Leagues
Format Odds
NEW: Bookmakers
We use cookies. By browsing our website, you agree to our cookie policy. Privacy & cookie policy

Las Vegas Lights - Oakland Roots 06.06.2026

Round

Statistics Las Vegas Lights vs Oakland Roots

0.55 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.85
46% Ball possession 54%
10 Total shots 8
3 Shots on goal 3
2 Shots off goal 3
4 Shots inside the Box 6
6 Shots outside the Box 2
0.19 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.85
5 Blocked shots 2
15 Touches in the opposition Box 12
1 Offsides 2
10 Free kicks 8
7 Corner kicks 6
21 Throw ins 15
8 Fouls 10
1 Errors leading to shot 0
1 Yellow cards 3
36 Duels won 28
4/10 (40%) Tackles 7/8 (88%)
18 Clearances 26
6 Interceptions 11
321/390 (82%) Passes 406/476 (85%)
31/58 (53%) Long Passes 25/51 (49%)
70/109 (64%) Passes in final third 66/104 (63%)
0.67 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.57
3/23 (13%) Crosses 1/16 (6%)
1 Goalkeeper saves 3
0.85 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.19
-1.15 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.19

Head To Head

Wins
Draws
Wins
0
2
3
Goals
6
11
All matches

Standings

Team G W D L S C Pt
1. Sacramento Republic
3 2 1 0 11 4 8
2. Spokane Velocity FC
3 2 0 1 3 5 6
3. AC Boise
3 1 1 1 10 8 5
4. Oakland Roots
3 1 1 1 6 6 4
5. Monterey Bay FC
3 0 2 1 12 14 3
6. Las Vegas Lights
3 0 1 2 3 8 1
  Promotion to Playoffs

Top Scorers

Las Vegas Lights Las Vegas Lights

No data available

Oakland Roots Oakland Roots

No data available

Statistics from 2026 season of USL Cup

Chat

No messages

Be the first to start the conversation in Livescore Chat!

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.3
G -
Ast -
MP 73
Grade 7.3
Minutes played 73
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 49/52(94%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 90
Grade 7.1
Minutes played 90
Goals -
xG -
Assists -
xA 0.07
Total shots -
Passes 60/69(87%)
Yellow cards 1
Red cards -
Gr 6.6
G 1
Ast -
MP 82
Grade 6.6
Minutes played 82
Goals 1
xG 0.2
Assists -
xA 0.01
Total shots 1
Passes 26/31(84%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 90
Grade 6.4
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 23/32(72%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 64
Grade 6.4
Minutes played 64
Goals -
xG -
Assists -
xA 0.04
Total shots -
Passes 22/26(85%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 26
Grade 6.2
Minutes played 26
Goals -
xG 0.09
Assists -
xA -
Total shots 1
Passes 1/4(25%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 17
Grade 6.2
Minutes played 17
Goals -
xG -
Assists -
xA -
Total shots -
Passes 3/3(100%)
Yellow cards -
Red cards -
Gr 5.6
G -
Ast -
MP 64
Grade 5.6
Minutes played 64
Goals -
xG 0.09
Assists -
xA 0.05
Total shots 1
Passes 18/23(78%)
Yellow cards -
Red cards -
Gr 5.1
G -
Ast -
MP 90
Grade 5.1
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 24/30(80%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.2
G -
Ast -
MP 26
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 6.6
G 1
Ast -
MP 82
Total shots 1
Shots on target 1
xGOT 0.75
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 5.6
G -
Ast -
MP 64
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 7.3
G -
Ast -
MP 73
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 17
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 64
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.2
G -
Ast -
MP 26
Touches in the opposition Box 2
Passes 1/4(25%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 9
Passes long -
Crosses -
Successful dribbles 1/2(50%)
Fouled 1
Offsides -
Gr 6.4
G -
Ast -
MP 64
Touches in the opposition Box 2
Passes 22/26(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 8/12(67%)
Touches 33
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides 1
Gr 6.6
G 1
Ast -
MP 82
Touches in the opposition Box 2
Passes 26/31(84%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/2(100%)
Touches 39
Passes long 2/4(50%)
Crosses -
Successful dribbles 1/2(50%)
Fouled 1
Offsides -
Gr 5.6
G -
Ast -
MP 64
Touches in the opposition Box 2
Passes 18/23(78%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third 9/11(82%)
Touches 29
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.4
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 23/32(72%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/12(50%)
Touches 58
Passes long 2/2(100%)
Crosses 1/6(17%)
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr 7.3
G -
Ast -
MP 73
Touches in the opposition Box -
Passes 49/52(94%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 8/11(73%)
Touches 56
Passes long 5/7(71%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 6.2
G -
Ast -
MP 17
Touches in the opposition Box -
Passes 3/3(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 7
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 24/30(80%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 40
Passes long 2/7(29%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 60/69(87%)
Big chances created -
Big chances missed -
Assists -
xA 0.07
Passes in final third 10/16(63%)
Touches 78
Passes long 2/6(33%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.6
G 1
Ast -
MP 82
Duels 8
Aerial duels -
Ground duels 3/8(38%)
Fouls 1
Tackles 2/2(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.6
G -
Ast -
MP 64
Duels 8
Aerial duels 1/3(33%)
Ground duels 1/5(20%)
Fouls 3
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 26
Duels 4
Aerial duels -
Ground duels 2/4(50%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 64
Duels 4
Aerial duels -
Ground duels 1/3(33%)
Fouls 1
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 90
Duels 4
Aerial duels -
Ground duels 1/4(25%)
Fouls 2
Tackles 1/1(100%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 90
Duels 3
Aerial duels -
Ground duels 2/2(100%)
Fouls -
Tackles -
Interceptions 2
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast -
MP 73
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 17
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.1
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot 1
Own goals -
Goalkeeping
Gr 5.1
GC 2
GS 1
GP -1.15
Goals prevented -1.15
Goalkeeper saves 1
xGOT faced 0.85
Goals Conceded 2
Punches 1
Throws 7
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Las Vegas Lights and Oakland Roots will play their match on 06 Jun 2026 at 22:30.All interesting information can be found in one place, like Las Vegas Lights vs Oakland Roots score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Las Vegas Lights vs Oakland Roots score and info in recent games:
  • Las Vegas Lights - Oakland Roots (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:2 USL Cup
  • Oakland Roots - Las Vegas Lights (22.04.2026 | 22 Apr 2026 | 22/04/2026) Oakland Coliseum 4:2 USL Championship
  • Las Vegas Lights - Oakland Roots (11.10.2025 | 11 Oct 2025 | 11/10/2025) Cashman Field 2:2 USL Championship
  • Oakland Roots - Las Vegas Lights (29.03.2025 | 29 Mar 2025 | 29/03/2025) Laney College Football Stadium 0:0 USL Championship
  • Las Vegas Lights - Oakland Roots (19.10.2024 | 19 Oct 2024 | 19/10/2024) Cashman Field 2:3 USL Championship

Last played matches of teams:

Las Vegas Lights
  • Las Vegas Lights - Orange County Blues (20.06.2026 | 20 Jun 2026 | 20/06/2026) Cashman Field 2:3 USL Championship
  • Birmingham Legion FC - Las Vegas Lights (13.06.2026 | 13 Jun 2026 | 13/06/2026) Protective Stadium 1:2 USL Championship
  • Las Vegas Lights - Oakland Roots (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:2 USL Cup
  • Las Vegas Lights - Tulsa Roughnecks (30.05.2026 | 30 May 2026 | 30/05/2026) Cashman Field 0:0 USL Championship
  • Las Vegas Lights - Colorado Springs Switchbacks (23.05.2026 | 23 May 2026 | 23/05/2026) Cashman Field 2:0 USL Championship
Oakland Roots
  • Phoenix Rising - Oakland Roots (20.06.2026 | 20 Jun 2026 | 20/06/2026) Phoenix Rising Soccer Stadium 3:4 USL Championship
  • Oakland Roots - Birmingham Legion FC (17.06.2026 | 17 Jun 2026 | 17/06/2026) Oakland Coliseum 1:1 USL Championship
  • Oakland Roots - Miami (13.06.2026 | 13 Jun 2026 | 13/06/2026) Oakland Coliseum 0:0 USL Championship
  • Las Vegas Lights - Oakland Roots (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:2 USL Cup
  • Oakland Roots - Colorado Springs Switchbacks (30.05.2026 | 30 May 2026 | 30/05/2026) Oakland Coliseum 0:1 USL Championship
Las Vegas Lights v Oakland Roots score today, 06.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.