Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.44
71%
Ball possession
29%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
23
Total shots
2
6
Shots on goal
2
11
Shots off goal
0
12
Shots inside the Box
1
11
Shots outside the Box
1
2.66
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.47
6
Blocked shots
0
1
Headed goals
1
34
Touches in the opposition Box
6
2
Offsides
2
12
Free kicks
8
14
Corner kicks
4
22
Throw ins
14
8
Fouls
12
1
Yellow cards
1
49
Duels won
42
9/14 (64%)
Tackles
13/17 (76%)
5
Clearances
45
7
Interceptions
9
560/631 (89%)
Passes
200/263 (76%)
41/56 (73%)
Long Passes
29/52 (56%)
168/218 (77%)
Passes in final third
32/50 (64%)
2.27
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.31
5/25 (20%)
Crosses
2/8 (25%)
1
Goalkeeper saves
5
1.47
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.66
0.47
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.66
0.75
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.44
65%
Ball possession
35%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
2
2
Shots on goal
2
5
Shots off goal
0
5
Shots inside the Box
1
5
Shots outside the Box
1
0.71
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.47
3
Blocked shots
0
0
Headed goals
1
10
Touches in the opposition Box
6
2
Offsides
2
8
Free kicks
2
6
Corner kicks
4
5
Throw ins
10
2
Fouls
8
24
Duels won
22
4/7 (57%)
Tackles
8/10 (80%)
3
Clearances
15
5
Interceptions
4
253/276 (92%)
Passes
116/145 (80%)
25/29 (86%)
Long Passes
19/27 (70%)
56/71 (79%)
Passes in final third
11/19 (58%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.27
3/14 (21%)
Crosses
2/7 (29%)
1
Goalkeeper saves
2
1.47
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.71
0.47
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.71
1.4
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0
75%
Ball possession
25%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
13
Total shots
0
4
Shots on goal
0
6
Shots off goal
0
7
Shots inside the Box
0
6
Shots outside the Box
0
1.95
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
0
1
Headed goals
0
24
Touches in the opposition Box
0
4
Free kicks
6
8
Corner kicks
0
17
Throw ins
4
6
Fouls
4
1
Yellow cards
1
25
Duels won
20
5/7 (71%)
Tackles
5/7 (71%)
2
Clearances
30
2
Interceptions
5
307/355 (86%)
Passes
84/118 (71%)
16/27 (59%)
Long Passes
10/25 (40%)
112/147 (76%)
Passes in final third
21/31 (68%)
1.89
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.04
2/11 (18%)
Crosses
0/1 (0%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.95
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Servette starts the action at Stadion Miejski im. Henryka Reymana with The player on the ball.
8’` — Goal0 — 1
Shakhtar Donetsk takes the lead thanks to Baron Anthony’s assist to Fomba Lamine (Servette), thrilling Stadion Miejski im. Henryka Reymana.
[14:47:47]` — Half-time
Half-time! The referee stops play with Shakhtar Donetsk and Servette level (or ahead) at 0:1. Players take a breather while coaches deliver final instructions.
[15:02:56]` — The second-half start
Walsh Nick kicks off the second half at Stadion Miejski im. Henryka Reymana, with Shakhtar Donetsk on the attack.
72’` — The ball has crossed the goal line1 — 1
Bondar Valerii (Shakhtar Donetsk) scores for Shakhtar Donetsk, and Stadion Miejski im. Henryka Reymana erupts in celebration!
[15:53:01]` — Full-time
The match concludes at Stadion Miejski im. Henryka Reymana as Shakhtar Donetsk and Servette shake hands.
72’` — The ball has crossed the goal line1 — 0
Bondar Valerii (Shakhtar Donetsk) scores for Shakhtar Donetsk, and Stadion Miejski im. Henryka Reymana erupts in celebration!
8’` — Goal0 — 1
Shakhtar Donetsk takes the lead thanks to Baron Anthony’s assist to Fomba Lamine (Servette), thrilling Stadion Miejski im. Henryka Reymana.
Shakhtar Donetsk and Servette will play their match on 21 Aug 2025 at 14:00. The game will be held on Stadion Miejski im. Henryka Reymana stadium within the UEFA Conference League. All interesting information can be found in one place, like Shakhtar Donetsk vs Servette score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Shakhtar Donetsk vs Servette score and info in recent games:
Servette - Shakhtar Donetsk (28.08.2025 | 28 Aug 2025 | 28/08/2025) Stade de Geneve 1:2 UEFA Conference League
Shakhtar Donetsk - Servette (21.08.2025 | 21 Aug 2025 | 21/08/2025) Stadion Miejski im. Henryka Reymana 1:1 UEFA Conference League
Last played matches of teams:
Shakhtar Donetsk
Shakhtar Donetsk - Kolos-Kovalivka (21.05.2026 | 21 May 2026 | 21/05/2026) Arena Lviv 0:1 Premier League
Kryvbas - Shakhtar Donetsk (17.05.2026 | 17 May 2026 | 17/05/2026) Metalurh Stadium 2:3 Premier League
Shakhtar Donetsk - Obolon Kyiv (13.05.2026 | 13 May 2026 | 13/05/2026) Arena Lviv 3:1 Premier League
SC Poltava - Shakhtar Donetsk (10.05.2026 | 10 May 2026 | 10/05/2026) Zirka Stadium 0:4 Premier League
Crystal Palace - Shakhtar Donetsk (07.05.2026 | 07 May 2026 | 07/05/2026) Selhurst Park 2:1 UEFA Conference League
Servette
Zurich - Servette (16.05.2026 | 16 May 2026 | 16/05/2026) Letzigrund 0:2 Super League
Servette - Lausanne-Sport (12.05.2026 | 12 May 2026 | 12/05/2026) Stade de Geneve 2:0 Super League
Luzern - Servette (09.05.2026 | 09 May 2026 | 09/05/2026) Swissporarena 3:3 Super League
Grasshopper Club Zurich - Servette (03.05.2026 | 03 May 2026 | 03/05/2026) Letzigrund 0:2 Super League
Servette - Winterthur (26.04.2026 | 26 Apr 2026 | 26/04/2026) Stade de Geneve 5:3 Super League
Shakhtar Donetsk v Servette score today, 21.08.2025, and full match statistics will be available on fscore.co.tz on any device without registration.