Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.31
62%
Ball possession
38%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
12
Total shots
11
5
Shots on goal
2
5
Shots off goal
7
7
Shots inside the Box
9
5
Shots outside the Box
2
1.58
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.55
2
Blocked shots
2
20
Touches in the opposition Box
19
0
Offsides
1
16
Free kicks
12
3
Corner kicks
3
21
Throw ins
28
12
Fouls
16
0
Errors leading to shot
1
1
Errors leading to goal
1
1
Yellow cards
2
46
Duels won
56
15/21 (71%)
Tackles
8/22 (36%)
11
Interceptions
10
476/578 (82%)
Passes
259/346 (75%)
19/56 (34%)
Long Passes
18/51 (35%)
81/120 (68%)
Passes in final third
36/70 (51%)
0.67
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.05
1/11 (9%)
Crosses
7/11 (64%)
1
Goalkeeper saves
3
0.55
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.58
-0.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.42
0.61
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.45
70%
Ball possession
30%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
5
3
Shots on goal
1
4
Shots off goal
2
3
Shots inside the Box
4
5
Shots outside the Box
1
1.34
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.19
1
Blocked shots
2
9
Touches in the opposition Box
8
0
Offsides
1
8
Free kicks
5
2
Corner kicks
1
11
Throw ins
6
5
Fouls
8
0
Errors leading to shot
1
1
Errors leading to goal
1
1
Yellow cards
1
17
Duels won
26
5/8 (63%)
Tackles
1/10 (10%)
1
Interceptions
3
300/347 (86%)
Passes
116/152 (76%)
10/26 (38%)
Long Passes
10/25 (40%)
56/77 (73%)
Passes in final third
18/34 (53%)
0.44
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.3
1/6 (17%)
Crosses
1/1 (100%)
0
Goalkeeper saves
2
0.19
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.34
-0.81
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.34
0.46
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.86
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
6
2
Shots on goal
1
1
Shots off goal
5
4
Shots inside the Box
5
0
Shots outside the Box
1
0.24
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.36
1
Blocked shots
0
11
Touches in the opposition Box
11
8
Free kicks
7
1
Corner kicks
2
10
Throw ins
22
7
Fouls
8
0
Yellow cards
1
29
Duels won
30
10/13 (77%)
Tackles
7/12 (58%)
10
Interceptions
7
176/231 (76%)
Passes
143/194 (74%)
9/30 (30%)
Long Passes
8/26 (31%)
25/43 (58%)
Passes in final third
18/36 (50%)
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.75
0/5 (0%)
Crosses
6/10 (60%)
1
Goalkeeper saves
1
0.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.24
0.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Everton starts the action at with The footballer on the ball.
17’` — Goal0 — 1
Armstrong Harrison provides a slick pass, and Gueye Idrissa Gana (Everton) finishes it off for Everton at .
41’` — Goal scored1 — 1
A brilliant goal by Everton’s Paqueta Lucas (West Ham United), lighting up the match at .
[19:22:08]` — Half-time
With the scoreline at 1:1, referee Mendoza Rosendo calls for half-time. West Ham United and Everton step off the pitch for a short rest and coaching adjustments.
[19:40:15]` — The second-half start
Mendoza Rosendo gets West Ham United and Everton back underway at for the next half.
64’` — Goal2 — 1
West Ham United takes the lead thanks to Paqueta Lucas’s assist to Fullkrug Niclas (West Ham United), thrilling .
[20:30:29]` — A final whistle
Everton celebrates as Mendoza Rosendo calls time at after a thrilling contest.
41’` — Goal scored1 — 0
A brilliant goal by Everton’s Paqueta Lucas (West Ham United), lighting up the match at .
64’` — Goal2 — 0
West Ham United takes the lead thanks to Paqueta Lucas’s assist to Fullkrug Niclas (West Ham United), thrilling .
17’` — Goal0 — 1
Armstrong Harrison provides a slick pass, and Gueye Idrissa Gana (Everton) finishes it off for Everton at .
West Ham United and Everton will play their match on 30 Jul 2025 at 18:30.All interesting information can be found in one place, like West Ham United vs Everton score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
West Ham United vs Everton score and info in recent games:
West Ham United - Everton (25.04.2026 | 25 Apr 2026 | 25/04/2026) London Stadium 2:1 Premier League
Everton - West Ham United (29.09.2025 | 29 Sep 2025 | 29/09/2025) Hill Dickinson Stadium 1:1 Premier League
West Ham United - Everton (30.07.2025 | 30 Jul 2025 | 30/07/2025) 2:1 Club Friendly Games
Everton - West Ham United (15.03.2025 | 15 Mar 2025 | 15/03/2025) Goodison Park 1:1 Premier League
West Ham United - Everton (09.11.2024 | 09 Nov 2024 | 09/11/2024) London Stadium 0:0 Premier League
Last played matches of teams:
West Ham United
West Ham United - Leeds United (24.05.2026 | 24 May 2026 | 24/05/2026) London Stadium 3:0 Premier League
Newcastle United - West Ham United (17.05.2026 | 17 May 2026 | 17/05/2026) St. James' Park 3:1 Premier League
West Ham United - Arsenal (10.05.2026 | 10 May 2026 | 10/05/2026) London Stadium 0:1 Premier League
Brentford - West Ham United (02.05.2026 | 02 May 2026 | 02/05/2026) Brentford Community Stadium 3:0 Premier League
West Ham United - Everton (25.04.2026 | 25 Apr 2026 | 25/04/2026) London Stadium 2:1 Premier League
Everton
Tottenham - Everton (24.05.2026 | 24 May 2026 | 24/05/2026) Tottenham Hotspur Stadium 1:0 Premier League
Everton - Sunderland (17.05.2026 | 17 May 2026 | 17/05/2026) Hill Dickinson Stadium 1:3 Premier League
Crystal Palace - Everton (10.05.2026 | 10 May 2026 | 10/05/2026) Selhurst Park 2:2 Premier League
Everton - Manchester City (04.05.2026 | 04 May 2026 | 04/05/2026) Hill Dickinson Stadium 3:3 Premier League
West Ham United - Everton (25.04.2026 | 25 Apr 2026 | 25/04/2026) London Stadium 2:1 Premier League
West Ham United v Everton score today, 30.07.2025, and full match statistics will be available on fscore.co.tz on any device without registration.