Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.65
62%
Ball possession
38%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
15
4
Shots on goal
5
1
Shots off goal
4
3
Shots inside the Box
9
8
Shots outside the Box
6
1.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.36
6
Blocked shots
6
1
Headed goals
1
11
Touches in the opposition Box
12
1
Offsides
1
18
Free kicks
8
1
Corner kicks
8
32
Throw ins
29
8
Fouls
18
1
Errors leading to shot
0
1
Errors leading to goal
0
1
Yellow cards
1
67
Duels won
60
10/16 (63%)
Tackles
12/16 (75%)
7
Interceptions
12
272/404 (67%)
Passes
127/240 (53%)
40/100 (40%)
Long Passes
32/98 (33%)
58/122 (48%)
Passes in final third
53/119 (45%)
1.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.77
5/18 (28%)
Crosses
6/20 (30%)
2
Goalkeeper saves
3
1.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.1
-1.64
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.1
0.16
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
60%
Ball possession
40%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Total shots
3
1
Shots on goal
2
1
Shots off goal
1
1
Shots inside the Box
3
3
Shots outside the Box
0
0.71
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.83
2
Blocked shots
0
1
Headed goals
1
3
Touches in the opposition Box
4
12
Free kicks
3
1
Corner kicks
2
9
Throw ins
16
3
Fouls
12
0
Yellow cards
1
39
Duels won
29
7/10 (70%)
Tackles
6/8 (75%)
5
Interceptions
5
144/212 (68%)
Passes
69/138 (50%)
22/55 (40%)
Long Passes
16/59 (27%)
36/68 (53%)
Passes in final third
25/64 (39%)
0.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.31
2/9 (22%)
Crosses
4/11 (36%)
1
Goalkeeper saves
0
0.83
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.71
-0.17
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.29
0.57
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.15
65%
Ball possession
35%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
12
3
Shots on goal
3
0
Shots off goal
3
2
Shots inside the Box
6
5
Shots outside the Box
6
0.39
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.53
4
Blocked shots
6
8
Touches in the opposition Box
8
1
Offsides
1
6
Free kicks
5
0
Corner kicks
6
23
Throw ins
13
5
Fouls
6
1
Errors leading to shot
0
1
Errors leading to goal
0
1
Yellow cards
0
28
Duels won
31
3/6 (50%)
Tackles
6/8 (75%)
2
Interceptions
7
128/192 (67%)
Passes
58/102 (57%)
18/45 (40%)
Long Passes
16/39 (41%)
22/54 (41%)
Passes in final third
28/55 (51%)
0.92
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.46
3/9 (33%)
Crosses
2/9 (22%)
1
Goalkeeper saves
3
0.53
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.39
-1.47
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Crawley Town and Bromley will play their match on 29 Dec 2025 at 14:45.All interesting information can be found in one place, like Crawley Town vs Bromley score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Crawley Town vs Bromley score and info in recent games:
Crawley Town - Bromley (29.12.2025 | 29 Dec 2025 | 29/12/2025) 1:3 League Two
Bromley - Crawley Town (09.12.2025 | 09 Dec 2025 | 09/12/2025) 3:1 League Two
Bromley - Crawley Town (29.07.2023 | 29 Jul 2023 | 29/07/2023) 1:2 Club Friendly Games
Last played matches of teams:
Crawley Town
Crawley Town - Salford City (02.05.2026 | 02 May 2026 | 02/05/2026) 0:0 League Two
Accrington Stanley - Crawley Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 3:3 League Two
Crawley Town - Shrewsbury Town (18.04.2026 | 18 Apr 2026 | 18/04/2026) 0:0 League Two
Bristol Rovers - Crawley Town (11.04.2026 | 11 Apr 2026 | 11/04/2026) 3:1 League Two
Crawley Town - Grimsby Town (06.04.2026 | 06 Apr 2026 | 06/04/2026) 0:2 League Two
Bromley
Bromley - Walsall (02.05.2026 | 02 May 2026 | 02/05/2026) 3:1 League Two
Salford City - Bromley (23.04.2026 | 23 Apr 2026 | 23/04/2026) 2:0 League Two
Bromley - Cambridge United (16.04.2026 | 16 Apr 2026 | 16/04/2026) 0:0 League Two
Milton Keynes Dons - Bromley (11.04.2026 | 11 Apr 2026 | 11/04/2026) 2:1 League Two
Bromley - Shrewsbury Town (07.04.2026 | 07 Apr 2026 | 07/04/2026) 2:1 League Two
Crawley Town v Bromley score today, 29.12.2025, and full match statistics will be available on fscore.co.tz on any device without registration.