Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.95
38%
Ball possession
62%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
8
Total shots
12
1
Shots on goal
3
3
Shots off goal
5
8
Shots inside the Box
7
0
Shots outside the Box
5
0.54
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.08
4
Blocked shots
4
1
Hit the woodwork
1
13
Touches in the opposition Box
23
0
Offsides
7
9
Free kicks
8
1
Corner kicks
4
22
Throw ins
26
8
Fouls
9
1
Errors leading to shot
0
1
Errors leading to goal
0
2
Yellow cards
1
42
Duels won
43
11/17 (65%)
Tackles
14/15 (93%)
9
Interceptions
11
294/376 (78%)
Passes
533/615 (87%)
15/46 (33%)
Long Passes
26/53 (49%)
42/67 (63%)
Passes in final third
92/139 (66%)
0.46
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.84
1/8 (13%)
Crosses
2/15 (13%)
1
Goalkeeper saves
1
1.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.54
-0.92
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.54
0.09
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.88
32%
Ball possession
68%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
2
Total shots
10
0
Shots on goal
3
0
Shots off goal
4
2
Shots inside the Box
7
0
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.08
2
Blocked shots
3
1
Hit the woodwork
1
2
Touches in the opposition Box
21
0
Offsides
2
3
Free kicks
5
1
Corner kicks
4
9
Throw ins
12
5
Fouls
3
1
Errors leading to goal
0
2
Yellow cards
1
20
Duels won
23
8/9 (89%)
Tackles
6/6 (100%)
3
Interceptions
6
102/143 (71%)
Passes
271/314 (86%)
8/24 (33%)
Long Passes
12/25 (48%)
6/14 (43%)
Passes in final third
60/93 (65%)
0.04
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.77
0/3 (0%)
Crosses
2/11 (18%)
1
Goalkeeper saves
0
1.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.92
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.63
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.07
44%
Ball possession
56%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
2
1
Shots on goal
0
3
Shots off goal
1
6
Shots inside the Box
0
0
Shots outside the Box
2
0.54
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
1
11
Touches in the opposition Box
2
0
Offsides
5
6
Free kicks
3
13
Throw ins
14
3
Fouls
6
1
Errors leading to shot
0
22
Duels won
20
3/8 (38%)
Tackles
8/9 (89%)
6
Interceptions
5
192/233 (82%)
Passes
262/301 (87%)
7/22 (32%)
Long Passes
14/28 (50%)
36/53 (68%)
Passes in final third
32/46 (70%)
0.42
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
1/5 (20%)
Crosses
0/4 (0%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.54
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Liverpool LFC (Women) and Manchester United (Women) will play their match on 28 Sep 2025 at 07:00.All interesting information can be found in one place, like Liverpool LFC (Women) vs Manchester United (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Liverpool LFC (Women) vs Manchester United (Women) score and info in recent games:
Manchester United (Women) - Liverpool LFC (Women) (01.02.2026 | 01 Feb 2026 | 01/02/2026) 3:1 Super League Women
Liverpool LFC (Women) - Manchester United (Women) (28.09.2025 | 28 Sep 2025 | 28/09/2025) 0:2 Super League Women
Manchester United (Women) - Liverpool LFC (Women) (20.08.2025 | 20 Aug 2025 | 20/08/2025) 2:2 Friendly Game (Women)
Liverpool LFC (Women) - Manchester United (Women) (14.03.2025 | 14 Mar 2025 | 14/03/2025) 3:1 Super League Women
Manchester United (Women) - Liverpool LFC (Women) (08.12.2024 | 08 Dec 2024 | 08/12/2024) 4:0 Super League Women
Last played matches of teams:
Liverpool LFC (Women)
Liverpool LFC (Women) - Arsenal LFC (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:3 Super League Women
Liverpool LFC (Women) - Brighton & Hove Albion LFC (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 2:3 FA Cup, Women
Manchester City LFC (Women) - Liverpool LFC (Women) (03.05.2026 | 03 May 2026 | 03/05/2026) 1:0 Super League Women
Liverpool LFC (Women) - West Ham United LFC (Women) (26.04.2026 | 26 Apr 2026 | 26/04/2026) 0:1 Super League Women
Charlton Athletic (Women) - Liverpool LFC (Women) (05.04.2026 | 05 Apr 2026 | 05/04/2026) 0:1 FA Cup, Women
Manchester United (Women)
Chelsea LFC (Women) - Manchester United (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 Super League Women
Manchester United (Women) - Brighton & Hove Albion LFC (Women) (02.05.2026 | 02 May 2026 | 02/05/2026) 1:1 Super League Women
Tottenham Hotspur (Women) - Manchester United (Women) (26.04.2026 | 26 Apr 2026 | 26/04/2026) 0:0 Super League Women
Bayern Munich (Women) - Manchester United (Women) (01.04.2026 | 01 Apr 2026 | 01/04/2026) Allianz Arena 2:1 UEFA Champions League Women
Manchester United (Women) - Manchester City LFC (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 0:3 Super League Women
Liverpool LFC (Women) v Manchester United (Women) score today, 28.09.2025, and full match statistics will be available on fscore.co.tz on any device without registration.