Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.72
60%
Ball possession
40%
12
Total shots
12
2
Shots on goal
1
7
Shots off goal
4
6
Shots inside the Box
5
6
Shots outside the Box
7
0.33
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.11
3
Blocked shots
7
21
Touches in the opposition Box
16
0
Offsides
2
10
Free kicks
15
4
Corner kicks
10
20
Throw ins
21
15
Fouls
10
2
Yellow cards
3
51
Duels won
50
10/15 (67%)
Tackles
9/14 (64%)
7
Interceptions
8
451/552 (82%)
Passes
266/343 (78%)
24/57 (42%)
Long Passes
37/73 (51%)
84/125 (67%)
Passes in final third
51/88 (58%)
1.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.46
4/17 (24%)
Crosses
6/28 (21%)
1
Goalkeeper saves
2
0.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.33
0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.33
0.61
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.63
65%
Ball possession
35%
6
Total shots
8
0
Shots on goal
1
4
Shots off goal
4
3
Shots inside the Box
5
3
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.11
2
Blocked shots
3
10
Touches in the opposition Box
11
0
Offsides
1
5
Free kicks
5
2
Corner kicks
5
11
Throw ins
10
5
Fouls
5
1
Yellow cards
2
20
Duels won
27
4/5 (80%)
Tackles
6/9 (67%)
1
Interceptions
3
237/277 (86%)
Passes
108/146 (74%)
14/29 (48%)
Long Passes
17/35 (49%)
35/50 (70%)
Passes in final third
22/41 (54%)
0.66
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.29
4/9 (44%)
Crosses
4/9 (44%)
1
Goalkeeper saves
0
0.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.42
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.09
56%
Ball possession
44%
6
Total shots
4
2
Shots on goal
0
3
Shots off goal
0
3
Shots inside the Box
0
3
Shots outside the Box
4
0.33
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
4
11
Touches in the opposition Box
5
0
Offsides
1
5
Free kicks
10
2
Corner kicks
5
9
Throw ins
11
10
Fouls
5
1
Yellow cards
1
31
Duels won
23
6/10 (60%)
Tackles
3/5 (60%)
6
Interceptions
5
214/275 (78%)
Passes
158/197 (80%)
10/28 (36%)
Long Passes
20/38 (53%)
49/75 (65%)
Passes in final third
29/47 (62%)
0.57
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.17
0/8 (0%)
Crosses
2/19 (11%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.33
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Wil 1900 and AC Bellinzona will play their match on 27 Sep 2025 at 12:00.All interesting information can be found in one place, like Wil 1900 vs AC Bellinzona score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Wil 1900 vs AC Bellinzona score and info in recent games:
AC Bellinzona - Wil 1900 (11.05.2026 | 11 May 2026 | 11/05/2026) 2:4 Challenge League
Wil 1900 - AC Bellinzona (07.03.2026 | 07 Mar 2026 | 07/03/2026) 3:3 Challenge League
AC Bellinzona - Wil 1900 (20.12.2025 | 20 Dec 2025 | 20/12/2025) 0:2 Challenge League
Wil 1900 - AC Bellinzona (27.09.2025 | 27 Sep 2025 | 27/09/2025) 0:0 Challenge League
Wil 1900 - AC Bellinzona (27.04.2025 | 27 Apr 2025 | 27/04/2025) 2:2 Challenge League
Last played matches of teams:
Wil 1900
Wil 1900 - Vaduz (15.05.2026 | 15 May 2026 | 15/05/2026) 1:3 Challenge League
AC Bellinzona - Wil 1900 (11.05.2026 | 11 May 2026 | 11/05/2026) 2:4 Challenge League
Wil 1900 - Yverdon Sport (08.05.2026 | 08 May 2026 | 08/05/2026) 0:1 Challenge League
Stade Nyonnais - Wil 1900 (01.05.2026 | 01 May 2026 | 01/05/2026) 0:1 Challenge League