Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.4
55%
Ball possession
45%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
12
Total shots
8
3
Shots on goal
3
6
Shots off goal
4
4
Shots inside the Box
5
8
Shots outside the Box
3
0.15
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.28
3
Blocked shots
1
1
Hit the woodwork
0
14
Touches in the opposition Box
14
3
Offsides
0
9
Free kicks
9
7
Corner kicks
4
24
Throw ins
32
9
Fouls
9
1
Yellow cards
0
47
Duels won
41
16/19 (84%)
Tackles
18/25 (72%)
27
Clearances
22
9
Interceptions
9
347/460 (75%)
Passes
257/371 (69%)
48/89 (54%)
Long Passes
15/68 (22%)
92/147 (63%)
Passes in final third
52/95 (55%)
0.48
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.58
1/17 (6%)
Crosses
3/17 (18%)
3
Goalkeeper saves
3
0.28
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.15
0.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.15
0.09
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.11
63%
Ball possession
37%
4
Total shots
5
0
Shots on goal
1
3
Shots off goal
3
0
Shots inside the Box
2
4
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
1
Blocked shots
1
1
Hit the woodwork
0
4
Touches in the opposition Box
4
3
Offsides
0
5
Free kicks
5
7
Corner kicks
0
15
Throw ins
11
5
Fouls
5
1
Yellow cards
0
25
Duels won
19
9/10 (90%)
Tackles
7/11 (64%)
8
Clearances
14
5
Interceptions
6
192/245 (78%)
Passes
98/147 (67%)
27/45 (60%)
Long Passes
5/27 (19%)
46/67 (69%)
Passes in final third
19/34 (56%)
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.11
0/14 (0%)
Crosses
1/4 (25%)
1
Goalkeeper saves
0
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.39
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.29
48%
Ball possession
52%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
3
3
Shots on goal
2
3
Shots off goal
1
4
Shots inside the Box
3
4
Shots outside the Box
0
0.15
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.24
2
Blocked shots
0
10
Touches in the opposition Box
10
4
Free kicks
4
0
Corner kicks
4
9
Throw ins
21
4
Fouls
4
22
Duels won
22
7/9 (78%)
Tackles
11/14 (79%)
19
Clearances
8
4
Interceptions
3
155/215 (72%)
Passes
159/224 (71%)
21/44 (48%)
Long Passes
10/41 (24%)
46/80 (57%)
Passes in final third
33/61 (54%)
0.37
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.47
1/3 (33%)
Crosses
2/13 (15%)
2
Goalkeeper saves
3
0.24
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.15
0.24
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Alsamhan Saud gets the game underway at King Abdullah Sports City Training Stadium Pitch B as Republic of Korea U17 kicks off against Yemen U17.
[13:49:45]` — Half-time
The first half ends at King Abdullah Sports City Training Stadium Pitch B as Alsamhan Saud blows the whistle. The score remains 0:0, and now Republic of Korea U17 and Yemen U17 prepare for the second half.
[14:11:55]` — The second half gets underway
The FC footballer leads Yemen U17 out for the second half at King Abdullah Sports City Training Stadium Pitch B with momentum in mind.
[14:57:48]` — Full-time
Alsamhan Saud blows the final whistle at King Abdullah Sports City Training Stadium Pitch B, ending the clash between Republic of Korea U17 and Yemen U17.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Republic of Korea U17 and Yemen U17 will play their match on 13 May 2026 at 13:00. The game will be held on King Abdullah Sports City Training Stadium Pitch B stadium within the U17 AFC Asian Cup. All interesting information can be found in one place, like Republic of Korea U17 vs Yemen U17 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Republic of Korea U17 vs Yemen U17 score and info in recent games:
Republic of Korea U17 - Yemen U17 (13.05.2026 | 13 May 2026 | 13/05/2026) King Abdullah Sports City Training Stadium Pitch B 0:0 U17 AFC Asian Cup
Republic of Korea U17 - Yemen U17 (10.04.2025 | 10 Apr 2025 | 10/04/2025) King Abdullah Sports City 1:0 U17 AFC Asian Cup
Last played matches of teams:
Republic of Korea U17
Uzbekistan U17 - Republic of Korea U17 (16.05.2026 | 16 May 2026 | 16/05/2026) King Abdullah Sports City Training Stadium Pitch C 2:2 U17 AFC Asian Cup
Republic of Korea U17 - Yemen U17 (13.05.2026 | 13 May 2026 | 13/05/2026) King Abdullah Sports City Training Stadium Pitch B 0:0 U17 AFC Asian Cup
Vietnam U17 - Republic of Korea U17 (10.05.2026 | 10 May 2026 | 10/05/2026) King Abdullah Sports City Training Stadium Pitch C 1:4 U17 AFC Asian Cup
Republic of Korea U17 - United Arab Emirates Congo U17 (06.05.2026 | 06 May 2026 | 06/05/2026) King Abdullah Sports City Training Stadium Pitch B 1:1 U17 AFC Asian Cup
Republic of Korea U17 - England U17 (15.11.2025 | 15 Nov 2025 | 15/11/2025) Aspire Zone - Pitch 8 0:2 U17 FIFA World Cup
Yemen U17
Republic of Korea U17 - Yemen U17 (13.05.2026 | 13 May 2026 | 13/05/2026) King Abdullah Sports City Training Stadium Pitch B 0:0 U17 AFC Asian Cup
United Arab Emirates Congo U17 - Yemen U17 (10.05.2026 | 10 May 2026 | 10/05/2026) King Abdullah Sports City Training Stadium Pitch A 2:3 U17 AFC Asian Cup
Yemen U17 - Vietnam U17 (06.05.2026 | 06 May 2026 | 06/05/2026) King Abdullah Sports City Hall Stadium 0:1 U17 AFC Asian Cup
Republic of Korea U17 - Yemen U17 (10.04.2025 | 10 Apr 2025 | 10/04/2025) King Abdullah Sports City 1:0 U17 AFC Asian Cup
Indonesia U17 - Yemen U17 (07.04.2025 | 07 Apr 2025 | 07/04/2025) Prince Abdullah al-Faisal Stadium 4:1 U17 AFC Asian Cup
Republic of Korea U17 v Yemen U17 score today, 13.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.