Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1
42%
Ball possession
58%
12
Total shots
17
7
Shots on goal
5
3
Shots off goal
9
7
Shots inside the Box
11
5
Shots outside the Box
6
1.76
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.42
2
Blocked shots
3
22
Touches in the opposition Box
20
2
Offsides
2
11
Free kicks
11
3
Corner kicks
7
19
Throw ins
13
11
Fouls
11
5
Yellow cards
3
40
Duels won
46
12/18 (67%)
Tackles
8/10 (80%)
27
Clearances
15
6
Interceptions
8
266/330 (81%)
Passes
402/454 (89%)
20/51 (39%)
Long Passes
34/48 (71%)
62/98 (63%)
Passes in final third
123/150 (82%)
1.03
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.11
5/12 (42%)
Crosses
8/19 (42%)
5
Goalkeeper saves
5
0.42
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.76
0.42
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.24
0.72
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
44%
Ball possession
56%
8
Total shots
6
5
Shots on goal
2
1
Shots off goal
3
6
Shots inside the Box
3
2
Shots outside the Box
3
1.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.15
2
Blocked shots
1
20
Touches in the opposition Box
7
2
Offsides
1
6
Free kicks
7
3
Corner kicks
1
13
Throw ins
5
7
Fouls
6
1
Yellow cards
1
21
Duels won
24
6/8 (75%)
Tackles
6/7 (86%)
5
Clearances
8
5
Interceptions
5
150/182 (82%)
Passes
213/239 (89%)
10/22 (45%)
Long Passes
19/25 (76%)
40/58 (69%)
Passes in final third
59/71 (83%)
0.78
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.53
4/7 (57%)
Crosses
3/4 (75%)
2
Goalkeeper saves
5
0.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.04
0.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.04
0.41
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.62
40%
Ball possession
60%
4
Total shots
11
2
Shots on goal
3
2
Shots off goal
6
1
Shots inside the Box
8
3
Shots outside the Box
3
0.72
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.27
0
Blocked shots
2
2
Touches in the opposition Box
13
0
Offsides
1
5
Free kicks
4
0
Corner kicks
6
6
Throw ins
8
4
Fouls
5
4
Yellow cards
2
19
Duels won
22
6/10 (60%)
Tackles
2/3 (67%)
22
Clearances
7
1
Interceptions
3
116/148 (78%)
Passes
189/215 (88%)
10/29 (34%)
Long Passes
15/23 (65%)
22/40 (55%)
Passes in final third
64/79 (81%)
0.25
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.58
1/5 (20%)
Crosses
5/15 (33%)
3
Goalkeeper saves
0
0.27
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.72
0.27
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Sarasota Paradise and Union Omaha will play their match on 13 Jun 2026 at 19:30.All interesting information can be found in one place, like Sarasota Paradise vs Union Omaha score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Sarasota Paradise vs Union Omaha score and info in recent games:
Sarasota Paradise - Union Omaha (13.06.2026 | 13 Jun 2026 | 13/06/2026) 2:0 USL League One
Last played matches of teams:
Sarasota Paradise
Sarasota Paradise - South Georgia Tormenta (29.08.2026 | 29 Aug 2026 | 29/08/2026) USL League One
Portland Hearts of Pine - Sarasota Paradise (26.07.2026 | 26 Jul 2026 | 26/07/2026) USL League One
Corpus Christi - Sarasota Paradise (20.06.2026 | 20 Jun 2026 | 20/06/2026) 4:1 USL League One
Sarasota Paradise - Union Omaha (13.06.2026 | 13 Jun 2026 | 13/06/2026) 2:0 USL League One
Av Alta FC - Sarasota Paradise (10.06.2026 | 10 Jun 2026 | 10/06/2026) 3:1 USL League One
Union Omaha
South Georgia Tormenta - Union Omaha (04.10.2026 | 04 Oct 2026 | 04/10/2026) USL League One
Union Omaha - South Georgia Tormenta (25.07.2026 | 25 Jul 2026 | 25/07/2026) USL League One
AC Boise - Union Omaha (20.06.2026 | 20 Jun 2026 | 20/06/2026) 1:0 USL League One
Sarasota Paradise - Union Omaha (13.06.2026 | 13 Jun 2026 | 13/06/2026) 2:0 USL League One
Charlotte Independence - Union Omaha (10.06.2026 | 10 Jun 2026 | 10/06/2026) 2:0 USL League One
Sarasota Paradise v Union Omaha score today, 13.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.