Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.85
43%
Ball possession
57%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
6
Total shots
8
1
Shots on goal
2
2
Shots off goal
3
4
Shots inside the Box
6
2
Shots outside the Box
3
0.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.49
3
Blocked shots
3
10
Touches in the opposition Box
25
8
Offsides
3
16
Free kicks
10
4
Corner kicks
4
26
Throw ins
32
10
Fouls
16
1
Errors leading to shot
0
1
Yellow cards
2
83
Duels won
48
13/24 (54%)
Tackles
5/9 (56%)
32
Clearances
27
10
Interceptions
8
180/286 (63%)
Passes
251/376 (67%)
30/78 (38%)
Long Passes
19/72 (26%)
58/110 (53%)
Passes in final third
64/126 (51%)
0.31
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.85
5/17 (29%)
Crosses
4/20 (20%)
1
Goalkeeper saves
1
0.49
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.02
0.49
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.02
0.03
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.43
37%
Ball possession
63%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
2
Total shots
4
1
Shots on goal
1
1
Shots off goal
3
1
Shots inside the Box
4
1
Shots outside the Box
1
0.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.49
2
Touches in the opposition Box
11
4
Offsides
1
5
Free kicks
5
1
Corner kicks
3
12
Throw ins
18
5
Fouls
5
1
Yellow cards
0
36
Duels won
27
5/10 (50%)
Tackles
3/5 (60%)
16
Clearances
13
5
Interceptions
1
72/121 (60%)
Passes
134/202 (66%)
15/37 (41%)
Long Passes
10/34 (29%)
29/57 (51%)
Passes in final third
41/75 (55%)
0.1
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
0/6 (0%)
Crosses
2/12 (17%)
1
Goalkeeper saves
1
0.49
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.02
0.49
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.02
0.14
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.42
49%
Ball possession
51%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
4
0
Shots on goal
1
1
Shots off goal
0
3
Shots inside the Box
2
1
Shots outside the Box
2
3
Blocked shots
3
8
Touches in the opposition Box
14
4
Offsides
2
11
Free kicks
5
3
Corner kicks
1
14
Throw ins
14
5
Fouls
11
1
Errors leading to shot
0
0
Yellow cards
2
47
Duels won
21
8/14 (57%)
Tackles
2/4 (50%)
16
Clearances
14
5
Interceptions
7
108/165 (65%)
Passes
117/174 (67%)
15/41 (37%)
Long Passes
9/38 (24%)
29/53 (55%)
Passes in final third
23/51 (45%)
0.21
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Play starts at as The footballer leads Stevenage into the opening moments.
11’` — Corner kick
The player Doncaster Rovers wins a corner for Stevenage, setting up an opportunity at .
19’` — Corner kick
The FC footballer Stevenage wins a corner for Stevenage, setting up an opportunity at .
45 + 1’` — Stoppage time
The fourth official shows {Addtime} minutes, giving Stevenage extra hope at .
45 + 2’` — Corner kick
The footballer Doncaster Rovers wins a corner for Stevenage, setting up an opportunity at .
45 + 6’` — Corner kick
A corner is awarded to Doncaster Rovers after a strong move by The player Doncaster Rovers near the goal line.
[10:50:45]` — Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:0. Both Stevenage and Doncaster Rovers use this time to refresh tactics.
[11:06:12]` — The second half gets underway
Doncaster Rovers starts the half at , and The player looks to make an impact.
48’` — Corner kick
The FC footballer Stevenage wins a corner for Stevenage, setting up an opportunity at .
55’` — Corner kick
Bell Elliot points to the corner flag as Doncaster Rovers prepares to take it, thanks to The player Stevenage.
71’` — Corner kick
Stevenage earns a corner kick as FC player Stevenage forces the ball out of play at .
82’` — Corner kick
A corner is awarded to Doncaster Rovers after a strong move by The footballer Doncaster Rovers near the goal line.
90 + 2’` — Added time
{Addtime} minutes added by Bell Elliot, and Doncaster Rovers pushes forward at .
[11:54:38]` — The match is over
Bell Elliot blows the final whistle at , ending the clash between Stevenage and Doncaster Rovers.
26’` — Substitution
Stevenage swaps The footballer Stevenage out, shaking things up at .
44’` — Caution
Bell Elliot pulls out the yellow card for Doncaster Rovers’s Piergianni Carl (Stevenage) at .
64’` — Coach prepares substitution
Stevenage swaps The footballer Stevenage out, shaking things up at .
75’` — Coach prepares substitution
Stevenage makes a change at , with The footballer Doncaster Rovers coming off the pitch.
75’` — Substitution
Stevenage makes a change at , with The footballer Doncaster Rovers coming off the pitch.
76’` — Coach prepares substitution
The footballer Stevenage exits for Stevenage, and watches the tactical switch.
76’` — Substitution
The footballer Stevenage is substituted for Doncaster Rovers, as Bell Elliot signals at .
87’` — Yellow card
Bell Elliot pulls out the yellow card for Doncaster Rovers’s Middleton Glenn (Doncaster Rovers) at .
90 + 1’` — The yellow card comes on
Doncaster Rovers’s Molyneux Luke (Doncaster Rovers) is cautioned by Bell Elliot, a yellow at .
19’` — Corner kick
The FC footballer Stevenage wins a corner for Stevenage, setting up an opportunity at .
48’` — Corner kick
The FC footballer Stevenage wins a corner for Stevenage, setting up an opportunity at .
55’` — Corner kick
Bell Elliot points to the corner flag as Doncaster Rovers prepares to take it, thanks to The player Stevenage.
71’` — Corner kick
Stevenage earns a corner kick as FC player Stevenage forces the ball out of play at .
26’` — Substitution
Stevenage swaps The footballer Stevenage out, shaking things up at .
44’` — Caution
Bell Elliot pulls out the yellow card for Doncaster Rovers’s Piergianni Carl (Stevenage) at .
64’` — Coach prepares substitution
Stevenage swaps The footballer Stevenage out, shaking things up at .
76’` — Coach prepares substitution
The footballer Stevenage exits for Stevenage, and watches the tactical switch.
76’` — Substitution
The footballer Stevenage is substituted for Doncaster Rovers, as Bell Elliot signals at .
11’` — Corner kick
The player Doncaster Rovers wins a corner for Stevenage, setting up an opportunity at .
45 + 2’` — Corner kick
The footballer Doncaster Rovers wins a corner for Stevenage, setting up an opportunity at .
45 + 6’` — Corner kick
A corner is awarded to Doncaster Rovers after a strong move by The player Doncaster Rovers near the goal line.
82’` — Corner kick
A corner is awarded to Doncaster Rovers after a strong move by The footballer Doncaster Rovers near the goal line.
75’` — Coach prepares substitution
Stevenage makes a change at , with The footballer Doncaster Rovers coming off the pitch.
75’` — Substitution
Stevenage makes a change at , with The footballer Doncaster Rovers coming off the pitch.
87’` — Yellow card
Bell Elliot pulls out the yellow card for Doncaster Rovers’s Middleton Glenn (Doncaster Rovers) at .
90 + 1’` — The yellow card comes on
Doncaster Rovers’s Molyneux Luke (Doncaster Rovers) is cautioned by Bell Elliot, a yellow at .
Stevenage and Doncaster Rovers will play their match on 22 Nov 2025 at 10:00.All interesting information can be found in one place, like Stevenage vs Doncaster Rovers score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Stevenage vs Doncaster Rovers score and info in recent games:
Doncaster Rovers - Stevenage (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 League One
Stevenage - Doncaster Rovers (22.11.2025 | 22 Nov 2025 | 22/11/2025) 0:0 League One
Stevenage - Doncaster Rovers (18.04.2023 | 18 Apr 2023 | 18/04/2023) 1:0 League Two
Doncaster Rovers - Stevenage (25.10.2022 | 25 Oct 2022 | 25/10/2022) 0:1 League Two
Doncaster Rovers - Stevenage (02.01.2017 | 02 Jan 2017 | 02/01/2017) Keepmoat Stadium 1:0 League Two
Last played matches of teams:
Stevenage
Stockport County - Stevenage (13.05.2026 | 13 May 2026 | 13/05/2026) 2:0 League One
Stevenage - Stockport County (09.05.2026 | 09 May 2026 | 09/05/2026) 0:1 League One
Stevenage - Wigan Athletic (02.05.2026 | 02 May 2026 | 02/05/2026) 1:0 League One
Doncaster Rovers - Stevenage (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 League One
Stevenage - Barnsley (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:0 League One
Doncaster Rovers
Peterborough United - Doncaster Rovers (02.05.2026 | 02 May 2026 | 02/05/2026) 1:3 League One
Doncaster Rovers - Stevenage (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 League One
Doncaster Rovers - Lincoln City (21.04.2026 | 21 Apr 2026 | 21/04/2026) 0:2 League One
Northampton Town - Doncaster Rovers (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:3 League One
Doncaster Rovers - Reading (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:0 League One
Stevenage v Doncaster Rovers score today, 22.11.2025, and full match statistics will be available on fscore.co.tz on any device without registration.