Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.62
71%
Ball possession
29%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
20
Total shots
7
4
Shots on goal
2
7
Shots off goal
3
17
Shots inside the Box
4
3
Shots outside the Box
3
0.91
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.14
9
Blocked shots
2
48
Touches in the opposition Box
15
1
Offsides
6
18
Free kicks
12
8
Corner kicks
3
19
Throw ins
18
12
Fouls
18
1
Yellow cards
1
67
Duels won
46
9/13 (69%)
Tackles
8/12 (67%)
13
Clearances
40
14
Interceptions
15
463/557 (83%)
Passes
146/228 (64%)
41/72 (57%)
Long Passes
31/74 (42%)
130/190 (68%)
Passes in final third
43/78 (55%)
0.86
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.35
6/26 (23%)
Crosses
1/12 (8%)
1
Goalkeeper saves
4
0.14
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.91
-0.86
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.91
0.15
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.23
64%
Ball possession
36%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
2
1
Shots on goal
1
2
Shots off goal
1
3
Shots inside the Box
2
1
Shots outside the Box
0
0.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.08
1
Blocked shots
0
13
Touches in the opposition Box
10
1
Offsides
3
9
Free kicks
8
3
Corner kicks
1
10
Throw ins
13
8
Fouls
9
1
Yellow cards
0
35
Duels won
30
5/8 (63%)
Tackles
6/9 (67%)
6
Clearances
15
9
Interceptions
9
205/257 (80%)
Passes
90/142 (63%)
21/38 (55%)
Long Passes
16/42 (38%)
45/77 (58%)
Passes in final third
24/44 (55%)
0.25
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.19
2/6 (33%)
Crosses
1/7 (14%)
1
Goalkeeper saves
1
0.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.04
0.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.04
1.07
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
78%
Ball possession
22%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
16
Total shots
5
3
Shots on goal
1
5
Shots off goal
2
14
Shots inside the Box
2
2
Shots outside the Box
3
0.87
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.06
8
Blocked shots
2
35
Touches in the opposition Box
5
0
Offsides
3
9
Free kicks
4
5
Corner kicks
2
9
Throw ins
5
4
Fouls
9
0
Yellow cards
1
32
Duels won
16
4/5 (80%)
Tackles
2/3 (67%)
7
Clearances
25
5
Interceptions
6
258/300 (86%)
Passes
56/86 (65%)
20/34 (59%)
Long Passes
15/32 (47%)
85/113 (75%)
Passes in final third
19/34 (56%)
0.61
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
4/20 (20%)
Crosses
0/5 (0%)
0
Goalkeeper saves
3
0.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.87
-0.94
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Rivers United and Power Dynamos will play their match on 01 Feb 2026 at 11:00.All interesting information can be found in one place, like Rivers United vs Power Dynamos score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Rivers United vs Power Dynamos score and info in recent games:
Rivers United - Power Dynamos (01.02.2026 | 01 Feb 2026 | 01/02/2026) 0:1 CAF Champions League
Power Dynamos - Rivers United (24.01.2026 | 24 Jan 2026 | 24/01/2026) 0:0 CAF Champions League
Last played matches of teams:
Rivers United
Rivers United - Nasarawa United (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:2 Nigeria Cup
Rivers United - Enugu Rangers (01.06.2026 | 01 Jun 2026 | 01/06/2026) 3:2 Nigeria Cup
Rivers United - Katsina United (24.05.2026 | 24 May 2026 | 24/05/2026) 3:0 Premier League
Wikki Tourists - Rivers United (10.05.2026 | 10 May 2026 | 10/05/2026) 2:3 Premier League
Rivers United - Abia Warriors (03.05.2026 | 03 May 2026 | 03/05/2026) 3:0 Premier League
Power Dynamos
Power Dynamos - Mufulira Wanderers (23.05.2026 | 23 May 2026 | 23/05/2026) 2:0 Super League
Green Eagles - Power Dynamos (17.05.2026 | 17 May 2026 | 17/05/2026) 0:1 Super League
Power Dynamos - Mutondo Stars (13.05.2026 | 13 May 2026 | 13/05/2026) 2:2 Super League
Power Dynamos - Red Arrows (10.05.2026 | 10 May 2026 | 10/05/2026) 0:2 Zambia Cup
Kansanshi Dynamos - Power Dynamos (06.05.2026 | 06 May 2026 | 06/05/2026) 0:0 Super League
Rivers United v Power Dynamos score today, 01.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.