xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
De Treffers and N.E.C. will play their match on 13 Jan 2026 at 12:45.All interesting information can be found in one place, like De Treffers vs N.E.C. score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
De Treffers vs N.E.C. score and info in recent games:
De Treffers - N.E.C. (20.01.2026 | 20 Jan 2026 | 20/01/2026) 1:2 KNVB beker
De Treffers - N.E.C. (23.07.2025 | 23 Jul 2025 | 23/07/2025) 0:3 Club Friendly Games
De Treffers - N.E.C. (04.08.2020 | 04 Aug 2020 | 04/08/2020) 0:2 Eredivisie Comeback Tournament
De Treffers - N.E.C. (30.07.2019 | 30 Jul 2019 | 30/07/2019) 0:0 Club Friendly Games
De Treffers - N.E.C. (30.10.2014 | 30 Oct 2014 | 30/10/2014) 1:3 KNVB beker
Last played matches of teams:
De Treffers
De Treffers - KVK Westhoek (23.05.2026 | 23 May 2026 | 23/05/2026) 2:2 Tweede Divisie
Sparta Rotterdam II - De Treffers (16.05.2026 | 16 May 2026 | 16/05/2026) 1:4 Tweede Divisie
De Treffers - Spakenburg (09.05.2026 | 09 May 2026 | 09/05/2026) 0:0 Tweede Divisie
Koninklijke HFC - De Treffers (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:1 Tweede Divisie
De Treffers - VV Katwijk (18.04.2026 | 18 Apr 2026 | 18/04/2026) 4:1 Tweede Divisie
N.E.C.
N.E.C. - Go Ahead Eagles (17.05.2026 | 17 May 2026 | 17/05/2026) Goffertstadion 2:1 Eredivisie
Groningen - N.E.C. (10.05.2026 | 10 May 2026 | 10/05/2026) Hitachi Capital Mobility Stadium 2:1 Eredivisie