Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.58
35%
Ball possession
65%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
16
Total shots
19
6
Shots on goal
4
7
Shots off goal
8
14
Shots inside the Box
11
2
Shots outside the Box
8
1.98
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.39
3
Blocked shots
7
0
Hit the woodwork
1
1
Headed goals
0
23
Touches in the opposition Box
31
12
Free kicks
7
8
Corner kicks
13
19
Throw ins
20
7
Fouls
12
2
Errors leading to shot
2
1
Yellow cards
2
61
Duels won
48
10/21 (48%)
Tackles
11/18 (61%)
6
Interceptions
3
156/219 (71%)
Passes
354/424 (83%)
34/63 (54%)
Long Passes
27/56 (48%)
61/106 (58%)
Passes in final third
100/142 (70%)
0.85
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
2.29
9/29 (31%)
Crosses
9/33 (27%)
3
Goalkeeper saves
4
1.39
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.98
0.4
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.02
0.46
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.81
36%
Ball possession
64%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
8
2
Shots on goal
2
3
Shots off goal
2
6
Shots inside the Box
5
2
Shots outside the Box
3
0.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.75
3
Blocked shots
4
0
Hit the woodwork
1
11
Touches in the opposition Box
12
4
Free kicks
2
2
Corner kicks
7
12
Throw ins
10
2
Fouls
4
2
Errors leading to shot
0
26
Duels won
15
3/10 (30%)
Tackles
5/8 (63%)
3
Interceptions
2
104/137 (76%)
Passes
218/256 (85%)
16/31 (52%)
Long Passes
17/31 (55%)
32/57 (56%)
Passes in final third
54/75 (72%)
0.39
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.79
4/14 (29%)
Crosses
2/14 (14%)
1
Goalkeeper saves
2
0.75
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.04
-0.25
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.04
1.42
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.77
34%
Ball possession
66%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
11
4
Shots on goal
2
4
Shots off goal
6
8
Shots inside the Box
6
0
Shots outside the Box
5
1.94
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.64
0
Blocked shots
3
1
Headed goals
0
12
Touches in the opposition Box
19
8
Free kicks
5
6
Corner kicks
6
7
Throw ins
10
5
Fouls
8
0
Errors leading to shot
2
1
Yellow cards
2
35
Duels won
33
7/11 (64%)
Tackles
6/10 (60%)
3
Interceptions
1
52/82 (63%)
Passes
136/168 (81%)
18/32 (56%)
Long Passes
10/25 (40%)
29/49 (59%)
Passes in final third
46/67 (69%)
0.46
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.5
5/15 (33%)
Crosses
7/19 (37%)
2
Goalkeeper saves
2
0.64
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.94
0.65
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Beaton John signals the start, and Aberdeen takes control at .
15’` — The ball has crossed the goal line0 — 1
Okkels Jeppe (Aberdeen) scores for Dundee United, and erupts in celebration!
[08:22:08]` — Players leave the pitch
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:1. Both Dundee United and Aberdeen use this time to refresh tactics.
[08:30:21]` — The second-half start
The footballer leads Aberdeen out for the second half at with momentum in mind.
56’` — Goal scored1 — 1
Gallagher Declan (Dundee United) scores for Dundee United, and erupts in celebration!
63’` — Penalty kick goal2 — 1
Dalby Sam (Dundee United) smashes the penalty past the keeper for Aberdeen, thrilling .
[09:29:59]` — Full-time
It’s all over at , with Dundee United reflecting on the battle against Aberdeen.
54’` — Coach makes sub
Dundee United swaps The player Dundee United out, shaking things up at .
54’` — Substitution
The player Dundee United is substituted for Aberdeen, as Beaton John signals at .
57’` — Booking
Beaton John books Gueye Habib (Aberdeen) with a yellow card for Dundee United at .
60’` — Caution
Ferry William (Dundee United) sees yellow from Beaton John, a warning for Dundee United at .
63’` — Coach makes sub
Dundee United swaps The footballer Aberdeen out, shaking things up at .
63’` — Substitution
Dundee United makes a change at , with The footballer Aberdeen coming off the pitch.
67’` — Coach makes sub
Dundee United swaps The FC footballer Aberdeen out, shaking things up at .
75’` — Coach makes sub
The FC footballer Aberdeen is substituted for Aberdeen, as Beaton John signals at .
75’` — Substitution
Beaton John oversees Aberdeen’s substitution as The FC footballer Aberdeen leaves the field.
88’` — Substitution
FC player Dundee United is substituted for Aberdeen, as Beaton John signals at .
90 + 4’` — Booking
Beaton John books Tobers Kristers (Aberdeen) with a yellow card for Dundee United at .
56’` — Goal scored1 — 0
Gallagher Declan (Dundee United) scores for Dundee United, and erupts in celebration!
63’` — Penalty kick goal2 — 0
Dalby Sam (Dundee United) smashes the penalty past the keeper for Aberdeen, thrilling .
54’` — Coach makes sub
Dundee United swaps The player Dundee United out, shaking things up at .
54’` — Substitution
The player Dundee United is substituted for Aberdeen, as Beaton John signals at .
60’` — Caution
Ferry William (Dundee United) sees yellow from Beaton John, a warning for Dundee United at .
88’` — Substitution
FC player Dundee United is substituted for Aberdeen, as Beaton John signals at .
15’` — The ball has crossed the goal line0 — 1
Okkels Jeppe (Aberdeen) scores for Dundee United, and erupts in celebration!
57’` — Booking
Beaton John books Gueye Habib (Aberdeen) with a yellow card for Dundee United at .
63’` — Coach makes sub
Dundee United swaps The footballer Aberdeen out, shaking things up at .
63’` — Substitution
Dundee United makes a change at , with The footballer Aberdeen coming off the pitch.
67’` — Coach makes sub
Dundee United swaps The FC footballer Aberdeen out, shaking things up at .
75’` — Coach makes sub
The FC footballer Aberdeen is substituted for Aberdeen, as Beaton John signals at .
75’` — Substitution
Beaton John oversees Aberdeen’s substitution as The FC footballer Aberdeen leaves the field.
90 + 4’` — Booking
Beaton John books Tobers Kristers (Aberdeen) with a yellow card for Dundee United at .
Dundee United and Aberdeen will play their match on 17 May 2025 at 07:30.All interesting information can be found in one place, like Dundee United vs Aberdeen score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Dundee United vs Aberdeen score and info in recent games:
Aberdeen - Dundee United (09.05.2026 | 09 May 2026 | 09/05/2026) 2:0 Premiership
Dundee United - Aberdeen (24.02.2026 | 24 Feb 2026 | 24/02/2026) 0:0 Premiership
Aberdeen - Dundee United (27.12.2025 | 27 Dec 2025 | 27/12/2025) 1:1 Premiership