Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.17
35%
Ball possession
65%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
22
3
Shots on goal
10
4
Shots off goal
5
7
Shots inside the Box
13
3
Shots outside the Box
9
1.11
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.9
3
Blocked shots
7
21
Touches in the opposition Box
29
3
Offsides
1
10
Free kicks
15
3
Corner kicks
7
13
Throw ins
23
15
Fouls
10
1
Errors leading to goal
1
3
Yellow cards
4
37
Duels won
57
8/13 (62%)
Tackles
11/16 (69%)
20
Clearances
19
9
Interceptions
11
191/275 (69%)
Passes
437/517 (85%)
21/62 (34%)
Long Passes
29/50 (58%)
37/69 (54%)
Passes in final third
151/202 (75%)
0.67
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.15
5/14 (36%)
Crosses
7/21 (33%)
8
Goalkeeper saves
2
1.9
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.11
-0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.11
0.52
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.31
35%
Ball possession
65%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
8
1
Shots on goal
3
3
Shots off goal
3
3
Shots inside the Box
3
2
Shots outside the Box
5
0.76
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.55
1
Blocked shots
2
10
Touches in the opposition Box
8
1
Offsides
1
6
Free kicks
10
2
Corner kicks
2
4
Throw ins
12
10
Fouls
6
0
Errors leading to goal
1
2
Yellow cards
2
21
Duels won
27
4/7 (57%)
Tackles
5/7 (71%)
11
Clearances
9
4
Interceptions
4
100/146 (68%)
Passes
232/268 (87%)
15/37 (41%)
Long Passes
11/19 (58%)
13/31 (42%)
Passes in final third
75/98 (77%)
0.29
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.4
3/6 (50%)
Crosses
4/14 (29%)
2
Goalkeeper saves
0
0.55
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.76
-0.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.24
0.42
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.86
35%
Ball possession
65%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
14
2
Shots on goal
7
1
Shots off goal
2
4
Shots inside the Box
10
1
Shots outside the Box
4
0.35
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.35
2
Blocked shots
5
11
Touches in the opposition Box
21
2
Offsides
0
4
Free kicks
5
1
Corner kicks
5
9
Throw ins
11
5
Fouls
4
1
Errors leading to goal
0
1
Yellow cards
2
16
Duels won
30
4/6 (67%)
Tackles
6/9 (67%)
9
Clearances
10
5
Interceptions
7
91/129 (71%)
Passes
205/249 (82%)
6/25 (24%)
Long Passes
18/31 (58%)
24/38 (63%)
Passes in final third
76/104 (73%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.75
2/8 (25%)
Crosses
3/7 (43%)
6
Goalkeeper saves
2
1.35
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.35
0.35
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Ashdod and Hapoel Be'er Sheva will play their match on 14 Feb 2026 at 12:30.All interesting information can be found in one place, like Ashdod vs Hapoel Be'er Sheva score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Ashdod vs Hapoel Be'er Sheva score and info in recent games:
Ashdod - Hapoel Be'er Sheva (14.02.2026 | 14 Feb 2026 | 14/02/2026) 1:2 Premier League
Hapoel Be'er Sheva - Ashdod (08.11.2025 | 08 Nov 2025 | 08/11/2025) 2:2 Premier League
Ashdod - Hapoel Be'er Sheva (08.02.2025 | 08 Feb 2025 | 08/02/2025) 0:2 Premier League
Hapoel Be'er Sheva - Ashdod (03.11.2024 | 03 Nov 2024 | 03/11/2024) 3:1 Premier League
Hapoel Be'er Sheva - Ashdod (16.03.2024 | 16 Mar 2024 | 16/03/2024) 1:0 Premier League
Last played matches of teams:
Ashdod
Hapoel Ironi Kiryat Shmona - Ashdod (18.05.2026 | 18 May 2026 | 18/05/2026) 2:3 Premier League
Ashdod - Hapoel Katamon Jerusalem (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Premier League
Hapoel Haifa - Ashdod (10.05.2026 | 10 May 2026 | 10/05/2026) 1:0 Premier League
Ashdod - Ironi Tiberias (03.05.2026 | 03 May 2026 | 03/05/2026) 0:3 Premier League
Bnei Sakhnin - Ashdod (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:1 Premier League
Hapoel Be'er Sheva
Hapoel Be'er Sheva - Maccabi Tel Aviv (26.05.2026 | 26 May 2026 | 26/05/2026) 1:2 State Cup
Hapoel Be'er Sheva - Maccabi Haifa (23.05.2026 | 23 May 2026 | 23/05/2026) 2:5 Premier League
Hapoel Be'er Sheva - Maccabi Tel Aviv (19.05.2026 | 19 May 2026 | 19/05/2026) 4:2 Premier League
Hapoel Tel Aviv - Hapoel Be'er Sheva (15.05.2026 | 15 May 2026 | 15/05/2026) 0:2 Premier League
Beitar Jerusalem - Hapoel Be'er Sheva (12.05.2026 | 12 May 2026 | 12/05/2026) 1:1 Premier League
Ashdod v Hapoel Be'er Sheva score today, 14.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.