Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.91
40%
Ball possession
60%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
7
Total shots
10
1
Shots on goal
4
4
Shots off goal
5
5
Shots inside the Box
6
3
Shots outside the Box
4
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.53
2
Blocked shots
1
19
Touches in the opposition Box
20
7
Free kicks
7
2
Corner kicks
3
23
Throw ins
27
7
Fouls
7
1
Errors leading to shot
0
3
Yellow cards
2
48
Duels won
56
7/15 (47%)
Tackles
12/20 (60%)
22
Clearances
42
6
Interceptions
3
233/339 (69%)
Passes
413/515 (80%)
14/62 (23%)
Long Passes
24/60 (40%)
69/133 (52%)
Passes in final third
113/147 (77%)
0.49
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.35
5/20 (25%)
Crosses
7/20 (35%)
4
Goalkeeper saves
0
0.53
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.53
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.16
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.45
39%
Ball possession
61%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
3
Total shots
4
1
Shots on goal
2
1
Shots off goal
2
2
Shots inside the Box
3
1
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.22
1
Blocked shots
0
6
Touches in the opposition Box
8
3
Free kicks
1
2
Corner kicks
1
8
Throw ins
14
1
Fouls
3
0
Yellow cards
1
18
Duels won
25
2/5 (40%)
Tackles
4/9 (44%)
9
Clearances
21
2
Interceptions
1
131/190 (69%)
Passes
247/298 (83%)
12/39 (31%)
Long Passes
11/29 (38%)
43/81 (53%)
Passes in final third
49/62 (79%)
0.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.44
3/10 (30%)
Crosses
5/13 (38%)
2
Goalkeeper saves
0
0.22
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.22
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.18
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.46
41%
Ball possession
59%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
6
0
Shots on goal
2
3
Shots off goal
3
3
Shots inside the Box
3
2
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.31
1
Blocked shots
1
13
Touches in the opposition Box
12
4
Free kicks
6
0
Corner kicks
2
15
Throw ins
13
6
Fouls
4
1
Errors leading to shot
0
3
Yellow cards
1
30
Duels won
31
5/10 (50%)
Tackles
8/11 (73%)
13
Clearances
21
4
Interceptions
2
102/149 (68%)
Passes
166/217 (76%)
2/23 (9%)
Long Passes
13/31 (42%)
26/52 (50%)
Passes in final third
64/85 (75%)
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.91
2/10 (20%)
Crosses
2/7 (29%)
2
Goalkeeper saves
0
0.31
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.31
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Crystal Palace starts the action at Fredrikstad Stadion with The player on the ball.
[12:46:41]` — Players leave the pitch
The referee signals for half-time at Fredrikstad Stadion, pausing the match at 0:0. Fredrikstad and Crystal Palace now regroup with their coaches before play resumes.
[13:02:09]` — The second-half start
The footballer leads Crystal Palace out for the second half at Fredrikstad Stadion with momentum in mind.
[13:53:56]` — A final whistle
The match concludes at Fredrikstad Stadion as Fredrikstad and Crystal Palace shake hands.
Fredrikstad and Crystal Palace will play their match on 28 Aug 2025 at 12:00. The game will be held on Fredrikstad Stadion stadium within the UEFA Conference League. All interesting information can be found in one place, like Fredrikstad vs Crystal Palace score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Fredrikstad vs Crystal Palace score and info in recent games:
Fredrikstad - Crystal Palace (28.08.2025 | 28 Aug 2025 | 28/08/2025) Fredrikstad Stadion 0:0 UEFA Conference League
Crystal Palace - Fredrikstad (21.08.2025 | 21 Aug 2025 | 21/08/2025) Selhurst Park 1:0 UEFA Conference League