Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.66
41%
Ball possession
59%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
8
3
Shots on goal
1
4
Shots off goal
6
5
Shots inside the Box
5
2
Shots outside the Box
3
1.48
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
0
Blocked shots
1
1
Headed goals
0
21
Touches in the opposition Box
11
2
Offsides
1
8
Free kicks
10
2
Corner kicks
4
31
Throw ins
24
10
Fouls
8
4
Yellow cards
1
45
Duels won
54
11/13 (85%)
Tackles
13/19 (68%)
8
Interceptions
3
159/255 (62%)
Passes
275/378 (73%)
31/84 (37%)
Long Passes
24/75 (32%)
64/119 (54%)
Passes in final third
63/118 (53%)
0.79
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.38
4/22 (18%)
Crosses
5/15 (33%)
1
Goalkeeper saves
2
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.48
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.48
0.15
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.16
50%
Ball possession
50%
2
Total shots
2
2
Shots off goal
2
1
Shots inside the Box
2
1
Shots outside the Box
0
8
Touches in the opposition Box
6
1
Offsides
0
8
Free kicks
4
1
Corner kicks
1
11
Throw ins
10
4
Fouls
8
1
Yellow cards
1
28
Duels won
29
4/6 (67%)
Tackles
5/7 (71%)
4
Interceptions
2
98/157 (62%)
Passes
106/165 (64%)
20/53 (38%)
Long Passes
13/43 (30%)
31/64 (48%)
Passes in final third
31/64 (48%)
0.29
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.24
2/15 (13%)
Crosses
3/6 (50%)
0.51
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
32%
Ball possession
68%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
6
3
Shots on goal
1
2
Shots off goal
4
4
Shots inside the Box
3
1
Shots outside the Box
3
1.48
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
0
Blocked shots
1
1
Headed goals
0
13
Touches in the opposition Box
5
1
Offsides
1
0
Free kicks
6
1
Corner kicks
3
20
Throw ins
14
6
Fouls
0
3
Yellow cards
0
17
Duels won
25
7/7 (100%)
Tackles
8/12 (67%)
4
Interceptions
1
61/98 (62%)
Passes
169/213 (79%)
11/31 (35%)
Long Passes
11/32 (34%)
33/55 (60%)
Passes in final third
32/54 (59%)
0.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.14
2/7 (29%)
Crosses
2/9 (22%)
1
Goalkeeper saves
2
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.48
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Gillingham and Notts County will play their match on 13 Sep 2025 at 10:00.All interesting information can be found in one place, like Gillingham vs Notts County score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Gillingham vs Notts County score and info in recent games:
Notts County - Gillingham (03.02.2026 | 03 Feb 2026 | 03/02/2026) 1:0 League Two
Gillingham - Notts County (13.09.2025 | 13 Sep 2025 | 13/09/2025) 1:0 League Two
Gillingham - Notts County (01.02.2025 | 01 Feb 2025 | 01/02/2025) 1:2 League Two
Notts County - Gillingham (21.09.2024 | 21 Sep 2024 | 21/09/2024) 0:1 League Two
Notts County - Gillingham (09.02.2024 | 09 Feb 2024 | 09/02/2024) 1:3 League Two
Last played matches of teams:
Gillingham
Gillingham - Shrewsbury Town (02.05.2026 | 02 May 2026 | 02/05/2026) 1:0 League Two
Barnet - Gillingham (25.04.2026 | 25 Apr 2026 | 25/04/2026) 6:2 League Two
Gillingham - Grimsby Town (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:4 League Two
Cheltenham Town - Gillingham (14.04.2026 | 14 Apr 2026 | 14/04/2026) 2:1 League Two
Salford City - Gillingham (11.04.2026 | 11 Apr 2026 | 11/04/2026) 0:0 League Two
Notts County
Notts County - Salford City (25.05.2026 | 25 May 2026 | 25/05/2026) 3:0 League Two
Notts County - Chesterfield (15.05.2026 | 15 May 2026 | 15/05/2026) 0:0 League Two
Chesterfield - Notts County (10.05.2026 | 10 May 2026 | 10/05/2026) 0:1 League Two
Notts County - Bristol Rovers (02.05.2026 | 02 May 2026 | 02/05/2026) 1:1 League Two
Colchester United - Notts County (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:1 League Two
Gillingham v Notts County score today, 13.09.2025, and full match statistics will be available on fscore.co.tz on any device without registration.