Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.7
77%
Ball possession
23%
6
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
26
Total shots
4
6
Shots on goal
1
11
Shots off goal
2
15
Shots inside the Box
3
11
Shots outside the Box
1
1.6
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.09
9
Blocked shots
1
2
Hit the woodwork
0
52
Touches in the opposition Box
12
2
Offsides
5
1
Free kicks
16
7
Corner kicks
2
26
Throw ins
17
16
Fouls
1
0
Errors leading to shot
1
2
Yellow cards
1
22
Duels won
41
6/7 (86%)
Tackles
8/10 (80%)
13
Clearances
54
12
Interceptions
6
687/750 (92%)
Passes
152/223 (68%)
16/28 (57%)
Long Passes
26/63 (41%)
258/304 (85%)
Passes in final third
17/40 (43%)
3.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.65
10/48 (21%)
Crosses
3/8 (38%)
1
Goalkeeper saves
6
0.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.6
0.09
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.6
1.43
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.55
78%
Ball possession
22%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
2
3
Shots on goal
1
7
Shots off goal
1
7
Shots inside the Box
2
6
Shots outside the Box
0
0.61
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.09
3
Blocked shots
0
2
Hit the woodwork
0
24
Touches in the opposition Box
9
1
Offsides
1
0
Free kicks
7
3
Corner kicks
1
11
Throw ins
9
7
Fouls
0
0
Errors leading to shot
1
14
Duels won
19
6/6 (100%)
Tackles
6/8 (75%)
6
Clearances
22
6
Interceptions
2
371/400 (93%)
Passes
81/112 (72%)
8/14 (57%)
Long Passes
9/26 (35%)
125/143 (87%)
Passes in final third
8/18 (44%)
2.16
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.49
5/19 (26%)
Crosses
2/6 (33%)
1
Goalkeeper saves
3
0.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.61
0.09
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.61
1.38
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.15
77%
Ball possession
23%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
13
Total shots
2
3
Shots on goal
0
4
Shots off goal
1
8
Shots inside the Box
1
5
Shots outside the Box
1
0.99
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
6
Blocked shots
1
28
Touches in the opposition Box
3
1
Offsides
4
1
Free kicks
9
4
Corner kicks
1
15
Throw ins
8
9
Fouls
1
2
Yellow cards
1
8
Duels won
22
0/1 (0%)
Tackles
2/2 (100%)
7
Clearances
32
6
Interceptions
4
316/350 (90%)
Passes
71/111 (64%)
8/14 (57%)
Long Passes
17/37 (46%)
133/161 (83%)
Passes in final third
9/22 (41%)
1.29
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
5/29 (17%)
Crosses
1/2 (50%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.99
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The footballer leads Celtic into the opening moments.
[11:59:54]` — Match half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:0. Both Celtic and Hibernian use this time to refresh tactics.
[11:59:58]` — Start of the second half-time
The whistle blows, and Celtic resumes play at under Robertson Don’s eye.
[12:00:07]` — Fulltime
Hibernian celebrates as Robertson Don calls time at after a thrilling contest.
90’` — Yellow card
Robertson Don books Mulligan Josh (Hibernian) with a yellow card for Celtic at .
38’` — Substitution
Celtic swaps The footballer Hibernian out, shaking things up at .
46’` — Substitution
Celtic swaps The footballer Hibernian out, shaking things up at .
67’` — Coach prepares substitution
The footballer Celtic exits for Celtic, and watches the tactical switch.
67’` — Coach makes sub
Celtic swaps The footballer Hibernian out, shaking things up at .
67’` — Substitution
The footballer Hibernian is substituted for Hibernian, as Robertson Don signals at .
67’` — Coach makes sub
Celtic swaps The footballer Celtic out, shaking things up at .
71’` — Caution
Robertson Don books Carter-Vickers Cameron (Celtic) with a yellow card for Celtic at .
74’` — Substitution
Robertson Don oversees Hibernian’s substitution as The footballer Celtic leaves the field.
74’` — Coach prepares substitution
The footballer Celtic exits for Celtic, and watches the tactical switch.
74’` — Substitution
The footballer Celtic is substituted for Hibernian, as Robertson Don signals at .
69’` — Yellow card
Robertson Don books Scales Liam (Celtic) with a yellow card for Celtic at .
67’` — Coach prepares substitution
The footballer Celtic exits for Celtic, and watches the tactical switch.
67’` — Coach makes sub
Celtic swaps The footballer Celtic out, shaking things up at .
71’` — Caution
Robertson Don books Carter-Vickers Cameron (Celtic) with a yellow card for Celtic at .
74’` — Substitution
Robertson Don oversees Hibernian’s substitution as The footballer Celtic leaves the field.
74’` — Coach prepares substitution
The footballer Celtic exits for Celtic, and watches the tactical switch.
74’` — Substitution
The footballer Celtic is substituted for Hibernian, as Robertson Don signals at .
69’` — Yellow card
Robertson Don books Scales Liam (Celtic) with a yellow card for Celtic at .
90’` — Yellow card
Robertson Don books Mulligan Josh (Hibernian) with a yellow card for Celtic at .
38’` — Substitution
Celtic swaps The footballer Hibernian out, shaking things up at .
46’` — Substitution
Celtic swaps The footballer Hibernian out, shaking things up at .
67’` — Coach makes sub
Celtic swaps The footballer Hibernian out, shaking things up at .
67’` — Substitution
The footballer Hibernian is substituted for Hibernian, as Robertson Don signals at .
Celtic and Hibernian will play their match on 27 Sep 2025 at 10:00.All interesting information can be found in one place, like Celtic vs Hibernian score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Celtic vs Hibernian score and info in recent games: