Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.06
65%
Ball possession
35%
13
Total shots
2
5
Shots on goal
1
6
Shots off goal
0
8
Shots inside the Box
1
5
Shots outside the Box
1
0.59
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.06
2
Blocked shots
1
20
Touches in the opposition Box
9
5
Offsides
5
18
Free kicks
7
9
Corner kicks
2
33
Throw ins
14
7
Fouls
18
3
Yellow cards
5
1
Red cards
1
42
Duels won
44
6/10 (60%)
Tackles
11/16 (69%)
15
Clearances
49
9
Interceptions
10
420/507 (83%)
Passes
207/280 (74%)
53/94 (56%)
Long Passes
31/73 (42%)
106/167 (63%)
Passes in final third
25/55 (45%)
0.65
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
2/24 (8%)
Crosses
2/10 (20%)
0
Goalkeeper saves
5
0.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.59
-0.94
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.59
0.16
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.06
60%
Ball possession
40%
2
Total shots
2
0
Shots on goal
1
2
Shots off goal
0
1
Shots inside the Box
1
1
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.06
0
Blocked shots
1
3
Touches in the opposition Box
8
2
Offsides
3
6
Free kicks
3
2
Corner kicks
2
14
Throw ins
8
3
Fouls
6
1
Yellow cards
1
18
Duels won
21
4/7 (57%)
Tackles
5/8 (63%)
11
Clearances
18
3
Interceptions
4
195/236 (83%)
Passes
127/157 (81%)
31/52 (60%)
Long Passes
17/30 (57%)
26/47 (55%)
Passes in final third
11/24 (46%)
0.1
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
0/7 (0%)
Crosses
1/8 (13%)
0.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.94
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.43
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0
70%
Ball possession
30%
11
Total shots
0
5
Shots on goal
0
4
Shots off goal
0
7
Shots inside the Box
0
4
Shots outside the Box
0
0.59
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
0
17
Touches in the opposition Box
1
3
Offsides
2
12
Free kicks
4
7
Corner kicks
0
19
Throw ins
6
4
Fouls
12
2
Yellow cards
4
1
Red cards
1
24
Duels won
23
2/3 (67%)
Tackles
6/8 (75%)
4
Clearances
31
6
Interceptions
6
225/271 (83%)
Passes
80/123 (65%)
22/42 (52%)
Long Passes
14/43 (33%)
80/120 (67%)
Passes in final third
14/31 (45%)
0.55
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.03
2/17 (12%)
Crosses
1/2 (50%)
0
Goalkeeper saves
5
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.59
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Singida Black Stars and CR Belouizdad will play their match on 08 Feb 2026 at 11:00.All interesting information can be found in one place, like Singida Black Stars vs CR Belouizdad score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Singida Black Stars vs CR Belouizdad score and info in recent games:
Singida Black Stars - CR Belouizdad (08.02.2026 | 08 Feb 2026 | 08/02/2026) 0:1 CAF Confederations Cup
CR Belouizdad - Singida Black Stars (22.11.2025 | 22 Nov 2025 | 22/11/2025) 2:0 CAF Confederations Cup
Last played matches of teams:
Singida Black Stars
Simba SC - Singida Black Stars (27.06.2026 | 27 Jun 2026 | 27/06/2026) 2:0 Premier League
Singida Black Stars - Tanzania Prisons (24.06.2026 | 24 Jun 2026 | 24/06/2026) 3:1 Premier League
Fountain Gate FC - Singida Black Stars (18.06.2026 | 18 Jun 2026 | 18/06/2026) Premier League
Singida Black Stars - Dodoma (17.06.2026 | 17 Jun 2026 | 17/06/2026) 5:0 Premier League
Simba SC - Singida Black Stars (15.06.2026 | 15 Jun 2026 | 15/06/2026) Premier League
CR Belouizdad - Ben Aknoun (24.05.2026 | 24 May 2026 | 24/05/2026) 3:1 Ligue 1
CR Belouizdad - Oran (20.05.2026 | 20 May 2026 | 20/05/2026) 3:1 Ligue 1
ES Setif - CR Belouizdad (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Ligue 1
Singida Black Stars v CR Belouizdad score today, 08.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.