Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.13
51%
Ball possession
49%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
11
Total shots
12
4
Shots on goal
4
5
Shots off goal
4
7
Shots inside the Box
4
4
Shots outside the Box
8
1.06
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.36
2
Blocked shots
4
1
Hit the woodwork
0
20
Touches in the opposition Box
9
0
Offsides
3
12
Free kicks
15
7
Corner kicks
6
13
Throw ins
25
15
Fouls
12
1
Errors leading to shot
0
2
Yellow cards
3
44
Duels won
38
6/15 (40%)
Tackles
7/9 (78%)
23
Clearances
17
9
Interceptions
11
471/528 (89%)
Passes
439/510 (86%)
38/47 (81%)
Long Passes
28/51 (55%)
137/163 (84%)
Passes in final third
83/114 (73%)
0.79
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.29
4/24 (17%)
Crosses
3/15 (20%)
3
Goalkeeper saves
4
1.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.06
0.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.06
0.68
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.13
50%
Ball possession
50%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
3
2
Shots on goal
1
5
Shots off goal
1
6
Shots inside the Box
1
3
Shots outside the Box
2
0.34
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.86
2
Blocked shots
1
1
Hit the woodwork
0
15
Touches in the opposition Box
5
0
Offsides
2
5
Free kicks
5
5
Corner kicks
2
8
Throw ins
14
5
Fouls
5
21
Duels won
13
5/10 (50%)
Tackles
4/5 (80%)
10
Clearances
9
7
Interceptions
6
218/243 (90%)
Passes
223/253 (88%)
18/23 (78%)
Long Passes
21/30 (70%)
76/86 (88%)
Passes in final third
30/45 (67%)
0.57
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.19
3/11 (27%)
Crosses
2/6 (33%)
0
Goalkeeper saves
2
0.86
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.34
-0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.34
0.14
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1
52%
Ball possession
48%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
2
Total shots
9
2
Shots on goal
3
0
Shots off goal
3
1
Shots inside the Box
3
1
Shots outside the Box
6
0.72
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.5
0
Blocked shots
3
5
Touches in the opposition Box
4
0
Offsides
1
7
Free kicks
10
2
Corner kicks
4
5
Throw ins
11
10
Fouls
7
1
Errors leading to shot
0
2
Yellow cards
3
23
Duels won
25
1/5 (20%)
Tackles
3/4 (75%)
13
Clearances
8
2
Interceptions
5
253/285 (89%)
Passes
216/257 (84%)
20/24 (83%)
Long Passes
7/21 (33%)
61/77 (79%)
Passes in final third
53/69 (77%)
0.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
1/13 (8%)
Crosses
1/9 (11%)
3
Goalkeeper saves
2
0.5
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.72
0.5
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Jagiellonia Bialystok starts the action at with The footballer on the ball.
15’` — Goal0 — 1
Prip Louka provides a slick pass, and Vital Bernardo (Jagiellonia Bialystok) finishes it off for Jagiellonia Bialystok at .
[13:46:29]` — Half-time
With the scoreline at 0:1, referee Robinson Jamie calls for half-time. Silkeborg and Jagiellonia Bialystok step off the pitch for a short rest and coaching adjustments.
[14:03:51]` — Start of the second half-time
Robinson Jamie kicks off the second half at , with Silkeborg on the attack.
[14:52:53]` — Fulltime
Jagiellonia Bialystok celebrates as Robinson Jamie calls time at after a thrilling contest.
15’` — Goal0 — 1
Prip Louka provides a slick pass, and Vital Bernardo (Jagiellonia Bialystok) finishes it off for Jagiellonia Bialystok at .
Silkeborg and Jagiellonia Bialystok will play their match on 07 Aug 2025 at 13:00.All interesting information can be found in one place, like Silkeborg vs Jagiellonia Bialystok score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Silkeborg vs Jagiellonia Bialystok score and info in recent games:
Jagiellonia Bialystok - Silkeborg (14.08.2025 | 14 Aug 2025 | 14/08/2025) Bialystok City Stadium 2:2 UEFA Conference League
Silkeborg - Jagiellonia Bialystok (07.08.2025 | 07 Aug 2025 | 07/08/2025) 0:1 UEFA Conference League
Last played matches of teams:
Silkeborg
Fredericia - Silkeborg (17.05.2026 | 17 May 2026 | 17/05/2026) Monjasa Park 4:1 Superliga
Silkeborg - Copenhagen (10.05.2026 | 10 May 2026 | 10/05/2026) JYSK Park 0:4 Superliga
Odense - Silkeborg (03.05.2026 | 03 May 2026 | 03/05/2026) Nature Energy Park 2:3 Superliga
Silkeborg v Jagiellonia Bialystok score today, 07.08.2025, and full match statistics will be available on fscore.co.tz on any device without registration.