Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.67
78%
Ball possession
22%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
19
Total shots
4
7
Shots on goal
3
7
Shots off goal
1
14
Shots inside the Box
4
5
Shots outside the Box
0
2.19
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.05
5
Blocked shots
0
1
Headed goals
1
45
Touches in the opposition Box
11
1
Offsides
2
13
Free kicks
7
9
Corner kicks
4
16
Throw ins
21
7
Fouls
13
0
Errors leading to shot
1
0
Yellow cards
1
50
Duels won
54
7/9 (78%)
Tackles
13/25 (52%)
10
Interceptions
14
545/607 (90%)
Passes
109/174 (63%)
44/52 (85%)
Long Passes
17/53 (32%)
192/237 (81%)
Passes in final third
24/56 (43%)
1.41
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.38
9/30 (30%)
Crosses
3/7 (43%)
2
Goalkeeper saves
4
1.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.19
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.81
0.44
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.54
81%
Ball possession
19%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
9
Total shots
3
3
Shots on goal
3
2
Shots off goal
0
6
Shots inside the Box
3
3
Shots outside the Box
0
1.05
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1
4
Blocked shots
0
1
Headed goals
1
20
Touches in the opposition Box
7
1
Offsides
2
7
Free kicks
2
5
Corner kicks
2
8
Throw ins
10
2
Fouls
7
25
Duels won
25
1/2 (50%)
Tackles
6/11 (55%)
5
Interceptions
8
328/362 (91%)
Passes
54/85 (64%)
25/31 (81%)
Long Passes
9/27 (33%)
124/148 (84%)
Passes in final third
15/33 (45%)
0.67
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.33
5/17 (29%)
Crosses
2/3 (67%)
2
Goalkeeper saves
2
1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.05
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.05
1.32
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.13
75%
Ball possession
25%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
1
4
Shots on goal
0
5
Shots off goal
1
8
Shots inside the Box
1
2
Shots outside the Box
0
1.14
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
1
Blocked shots
0
25
Touches in the opposition Box
4
6
Free kicks
5
4
Corner kicks
2
8
Throw ins
11
5
Fouls
6
0
Errors leading to shot
1
0
Yellow cards
1
25
Duels won
29
6/7 (86%)
Tackles
7/14 (50%)
5
Interceptions
6
217/245 (89%)
Passes
55/89 (62%)
19/21 (90%)
Long Passes
8/26 (31%)
68/89 (76%)
Passes in final third
9/23 (39%)
0.74
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.05
4/13 (31%)
Crosses
1/4 (25%)
0
Goalkeeper saves
2
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.14
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Scott Calum gets the game underway at as Rangers kicks off against Dundee United.
20’` — Goal0 — 1
A brilliant goal by Dundee United’s Harding Samuel (Dundee United), lighting up the match at .
25’` — Goal1 — 1
Dessers Cyriel (Rangers) scores for Rangers, and erupts in celebration!
[15:34:59]` — Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 1:1. Both Rangers and Dundee United use this time to refresh tactics.
[15:45:47]` — The game has been started after the break
Scott Calum kicks off the second half at , with Rangers on the attack.
73’` — Penalty kick goal2 — 1
Dundee United’s Dessers Cyriel (Rangers) converts the penalty, and roars in approval.
75’` — Goal scored3 — 1
Raskin Nicolas (Rangers) smashes it in for Dundee United, and roars with excitement.
[16:43:05]` — A final whistle
Dundee United celebrates as Scott Calum calls time at after a thrilling contest.
60’` — The yellow card comes on
Scott Calum pulls out the yellow card for Dundee United’s Sevelj Vicko (Dundee United) at .
77’` — Substitution
Rangers swaps FC player Rangers out, shaking things up at .
77’` — Coach prepares substitution
Scott Calum oversees Dundee United’s substitution as The player Rangers leaves the field.
80’` — Substitution
The footballer Rangers exits for Rangers, and watches the tactical switch.
80’` — Substitution
The FC footballer Rangers is substituted for Dundee United, as Scott Calum signals at .
80’` — Coach makes sub
The footballer Dundee United is substituted for Dundee United, as Scott Calum signals at .
80’` — Coach makes sub
The FC footballer Dundee United exits for Rangers, and watches the tactical switch.
81’` — Coach makes sub
Rangers swaps FC player Dundee United out, shaking things up at .
82’` — Substitution
The player Rangers is substituted for Dundee United, as Scott Calum signals at .
88’` — Coach makes sub
Scott Calum oversees Dundee United’s substitution as The footballer Dundee United leaves the field.
25’` — Goal1 — 0
Dessers Cyriel (Rangers) scores for Rangers, and erupts in celebration!
73’` — Penalty kick goal2 — 0
Dundee United’s Dessers Cyriel (Rangers) converts the penalty, and roars in approval.
75’` — Goal scored3 — 0
Raskin Nicolas (Rangers) smashes it in for Dundee United, and roars with excitement.
77’` — Substitution
Rangers swaps FC player Rangers out, shaking things up at .
77’` — Coach prepares substitution
Scott Calum oversees Dundee United’s substitution as The player Rangers leaves the field.
80’` — Substitution
The footballer Rangers exits for Rangers, and watches the tactical switch.
80’` — Substitution
The FC footballer Rangers is substituted for Dundee United, as Scott Calum signals at .
82’` — Substitution
The player Rangers is substituted for Dundee United, as Scott Calum signals at .
20’` — Goal0 — 1
A brilliant goal by Dundee United’s Harding Samuel (Dundee United), lighting up the match at .
60’` — The yellow card comes on
Scott Calum pulls out the yellow card for Dundee United’s Sevelj Vicko (Dundee United) at .
80’` — Coach makes sub
The footballer Dundee United is substituted for Dundee United, as Scott Calum signals at .
80’` — Coach makes sub
The FC footballer Dundee United exits for Rangers, and watches the tactical switch.
81’` — Coach makes sub
Rangers swaps FC player Dundee United out, shaking things up at .
88’` — Coach makes sub
Scott Calum oversees Dundee United’s substitution as The footballer Dundee United leaves the field.
Rangers and Dundee United will play their match on 14 May 2025 at 14:45.All interesting information can be found in one place, like Rangers vs Dundee United score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Rangers vs Dundee United score and info in recent games: