Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.2
63%
Ball possession
37%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
25
Total shots
5
6
Shots on goal
2
14
Shots off goal
2
16
Shots inside the Box
5
9
Shots outside the Box
0
0.36
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.23
5
Blocked shots
1
1
Hit the woodwork
0
36
Touches in the opposition Box
7
1
Offsides
1
9
Free kicks
12
12
Corner kicks
2
35
Throw ins
24
12
Fouls
9
0
Yellow cards
1
55
Duels won
45
15/20 (75%)
Tackles
12/16 (75%)
9
Clearances
37
7
Interceptions
17
338/434 (78%)
Passes
176/274 (64%)
28/60 (47%)
Long Passes
22/77 (29%)
106/160 (66%)
Passes in final third
25/68 (37%)
1.42
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
17/56 (30%)
Crosses
2/9 (22%)
2
Goalkeeper saves
6
0.23
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.36
0.23
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.36
0.42
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.08
61%
Ball possession
39%
10
Total shots
1
3
Shots on goal
0
5
Shots off goal
0
6
Shots inside the Box
1
4
Shots outside the Box
0
0.17
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
1
1
Hit the woodwork
0
12
Touches in the opposition Box
2
1
Offsides
1
6
Free kicks
9
3
Corner kicks
1
10
Throw ins
9
9
Fouls
6
27
Duels won
27
6/7 (86%)
Tackles
6/7 (86%)
2
Clearances
11
4
Interceptions
5
183/221 (83%)
Passes
98/145 (68%)
18/34 (53%)
Long Passes
14/38 (37%)
42/61 (69%)
Passes in final third
16/43 (37%)
0.36
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.14
3/16 (19%)
Crosses
2/6 (33%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.17
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.17
1.11
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.12
66%
Ball possession
34%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
15
Total shots
4
3
Shots on goal
2
9
Shots off goal
2
10
Shots inside the Box
4
5
Shots outside the Box
0
0.19
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.23
3
Blocked shots
0
24
Touches in the opposition Box
5
3
Free kicks
3
9
Corner kicks
1
25
Throw ins
15
3
Fouls
3
0
Yellow cards
1
28
Duels won
18
9/13 (69%)
Tackles
6/9 (67%)
7
Clearances
26
3
Interceptions
12
155/213 (73%)
Passes
78/129 (60%)
10/26 (38%)
Long Passes
8/39 (21%)
64/99 (65%)
Passes in final third
9/25 (36%)
1.06
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
14/40 (35%)
Crosses
0/3 (0%)
2
Goalkeeper saves
3
0.23
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.19
0.23
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Djoliba AC Bamako and USM Alger will play their match on 01 Feb 2026 at 11:00.All interesting information can be found in one place, like Djoliba AC Bamako vs USM Alger score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Djoliba AC Bamako vs USM Alger score and info in recent games:
Djoliba AC Bamako - USM Alger (01.02.2026 | 01 Feb 2026 | 01/02/2026) 0:0 CAF Confederations Cup
USM Alger - Djoliba AC Bamako (24.01.2026 | 24 Jan 2026 | 24/01/2026) 2:0 CAF Confederations Cup
Last played matches of teams:
Djoliba AC Bamako
Djoliba AC Bamako - AS Real Bamako (09.06.2026 | 09 Jun 2026 | 09/06/2026) 0:1 Ligue 1
Diarra de la Commune 4 - Djoliba AC Bamako (05.06.2026 | 05 Jun 2026 | 05/06/2026) 1:2 Ligue 1
Djoliba AC Bamako - Binga (02.06.2026 | 02 Jun 2026 | 02/06/2026) 2:1 Ligue 1
Diarra de la Commune 4 - Djoliba AC Bamako (30.05.2026 | 30 May 2026 | 30/05/2026) 0:2 Mali Cup
Djoliba AC Bamako - Binga (27.05.2026 | 27 May 2026 | 27/05/2026) 0:0 Ligue 1
USM Alger
Oran - USM Alger (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:2 Ligue 1
Ben Aknoun - USM Alger (04.06.2026 | 04 Jun 2026 | 04/06/2026) 2:2 Ligue 1