Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.96
53%
Ball possession
47%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
12
Total shots
6
6
Shots on goal
2
4
Shots off goal
3
7
Shots inside the Box
5
5
Shots outside the Box
1
3.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.17
2
Blocked shots
1
1
Hit the woodwork
0
37
Touches in the opposition Box
17
2
Offsides
0
9
Free kicks
15
6
Corner kicks
5
14
Throw ins
24
15
Fouls
9
0
Errors leading to shot
2
0
Errors leading to goal
1
2
Yellow cards
1
42
Duels won
62
15/23 (65%)
Tackles
16/24 (67%)
28
Clearances
22
6
Interceptions
10
391/452 (87%)
Passes
334/413 (81%)
29/46 (63%)
Long Passes
35/62 (56%)
155/191 (81%)
Passes in final third
75/115 (65%)
1.68
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.55
3/19 (16%)
Crosses
3/17 (18%)
2
Goalkeeper saves
3
0.17
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.02
0.17
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.02
0.98
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.31
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
4
3
Shots on goal
1
3
Shots off goal
2
5
Shots inside the Box
4
2
Shots outside the Box
0
1.18
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.12
1
Blocked shots
1
1
Hit the woodwork
0
23
Touches in the opposition Box
10
2
Free kicks
7
4
Corner kicks
2
7
Throw ins
12
7
Fouls
2
0
Errors leading to shot
1
1
Yellow cards
1
17
Duels won
32
8/11 (73%)
Tackles
8/12 (67%)
14
Clearances
15
4
Interceptions
5
193/227 (85%)
Passes
161/199 (81%)
15/24 (63%)
Long Passes
18/31 (58%)
86/106 (81%)
Passes in final third
43/65 (66%)
0.6
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.4
3/15 (20%)
Crosses
3/9 (33%)
1
Goalkeeper saves
2
0.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.18
0.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.18
1.53
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.65
52%
Ball possession
48%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
2
3
Shots on goal
1
1
Shots off goal
1
2
Shots inside the Box
1
3
Shots outside the Box
1
1.84
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
1
Blocked shots
0
14
Touches in the opposition Box
7
2
Offsides
0
7
Free kicks
8
2
Corner kicks
3
7
Throw ins
12
8
Fouls
7
0
Errors leading to shot
1
0
Errors leading to goal
1
1
Yellow cards
0
25
Duels won
30
7/12 (58%)
Tackles
8/12 (67%)
14
Clearances
7
2
Interceptions
5
198/225 (88%)
Passes
173/214 (81%)
14/22 (64%)
Long Passes
17/31 (55%)
69/85 (81%)
Passes in final third
32/50 (64%)
1.08
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.15
4
crossesAll
8
1
Goalkeeper saves
1
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.84
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Sheriff Tiraspol starts the action at with The footballer on the ball.
17’` — Goal1 — 0
Minakovic Nenad nods as Camara Ilay’s assist leads Angulo Nilson (Anderlecht) to net one for Anderlecht at .
[14:49:29]` — Players leave the pitch
The first half ends at as Minakovic Nenad blows the whistle. The score remains 1:0, and now Anderlecht and Sheriff Tiraspol prepare for the second half.
[15:04:57]` — Start of the second half-time
Minakovic Nenad kicks off the second half at , with Anderlecht on the attack.
48’` — Goal2 — 0
Verschaeren Yari lays it off perfectly for Dolberg Kasper (Anderlecht) to score for Anderlecht, and erupts!
81’` — Goal3 — 0
Sheriff Tiraspol celebrates as Bertaccini Adriano assists Verschaeren Yari (Anderlecht) for a stunning goal at .
[15:54:03]` — The match is over
Sheriff Tiraspol celebrates as Minakovic Nenad calls time at after a thrilling contest.
17’` — Goal1 — 0
Minakovic Nenad nods as Camara Ilay’s assist leads Angulo Nilson (Anderlecht) to net one for Anderlecht at .
48’` — Goal2 — 0
Verschaeren Yari lays it off perfectly for Dolberg Kasper (Anderlecht) to score for Anderlecht, and erupts!
81’` — Goal3 — 0
Sheriff Tiraspol celebrates as Bertaccini Adriano assists Verschaeren Yari (Anderlecht) for a stunning goal at .
Anderlecht and Sheriff Tiraspol will play their match on 07 Aug 2025 at 14:00.All interesting information can be found in one place, like Anderlecht vs Sheriff Tiraspol score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Anderlecht vs Sheriff Tiraspol score and info in recent games:
Sheriff Tiraspol - Anderlecht (14.08.2025 | 14 Aug 2025 | 14/08/2025) Sheriff Stadium 1:1 UEFA Conference League
Anderlecht - Sheriff Tiraspol (07.08.2025 | 07 Aug 2025 | 07/08/2025) 3:0 UEFA Conference League
Last played matches of teams:
Anderlecht
Koninklijke Sporting Hasselt - Anderlecht (27.06.2026 | 27 Jun 2026 | 27/06/2026) Club Friendly Games
Royale Union Saint-Gilloise - Anderlecht (24.05.2026 | 24 May 2026 | 24/05/2026) Stade Joseph Marien 5:1 Pro League
Anderlecht - Sint-Truidense (21.05.2026 | 21 May 2026 | 21/05/2026) Lotto Park 3:1 Pro League
Anderlecht - Mechelen (17.05.2026 | 17 May 2026 | 17/05/2026) Lotto Park 2:2 Pro League
Royale Union Saint-Gilloise - Anderlecht (14.05.2026 | 14 May 2026 | 14/05/2026) 3:1 Beker van Belgie
Sheriff Tiraspol
Sheriff Tiraspol - FC Real Sireti (28.06.2026 | 28 Jun 2026 | 28/06/2026) 3:0 Super Liga
Sheriff Tiraspol - Zimbru Chisinau (23.05.2026 | 23 May 2026 | 23/05/2026) 2:0 Cupa Moldovei
Milsami - Sheriff Tiraspol (17.05.2026 | 17 May 2026 | 17/05/2026) 0:0 Super Liga
Sheriff Tiraspol - Petrocub (13.05.2026 | 13 May 2026 | 13/05/2026) 2:0 Cupa Moldovei
Sheriff Tiraspol - Zimbru Chisinau (10.05.2026 | 10 May 2026 | 10/05/2026) 1:0 Super Liga
Anderlecht v Sheriff Tiraspol score today, 07.08.2025, and full match statistics will be available on fscore.co.tz on any device without registration.