/5 (40%)
10
Clearances
11
3
Interceptions
3
220/260 (85%)
Passes
138/179 (77%)
16/31 (52%)
Long Passes
10/32 (31%)
69/89 (78%)
Passes in final third
20/44 (45%)
1.98
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
7/14 (50%)
Crosses
0/5 (0%)
3
Goalkeeper saves
4
0.29
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.88
0.29
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.88
1.63
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.29
61%
Ball possession
39%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
4
5
Shots on goal
1
2
Shots off goal
1
6
Shots inside the Box
1
3
Shots outside the Box
3
2.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.19
2
Blocked shots
2
8
Touches in the opposition Box
7
1
Offsides
1
3
Free kicks
7
2
Corner kicks
2
18
Throw ins
9
7
Fouls
3
0
Errors leading to goal
1
1
Yellow cards
1
22
Duels won
26
5/7 (71%)
Tackles
6/10 (60%)
8
Clearances
11
3
Interceptions
7
207/243 (85%)
Passes
112/152 (74%)
15/24 (63%)
Long Passes
10/31 (32%)
48/57 (84%)
Passes in final third
15/32 (47%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.68
2/12 (17%)
Crosses
2/7 (29%)
1
Goalkeeper saves
3
0.19
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.12
0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Celtic and Falkirk will play their match on 29 Oct 2025 at 15:45.All interesting information can be found in one place, like Celtic vs Falkirk score, fixtures, statistics, latest score, livescore, and future matches' fixtures.