Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
47%
Ball possession
53%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
5
4
Shots on goal
1
1
Shots off goal
1
3
Shots inside the Box
2
3
Shots outside the Box
3
1.08
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
1
Blocked shots
3
10
Touches in the opposition Box
4
2
Offsides
3
23
Free kicks
13
4
Corner kicks
1
18
Throw ins
24
13
Fouls
23
0
Yellow cards
2
69
Duels won
44
17/23 (74%)
Tackles
12/16 (75%)
14
Clearances
22
10
Interceptions
10
258/344 (75%)
Passes
319/393 (81%)
34/65 (52%)
Long Passes
19/53 (36%)
58/97 (60%)
Passes in final third
45/82 (55%)
0.53
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
3/10 (30%)
Crosses
3/13 (23%)
1
Goalkeeper saves
3
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.08
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.08
0.44
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.25
50%
Ball possession
50%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
3
3
Shots on goal
0
1
Shots off goal
1
2
Shots inside the Box
1
3
Shots outside the Box
2
0.78
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
2
7
Touches in the opposition Box
3
0
Offsides
2
8
Free kicks
7
1
Corner kicks
0
7
Throw ins
15
7
Fouls
8
30
Duels won
21
8/12 (67%)
Tackles
4/7 (57%)
7
Clearances
8
6
Interceptions
7
160/192 (83%)
Passes
160/192 (83%)
22/33 (67%)
Long Passes
8/21 (38%)
25/36 (69%)
Passes in final third
28/45 (62%)
0.35
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.08
1/4 (25%)
Crosses
1/6 (17%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.78
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.22
0.13
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.13
44%
Ball possession
56%
1
Total shots
2
1
Shots on goal
1
1
Shots inside the Box
1
0
Shots outside the Box
1
0.3
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
0
Blocked shots
1
3
Touches in the opposition Box
1
2
Offsides
1
15
Free kicks
6
3
Corner kicks
1
11
Throw ins
9
6
Fouls
15
0
Yellow cards
2
39
Duels won
23
9/11 (82%)
Tackles
8/9 (89%)
7
Clearances
14
4
Interceptions
3
98/152 (64%)
Passes
159/201 (79%)
12/32 (38%)
Long Passes
11/32 (34%)
33/61 (54%)
Passes in final third
17/37 (46%)
0.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.12
2/6 (33%)
Crosses
2/7 (29%)
1
Goalkeeper saves
1
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.3
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Esperance de Tunis and Simba SC will play their match on 24 Jan 2026 at 11:00.All interesting information can be found in one place, like Esperance de Tunis vs Simba SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Esperance de Tunis vs Simba SC score and info in recent games:
Simba SC - Esperance de Tunis (01.02.2026 | 01 Feb 2026 | 01/02/2026) 2:2 CAF Champions League
Esperance de Tunis - Simba SC (24.01.2026 | 24 Jan 2026 | 24/01/2026) 1:0 CAF Champions League
Last played matches of teams:
Esperance de Tunis
Esperance de Tunis - ES Zarzis (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Tunisian Cup
JS Omrane - Esperance de Tunis (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 Tunisian Cup
Bouhajla - Esperance de Tunis (21.05.2026 | 21 May 2026 | 21/05/2026) 0:3 Tunisian Cup
Etoile sportive de Metlaoui - Esperance de Tunis (17.05.2026 | 17 May 2026 | 17/05/2026) 1:3 Tunisian Cup
Ben Guerdane - Esperance de Tunis (14.05.2026 | 14 May 2026 | 14/05/2026) 0:1 Ligue 1
Simba SC
Simba SC - KMC (18.06.2026 | 18 Jun 2026 | 18/06/2026) Premier League
Simba SC - Singida Black Stars (15.06.2026 | 15 Jun 2026 | 15/06/2026) Premier League
Mtibwa Sugar FC - Simba SC (11.06.2026 | 11 Jun 2026 | 11/06/2026) Premier League
Mbeya City - Simba SC (28.05.2026 | 28 May 2026 | 28/05/2026) 0:0 Premier League
Simba SC - Pamba Jiji (24.05.2026 | 24 May 2026 | 24/05/2026) 0:0 Premier League
Esperance de Tunis v Simba SC score today, 24.01.2026, and full match statistics will be available on fscore.co.tz on any device without registration.