Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.09
65%
Ball possession
35%
10
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
33
Total shots
4
7
Shots on goal
1
16
Shots off goal
0
26
Shots inside the Box
1
7
Shots outside the Box
3
4.86
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
10
Blocked shots
3
2
Hit the woodwork
0
59
Touches in the opposition Box
3
0
Offsides
1
13
Free kicks
7
14
Corner kicks
2
7
Fouls
13
0
Yellow cards
2
62
Duels won
51
9/15 (60%)
Tackles
13/23 (57%)
7
Clearances
34
5
Interceptions
7
490/542 (90%)
Passes
231/297 (78%)
30/36 (83%)
Long Passes
23/39 (59%)
167/205 (81%)
Passes in final third
25/41 (61%)
3.7
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.5
13/32 (41%)
Crosses
1/6 (17%)
1
Goalkeeper saves
3
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
4.86
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.04
1.91
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.09
60%
Ball possession
40%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
14
Total shots
4
3
Shots on goal
1
8
Shots off goal
0
12
Shots inside the Box
1
2
Shots outside the Box
3
1.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
3
Blocked shots
3
1
Hit the woodwork
0
27
Touches in the opposition Box
3
0
Offsides
1
6
Free kicks
6
8
Corner kicks
1
6
Fouls
6
32
Duels won
24
4/8 (50%)
Tackles
4/7 (57%)
5
Clearances
15
3
Interceptions
4
240/264 (91%)
Passes
151/182 (83%)
12/15 (80%)
Long Passes
14/20 (70%)
83/100 (83%)
Passes in final third
19/27 (70%)
1.35
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.48
6/15 (40%)
Crosses
1/5 (20%)
1
Goalkeeper saves
2
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.16
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.16
4.66
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0
70%
Ball possession
30%
8
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
19
Total shots
0
4
Shots on goal
0
8
Shots off goal
0
14
Shots inside the Box
0
5
Shots outside the Box
0
3.7
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
7
Blocked shots
0
1
Hit the woodwork
0
32
Touches in the opposition Box
0
7
Free kicks
1
6
Corner kicks
1
1
Fouls
7
0
Yellow cards
2
30
Duels won
27
5/7 (71%)
Tackles
9/16 (56%)
2
Clearances
19
2
Interceptions
3
250/278 (90%)
Passes
80/115 (70%)
18/21 (86%)
Long Passes
9/19 (47%)
84/105 (80%)
Passes in final third
6/14 (43%)
2.35
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.02
7/17 (41%)
Crosses
0/1 (0%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.7
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Tirsense starts the action at with FC player on the ball.
45 + 3’` — Goal1 — 0
Tirsense celebrates as Barreiro Leandro assists Silva Antonio (SL Benfica) for a stunning goal at .
[16:06:05]` — Players leave the pitch
With the scoreline at 1:0, referee Costa Bruno Pires calls for half-time. SL Benfica and Tirsense step off the pitch for a short rest and coaching adjustments.
[16:22:34]` — The second-half start
The whistle blows, and SL Benfica resumes play at under Costa Bruno Pires’s eye.
74’` — Goal2 — 0
Costa Bruno Pires nods as Cabral Arthur’s assist leads Bajrami Adrian (SL Benfica) to net one for SL Benfica at .
78’` — Goal3 — 0
SL Benfica takes the lead thanks to Gouveia Tiago’s assist to Belotti Andrea (SL Benfica), thrilling .
90 + 1’` — Goal scored4 — 0
Barreiro Leandro (SL Benfica) smashes it in for Tirsense, and roars with excitement.
[17:09:53]` — Full-time
Costa Bruno Pires blows the final whistle at , ending the clash between SL Benfica and Tirsense.
45 + 3’` — Goal1 — 0
Tirsense celebrates as Barreiro Leandro assists Silva Antonio (SL Benfica) for a stunning goal at .
74’` — Goal2 — 0
Costa Bruno Pires nods as Cabral Arthur’s assist leads Bajrami Adrian (SL Benfica) to net one for SL Benfica at .
78’` — Goal3 — 0
SL Benfica takes the lead thanks to Gouveia Tiago’s assist to Belotti Andrea (SL Benfica), thrilling .
90 + 1’` — Goal scored4 — 0
Barreiro Leandro (SL Benfica) smashes it in for Tirsense, and roars with excitement.
SL Benfica and Tirsense will play their match on 23 Apr 2025 at 15:15.All interesting information can be found in one place, like SL Benfica vs Tirsense score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
SL Benfica vs Tirsense score and info in recent games:
SL Benfica - Tirsense (23.04.2025 | 23 Apr 2025 | 23/04/2025) 4:0 Taca de Portugal
Tirsense - SL Benfica (09.04.2025 | 09 Apr 2025 | 09/04/2025) 0:5 Taca de Portugal
Last played matches of teams:
SL Benfica
Estoril - SL Benfica (17.05.2026 | 17 May 2026 | 17/05/2026) 0:0 Liga Portugal
Estoril - SL Benfica (16.05.2026 | 16 May 2026 | 16/05/2026) Estadio Antonio Coimbra da Mota 1:3 Liga Portugal
SL Benfica - Braga (11.05.2026 | 11 May 2026 | 11/05/2026) Estadio do Sport Lisboa e Benfica 2:2 Liga Portugal
Famalicao - SL Benfica (02.05.2026 | 02 May 2026 | 02/05/2026) Estadio Municipal de Famalicao 2:2 Liga Portugal
SL Benfica - Moreirense (25.04.2026 | 25 Apr 2026 | 25/04/2026) Estadio do Sport Lisboa e Benfica 4:1 Liga Portugal
Tirsense
Tirsense - Chaves II (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:1 Campeonato de Portugal
Limianos - Tirsense (12.04.2026 | 12 Apr 2026 | 12/04/2026) 0:0 Campeonato de Portugal
Tirsense - Desportivo Moncao (04.04.2026 | 04 Apr 2026 | 04/04/2026) 1:0 Campeonato de Portugal
SC Mirandela - Tirsense (22.03.2026 | 22 Mar 2026 | 22/03/2026) 0:1 Campeonato de Portugal
Tirsense - CD Ribeira Brava (15.03.2026 | 15 Mar 2026 | 15/03/2026) 2:0 Campeonato de Portugal
SL Benfica v Tirsense score today, 23.04.2025, and full match statistics will be available on fscore.co.tz on any device without registration.