Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.62
45%
Ball possession
55%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
8
Total shots
13
3
Shots on goal
4
2
Shots off goal
5
5
Shots inside the Box
10
3
Shots outside the Box
3
0.49
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.16
3
Blocked shots
4
11
Touches in the opposition Box
22
2
Offsides
1
15
Free kicks
14
2
Corner kicks
3
20
Throw ins
19
14
Fouls
15
5
Yellow cards
3
48
Duels won
54
5/9 (56%)
Tackles
10/19 (53%)
16
Clearances
4
7
Interceptions
5
258/353 (73%)
Passes
319/419 (76%)
31/79 (39%)
Long Passes
29/78 (37%)
48/93 (52%)
Passes in final third
67/128 (52%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.22
2/3 (67%)
Crosses
9/15 (60%)
4
Goalkeeper saves
2
1.16
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.49
1.16
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.51
0.79
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.3
51%
Ball possession
49%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
4
3
Shots on goal
0
2
Shots off goal
4
5
Shots inside the Box
3
3
Shots outside the Box
1
0.49
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
0
10
Touches in the opposition Box
7
1
Offsides
1
5
Free kicks
8
2
Corner kicks
1
11
Throw ins
7
8
Fouls
5
15
Duels won
26
0/3 (0%)
Tackles
5/8 (63%)
4
Clearances
3
4
Interceptions
1
163/204 (80%)
Passes
147/192 (77%)
16/36 (44%)
Long Passes
13/31 (42%)
33/52 (63%)
Passes in final third
32/59 (54%)
0.4
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.43
2/3 (67%)
Crosses
4/7 (57%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.49
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.51
0
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.32
38%
Ball possession
62%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
0
Total shots
9
0
Shots on goal
4
0
Shots off goal
1
0
Shots inside the Box
7
0
Shots outside the Box
2
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.16
0
Blocked shots
4
1
Touches in the opposition Box
15
1
Offsides
0
10
Free kicks
6
0
Corner kicks
2
9
Throw ins
12
6
Fouls
10
5
Yellow cards
3
33
Duels won
28
5/6 (83%)
Tackles
5/11 (45%)
12
Clearances
1
3
Interceptions
4
95/149 (64%)
Passes
172/227 (76%)
15/43 (35%)
Long Passes
16/47 (34%)
15/41 (37%)
Passes in final third
35/69 (51%)
0.05
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.79
4
Goalkeeper saves
0
1.16
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
1.16
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The player leads Istanbul BFK into the opening moments.
34’` — Own goal
Bulut Onur (Istanbul BFK) miscues, handing Viking an own goal at under Milanovic Milos’s gaze.
40’` — Goal1 — 0
Selke Davie (Istanbul BFK) scores for Istanbul BFK, and erupts in celebration!
[12:47:09]` — Half-time
With the scoreline at 1:1, referee Milanovic Milos calls for half-time. Istanbul BFK and Viking step off the pitch for a short rest and coaching adjustments.
[13:02:16]` — Start of the second half-time
Milanovic Milos kicks off the second half at , with Istanbul BFK on the attack.
[13:54:57]` — Full-time
Viking celebrates as Milanovic Milos calls time at after a thrilling contest.
40’` — Goal1 — 0
Selke Davie (Istanbul BFK) scores for Istanbul BFK, and erupts in celebration!
34’` — Own goal
Bulut Onur (Istanbul BFK) miscues, handing Viking an own goal at under Milanovic Milos’s gaze.
Istanbul BFK and Viking will play their match on 13 Aug 2025 at 12:00.All interesting information can be found in one place, like Istanbul BFK vs Viking score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Istanbul BFK vs Viking score and info in recent games:
Istanbul BFK - Viking (13.08.2025 | 13 Aug 2025 | 13/08/2025) 1:1 UEFA Conference League
Viking - Istanbul BFK (07.08.2025 | 07 Aug 2025 | 07/08/2025) 1:3 UEFA Conference League
Last played matches of teams:
Istanbul BFK
Gaziantep FK - Istanbul BFK (16.05.2026 | 16 May 2026 | 16/05/2026) Kalyon Stadium 1:2 Super Lig
Istanbul BFK - Samsunspor (09.05.2026 | 09 May 2026 | 09/05/2026) Basaksehir Fatih Terim Stadium 3:0 Super Lig
Fenerbahce - Istanbul BFK (02.05.2026 | 02 May 2026 | 02/05/2026) Sukru Saracoglu Stadium 3:1 Super Lig
Istanbul BFK - Kasimpasa (24.04.2026 | 24 Apr 2026 | 24/04/2026) Basaksehir Fatih Terim Stadium 4:0 Super Lig
Trabzonspor - Istanbul BFK (19.04.2026 | 19 Apr 2026 | 19/04/2026) Papara Park 1:1 Super Lig