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IA Akranes - Valur 16.06.2026

Round 10

Main events

1st Half 1 - 0

Statistics IA Akranes vs Valur

1.81 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.59
50% Ball possession 50%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
15 Total shots 8
6 Shots on goal 1
5 Shots off goal 6
7 Shots inside the Box 5
8 Shots outside the Box 3
1.57 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.02
4 Blocked shots 1
19 Touches in the opposition Box 16
2 Offsides 2
16 Free kicks 11
5 Corner kicks 2
24 Throw ins 29
11 Fouls 16
2 Yellow cards 6
49 Duels won 57
9/19 (47%) Tackles 16/21 (76%)
11 Clearances 24
8 Interceptions 10
330/422 (78%) Passes 312/418 (75%)
35/80 (44%) Long Passes 26/74 (35%)
90/135 (67%) Passes in final third 47/96 (49%)
1 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.15
4/16 (25%) Crosses 3/8 (38%)
1 Goalkeeper saves 5
0.02 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.57
0.02 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.57

Head To Head

Wins
Draws
Wins
2
2
1
Goals
7
10
All matches

Standings

Team G W D L S C Pt
1. Vikingur Reykjavik
11 10 1 0 36 6 31
2. Knattspyrnufelag Reykjavíkur
11 8 1 2 38 25 25
3. Knattspyrnufelagið Fram
10 7 2 1 29 19 23
4. Breidablik UBK
10 4 4 2 26 19 16
5. IA Akranes
10 4 3 3 13 16 15
6. Valur
11 5 0 6 19 23 15
7. Stjarnan
11 3 2 6 22 26 11
8. RB Keflavik
10 3 2 5 13 20 11
9. Knattspyrnufelag Akureyrar
10 3 1 6 15 19 10
10. Íþrottabandalag Vestmannaeyja
10 2 2 6 18 24 8
11. Tor Akureyri
10 2 0 8 8 27 6
12. Hafnarfjordur
10 1 2 7 14 27 5
  Promotion to Championship round
  Relegation Round

Top Scorers

IA Akranes IA Akranes

No data available

Valur Valur

No data available

Statistics from 2026 season of Besta deild

Chat (1)

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Text commentary

Overall
AKR
VAL
[15:17:01]` The start whistle was blown
Play starts at as The footballer leads IA Akranes into the opening moments.
image 40’` The ball has crossed the goal line 1 — 0
Jonsson Viktor (IA Akranes) smashes it in for Valur, and roars with excitement.
[16:20:52]` The second-half start
The player leads Valur out for the second half at with momentum in mind.
[17:10:00]` Full-time
Robertsson Gunnar Freyr ends proceedings at , and IA Akranes vs. Valur is history.
image 40’` The ball has crossed the goal line 1 — 0
Jonsson Viktor (IA Akranes) smashes it in for Valur, and roars with excitement.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.9
G 1
Ast -
MP 90
Grade 7.9
Minutes played 90
Goals 1
xG 0.94
Assists -
xA 0.02
Total shots 4
Passes 10/18(56%)
Yellow cards -
Red cards -
Gr 7.7
G -
Ast -
MP 90
Grade 7.7
Minutes played 90
Goals -
xG -
Assists -
xA 0.2
Total shots -
Passes 39/52(75%)
Yellow cards -
Red cards -
Gr 7.6
G -
Ast -
MP 90
Grade 7.6
Minutes played 90
Goals -
xG 0.12
Assists -
xA 0.15
Total shots 1
Passes 25/35(71%)
Yellow cards -
Red cards -
Gr 7.5
G -
Ast -
MP 84
Grade 7.5
Minutes played 84
Goals -
xG 0.03
Assists -
xA 0.19
Total shots 1
Passes 38/41(93%)
Yellow cards 1
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG 0.28
Assists -
xA 0.01
Total shots 2
Passes 32/37(86%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 29/46(63%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 17
Grade 6.5
Minutes played 17
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 4/7(57%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 90
Grade 6.3
Minutes played 90
Goals -
xG 0.05
Assists -
xA -
Total shots 1
Passes 29/40(73%)
Yellow cards 1
Red cards -
Gr -
G -
Ast -
MP 6
Grade -
Minutes played 6
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 2/3(67%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.9
G 1
Ast -
MP 90
Total shots 4
Shots on target 3
xGOT 1.06
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 2
Shots outside the Box 2
Gr 7
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.24
Shots off target 1
Blocked shots -
Shots header 2
Shots inside the Box 2
Shots outside the Box -
Gr 7.6
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7.5
G -
Ast -
MP 84
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 6
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 17
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.9
G 1
Ast -
MP 90
Touches in the opposition Box 5
Passes 10/18(56%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 5/11(45%)
Touches 31
Passes long -
Crosses -
Successful dribbles -
Fouled 3
Offsides 1
Gr 7.6
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 25/35(71%)
Big chances created -
Big chances missed -
Assists -
xA 0.15
Passes in final third 13/19(68%)
Touches 55
Passes long 4/5(80%)
Crosses -
Successful dribbles 1/3(33%)
Fouled 4
Offsides -
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 32/37(86%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/2(50%)
Touches 50
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 29/40(73%)
Big chances created -
Big chances missed 1
Assists -
xA -
Passes in final third -
Touches 65
Passes long 4/8(50%)
Crosses -
Successful dribbles 2/3(67%)
Fouled 1
Offsides -
Gr 7.5
G -
Ast -
MP 84
Touches in the opposition Box 1
Passes 38/41(93%)
Big chances created -
Big chances missed -
Assists -
xA 0.19
Passes in final third 17/20(85%)
Touches 59
Passes long 5/5(100%)
Crosses 1/5(20%)
Successful dribbles -
Fouled 1
Offsides -
Gr 7.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 39/52(75%)
Big chances created -
Big chances missed -
Assists -
xA 0.2
Passes in final third 11/18(61%)
Touches 82
Passes long 8/16(50%)
Crosses 2/7(29%)
Successful dribbles -
Fouled 1
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 29/46(63%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/8(38%)
Touches 62
Passes long 9/26(35%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 6
Touches in the opposition Box -
Passes 2/3(67%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/2(100%)
Touches 4
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 17
Touches in the opposition Box -
Passes 4/7(57%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/6(50%)
Touches 12
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides 1
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.6
G -
Ast -
MP 90
Duels 19
Aerial duels 1/4(25%)
Ground duels 10/15(67%)
Fouls 1
Tackles 3/5(60%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.9
G 1
Ast -
MP 90
Duels 14
Aerial duels 4/9(44%)
Ground duels 2/5(40%)
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 90
Duels 12
Aerial duels 1/3(33%)
Ground duels 6/9(67%)
Fouls 1
Tackles 3/4(75%)
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels 9
Aerial duels 6/6(100%)
Ground duels 1/3(33%)
Fouls 2
Tackles 1/1(100%)
Interceptions -
Clearances 8
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G -
Ast -
MP 90
Duels 9
Aerial duels -
Ground duels 4/7(57%)
Fouls -
Tackles 2/3(67%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G -
Ast -
MP 84
Duels 9
Aerial duels 1/1(100%)
Ground duels 5/8(63%)
Fouls 1
Tackles 1/4(25%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 17
Duels 4
Aerial duels -
Ground duels 2/3(67%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 6
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.8
GC 1
GS 5
GP 0.27
Goals prevented 0.27
Goalkeeper saves 5
xGOT faced 1.27
Goals Conceded 1
Punches -
Throws 8
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

IA Akranes and Valur will play their match on 16 Jun 2026 at 15:15.All interesting information can be found in one place, like IA Akranes vs Valur score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

IA Akranes vs Valur score and info in recent games:
  • IA Akranes - Valur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 1:0 Besta deild
  • IA Akranes - Valur (26.02.2026 | 26 Feb 2026 | 26/02/2026) 2:1 League Cup A
  • IA Akranes - Valur (05.08.2025 | 05 Aug 2025 | 05/08/2025) 2:2 Besta deild
  • Valur - IA Akranes (10.05.2025 | 10 May 2025 | 10/05/2025) 6:1 Besta deild
  • IA Akranes - Valur (15.02.2025 | 15 Feb 2025 | 15/02/2025) 1:1 League Cup A

Last played matches of teams:

IA Akranes
  • IA Akranes - Valur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 1:0 Besta deild
  • IA Akranes - Valur (14.06.2026 | 14 Jun 2026 | 14/06/2026) Besta deild
  • IA Akranes - Vikingur Reykjavik (12.06.2026 | 12 Jun 2026 | 12/06/2026) 1:2 Cup
  • Hafnarfjordur - IA Akranes (29.05.2026 | 29 May 2026 | 29/05/2026) 0:1 Besta deild
  • IA Akranes - Íþrottabandalag Vestmannaeyja (21.05.2026 | 21 May 2026 | 21/05/2026) 2:2 Besta deild
Valur
  • IA Akranes - Valur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 1:0 Besta deild
  • IA Akranes - Valur (14.06.2026 | 14 Jun 2026 | 14/06/2026) Besta deild
  • Valur - Vikingur Reykjavik (31.05.2026 | 31 May 2026 | 31/05/2026) 1:5 Besta deild
  • Knattspyrnufelag Reykjavíkur - Valur (26.05.2026 | 26 May 2026 | 26/05/2026) 3:1 Besta deild
  • Knattspyrnufelag Akureyrar - Valur (22.05.2026 | 22 May 2026 | 22/05/2026) 0:1 Besta deild
IA Akranes v Valur score today, 16.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.