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New Mexico United - Orange County Blues 13.06.2026

Round

Statistics New Mexico United vs Orange County Blues

1.04 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.85
63% Ball possession 37%
3 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
13 Total shots 15
3 Shots on goal 1
6 Shots off goal 9
7 Shots inside the Box 11
6 Shots outside the Box 4
0.96 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.95
4 Blocked shots 5
2 Hit the woodwork 0
1 Headed goals 0
27 Touches in the opposition Box 24
1 Offsides 2
9 Free kicks 18
3 Corner kicks 4
21 Throw ins 18
18 Fouls 9
0 Yellow cards 1
30 Duels won 40
7/7 (100%) Tackles 8/11 (73%)
14 Clearances 17
5 Interceptions 5
394/471 (84%) Passes 206/274 (75%)
27/56 (48%) Long Passes 21/49 (43%)
111/153 (73%) Passes in final third 49/73 (67%)
1.2 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.61
8/21 (38%) Crosses 4/12 (33%)
0 Goalkeeper saves 2
0.95 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.96
-0.05 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.04

Head To Head

Wins
Draws
Wins
3
2
0
Goals
10
5
All matches

Standings

Team G W D L S C Pt
1. San Antonio Texas
13 5 6 2 18 16 21
2. Orange County Blues
12 5 5 2 15 11 20
3. Oakland Roots
12 4 5 3 18 16 17
4. Phoenix Rising
13 4 5 4 16 15 17
5. Tulsa Roughnecks
11 4 4 3 14 14 16
6. Sacramento Republic
11 4 4 3 13 11 16
7. El Paso Locomotive FC
12 4 4 4 23 22 16
8. Lexington SC
12 4 3 5 17 15 15
9. New Mexico United
11 4 3 4 12 13 15
10. Las Vegas Lights
12 4 3 5 18 20 15
11. Colorado Springs Switchbacks
11 3 4 4 18 18 13
12. Monterey Bay FC
12 3 2 7 13 20 11
  Promotion to Playoffs

Top Scorers

New Mexico United New Mexico United

No data available

Orange County Blues Orange County Blues

No data available

Statistics from 2026 season of USL Championship

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8
G -
Ast 1
MP 83
Grade 8
Minutes played 83
Goals -
xG 0.18
Assists 1
xA 0.57
Total shots 3
Passes 16/18(89%)
Yellow cards -
Red cards -
Gr 7.9
G 1
Ast -
MP 90
Grade 7.9
Minutes played 90
Goals 1
xG 0.17
Assists -
xA 0.01
Total shots 1
Passes 44/50(88%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG 0.07
Assists -
xA 0.09
Total shots 2
Passes 22/28(79%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 90
Grade 6.6
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 9/16(56%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 69
Grade 6.6
Minutes played 69
Goals -
xG -
Assists -
xA 0.03
Total shots -
Passes 43/48(90%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG 0.22
Assists -
xA 0.06
Total shots 1
Passes 13/17(76%)
Yellow cards 1
Red cards -
Gr 6.4
G -
Ast -
MP 90
Grade 6.4
Minutes played 90
Goals -
xG -
Assists -
xA 0.03
Total shots -
Passes 26/33(79%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 90
Grade 6.2
Minutes played 90
Goals -
xG 0.8
Assists -
xA 0.02
Total shots 4
Passes 9/14(64%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 21
Grade 6.1
Minutes played 21
Goals -
xG 0.25
Assists -
xA -
Total shots 1
Passes 4/6(67%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 21
Grade 6.1
Minutes played 21
Goals -
xG -
Assists -
xA -
Total shots -
Passes 15/16(94%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 90
Grade 6.1
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 23/29(79%)
Yellow cards -
Red cards -
Gr 5.9
G -
Ast -
MP 15
Grade 5.9
Minutes played 15
Goals -
xG -
Assists -
xA -
Total shots -
Passes 1/1(100%)
Yellow cards -
Red cards -
Gr 5.9
G -
Ast -
MP 69
Grade 5.9
Minutes played 69
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 17/24(71%)
Yellow cards -
Red cards -
Gr 5.7
G -
Ast -
MP 90
Grade 5.7
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 20/24(83%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.2
G -
Ast -
MP 90
Total shots 4
Shots on target -
xGOT -
Shots off target 4
Blocked shots -
Shots header -
Shots inside the Box 4
Shots outside the Box -
Gr 8
G -
Ast 1
MP 83
Total shots 3
Shots on target -
xGOT -
Shots off target 1
Blocked shots 2
Shots header -
Shots inside the Box 1
Shots outside the Box 2
Gr 6.9
G -
Ast -
MP 90
Total shots 2
Shots on target -
xGOT -
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 2
Gr 7.9
G 1
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.88
Shots off target -
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 21
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 21
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.9
G -
Ast -
MP 15
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.9
G -
Ast -
MP 69
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 69
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.2
G -
Ast -
MP 90
Touches in the opposition Box 7
Passes 9/14(64%)
Big chances created -
Big chances missed 1
Assists -
xA 0.02
Passes in final third 4/7(57%)
Touches 29
Passes long 1/2(50%)
Crosses -
Successful dribbles 1/1(50%)
Fouled 4
Offsides 1
Gr 8
G -
Ast 1
MP 83
Touches in the opposition Box 4
Passes 16/18(89%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.57
Passes in final third 8/9(89%)
Touches 28
Passes long -
Crosses -
Successful dribbles -
Fouled 3
Offsides -
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box 4
Passes 13/17(76%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 9/10(90%)
Touches 31
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 3
Offsides -
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 22/28(79%)
Big chances created -
Big chances missed -
Assists -
xA 0.09
Passes in final third 10/14(71%)
Touches 36
Passes long 3/5(60%)
Crosses 1/1(100%)
Successful dribbles 1/1(100%)
Fouled 2
Offsides -
Gr 6.1
G -
Ast -
MP 21
Touches in the opposition Box 2
Passes 4/6(67%)
Big chances created -
Big chances missed 1
Assists -
xA -
Passes in final third 1/2(33%)
Touches 8
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.9
G 1
Ast -
MP 90
Touches in the opposition Box 1
Passes 44/50(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 5/8(63%)
Touches 59
Passes long 4/7(57%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.1
G -
Ast -
MP 21
Touches in the opposition Box -
Passes 15/16(94%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 3/3(100%)
Touches 16
Passes long 2/2(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 23/29(79%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/4(50%)
Touches 31
Passes long 3/9(33%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.9
G -
Ast -
MP 15
Touches in the opposition Box -
Passes 1/1(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 2
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.4
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 26/33(79%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 5/7(71%)
Touches 56
Passes long 4/5(80%)
Crosses 1/1(100%)
Successful dribbles -
Fouled -
Offsides -
Gr 5.9
G -
Ast -
MP 69
Touches in the opposition Box -
Passes 17/24(71%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 6/10(60%)
Touches 42
Passes long -
Crosses 1/3(33%)
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 9/16(56%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/2(50%)
Touches 28
Passes long 5/11(45%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 5.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 20/24(83%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/2(50%)
Touches 30
Passes long 2/3(67%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.6
G -
Ast -
MP 69
Touches in the opposition Box -
Passes 43/48(90%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 13/16(81%)
Touches 54
Passes long 2/6(33%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.2
G -
Ast -
MP 90
Duels 12
Aerial duels 2/6(33%)
Ground duels 4/6(67%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.9
G -
Ast -
MP 69
Duels 12
Aerial duels 1/5(20%)
Ground duels 3/7(43%)
Fouls 3
Tackles 2/2(100%)
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels 9
Aerial duels -
Ground duels 5/9(56%)
Fouls 1
Tackles 1/2(50%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.9
G 1
Ast -
MP 90
Duels 7
Aerial duels 3/3(100%)
Ground duels 1/4(25%)
Fouls 3
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 69
Duels 6
Aerial duels -
Ground duels 2/5(40%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 90
Duels 5
Aerial duels 3/3(100%)
Ground duels 2/2(100%)
Fouls -
Tackles 1/2(50%)
Interceptions 1
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8
G -
Ast 1
MP 83
Duels 4
Aerial duels -
Ground duels 3/4(75%)
Fouls 2
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 90
Duels 3
Aerial duels -
Ground duels 3/3(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 21
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.7
G -
Ast -
MP 90
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls 1
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.9
G -
Ast -
MP 15
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 21
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.6
GC 1
GS 2
GP -0.04
Goals prevented -0.04
Goalkeeper saves 2
xGOT faced 0.96
Goals Conceded 1
Punches -
Throws 9
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

New Mexico United and Orange County Blues will play their match on 13 Jun 2026 at 21:30. The game will be held on Rio Grande Credit Union Field at Isotopes Park stadium within the USL Championship. All interesting information can be found in one place, like New Mexico United vs Orange County Blues score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

New Mexico United vs Orange County Blues score and info in recent games:
  • New Mexico United - Orange County Blues (13.06.2026 | 13 Jun 2026 | 13/06/2026) Rio Grande Credit Union Field at Isotopes Park 1:1 USL Championship
  • Orange County Blues - New Mexico United (04.04.2026 | 04 Apr 2026 | 04/04/2026) Championship Soccer Stadium at the Orange County Great Park 0:1 USL Championship
  • New Mexico United - Orange County Blues (08.11.2025 | 08 Nov 2025 | 08/11/2025) Rio Grande Credit Union Field at Isotopes Park 2:1 USL Championship
  • New Mexico United - Orange County Blues (11.10.2025 | 11 Oct 2025 | 11/10/2025) Rio Grande Credit Union Field at Isotopes Park 3:3 USL Championship
  • Orange County Blues - New Mexico United (17.05.2025 | 17 May 2025 | 17/05/2025) Championship Soccer Stadium at the Orange County Great Park 0:3 USL Championship

Last played matches of teams:

New Mexico United
  • New Mexico United - Orange County Blues (13.06.2026 | 13 Jun 2026 | 13/06/2026) Rio Grande Credit Union Field at Isotopes Park 1:1 USL Championship
  • New Mexico United - Phoenix Rising (06.06.2026 | 06 Jun 2026 | 06/06/2026) 4:0 USL Cup
  • Hartford Athletic - New Mexico United (30.05.2026 | 30 May 2026 | 30/05/2026) Dillon Stadium 0:0 USL Championship
  • New Mexico United - Charleston Battery (23.05.2026 | 23 May 2026 | 23/05/2026) Rio Grande Credit Union Field at Isotopes Park 1:0 USL Championship
  • New Mexico United - Tampa Bay Rowdies (20.05.2026 | 20 May 2026 | 20/05/2026) Rio Grande Credit Union Field at Isotopes Park 0:1 USL Championship
Orange County Blues
  • New Mexico United - Orange County Blues (13.06.2026 | 13 Jun 2026 | 13/06/2026) Rio Grande Credit Union Field at Isotopes Park 1:1 USL Championship
  • Av Alta FC - Orange County Blues (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:1 USL Cup
  • Orange County Blues - Oakland Roots (23.05.2026 | 23 May 2026 | 23/05/2026) Championship Soccer Stadium at the Orange County Great Park 3:2 USL Championship
  • Phoenix Rising - Orange County Blues (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 USL Cup
  • Colorado Springs Switchbacks - Orange County Blues (08.05.2026 | 08 May 2026 | 08/05/2026) Weidner Field 2:2 USL Championship
New Mexico United v Orange County Blues score today, 13.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.