Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.88
53%
Ball possession
47%
6
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
13
8
Shots on goal
2
3
Shots off goal
6
10
Shots inside the Box
4
3
Shots outside the Box
9
4.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.25
2
Blocked shots
5
1
Hit the woodwork
0
1
Headed goals
0
27
Touches in the opposition Box
24
2
Offsides
3
17
Free kicks
10
1
Corner kicks
8
33
Throw ins
21
10
Fouls
17
2
Errors leading to shot
0
2
Yellow cards
1
0
Red cards
1
52
Duels won
46
13/18 (72%)
Tackles
15/23 (65%)
20
Clearances
9
11
Interceptions
14
370/441 (84%)
Passes
304/384 (79%)
27/53 (51%)
Long Passes
21/48 (44%)
57/84 (68%)
Passes in final third
89/134 (66%)
0.98
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.65
4/9 (44%)
Crosses
2/17 (12%)
2
Goalkeeper saves
4
0.25
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
4.2
0.25
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.2
1.47
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
45%
Ball possession
55%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
3
5
Shots on goal
1
1
Shots off goal
1
5
Shots inside the Box
2
1
Shots outside the Box
1
2.45
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.15
0
Blocked shots
1
1
Headed goals
0
9
Touches in the opposition Box
14
1
Offsides
1
6
Free kicks
3
1
Corner kicks
4
19
Throw ins
13
3
Fouls
6
1
Yellow cards
0
0
Red cards
1
22
Duels won
20
6/6 (100%)
Tackles
8/12 (67%)
8
Clearances
5
5
Interceptions
5
162/200 (81%)
Passes
197/236 (83%)
9/23 (39%)
Long Passes
14/25 (56%)
17/29 (59%)
Passes in final third
56/79 (71%)
0.53
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.49
2/5 (40%)
Crosses
1/9 (11%)
1
Goalkeeper saves
2
0.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.45
0.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.55
1.83
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
61%
Ball possession
39%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
10
3
Shots on goal
1
2
Shots off goal
5
5
Shots inside the Box
2
2
Shots outside the Box
8
1.75
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.1
2
Blocked shots
4
1
Hit the woodwork
0
18
Touches in the opposition Box
10
1
Offsides
2
11
Free kicks
7
0
Corner kicks
4
14
Throw ins
8
7
Fouls
11
2
Errors leading to shot
0
1
Yellow cards
1
30
Duels won
26
7/12 (58%)
Tackles
7/11 (64%)
12
Clearances
4
6
Interceptions
9
208/241 (86%)
Passes
107/148 (72%)
18/30 (60%)
Long Passes
7/23 (30%)
40/55 (73%)
Passes in final third
33/55 (60%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
2/4 (50%)
Crosses
1/8 (13%)
1
Goalkeeper saves
2
0.1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.75
0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Westchester SC and Greenville Triumph SC will play their match on 14 Jun 2026 at 19:00.All interesting information can be found in one place, like Westchester SC vs Greenville Triumph SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Westchester SC vs Greenville Triumph SC score and info in recent games:
Westchester SC - Greenville Triumph SC (14.06.2026 | 14 Jun 2026 | 14/06/2026) 4:0 USL League One
Greenville Triumph SC - Westchester SC (29.03.2026 | 29 Mar 2026 | 29/03/2026) 4:2 USL League One
Westchester SC - Greenville Triumph SC (02.07.2025 | 02 Jul 2025 | 02/07/2025) 0:3 USL League One
Greenville Triumph SC - Westchester SC (08.03.2025 | 08 Mar 2025 | 08/03/2025) 1:1 USL League One
Last played matches of teams:
Westchester SC
South Georgia Tormenta - Westchester SC (08.08.2026 | 08 Aug 2026 | 08/08/2026) USL League One
Spokane Velocity FC - Westchester SC (24.06.2026 | 24 Jun 2026 | 24/06/2026) 2:1 USL League One
Westchester SC - Portland Hearts of Pine (19.06.2026 | 19 Jun 2026 | 19/06/2026) 5:1 USL League One
Westchester SC - Greenville Triumph SC (14.06.2026 | 14 Jun 2026 | 14/06/2026) 4:0 USL League One
Westchester SC - Fort Wayne (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:1 USL League One
Greenville Triumph SC
Greenville Triumph SC - South Georgia Tormenta (30.09.2026 | 30 Sep 2026 | 30/09/2026) USL League One
Charlotte Independence - Greenville Triumph SC (24.06.2026 | 24 Jun 2026 | 24/06/2026) 1:0 USL Cup
Greenville Triumph SC - Av Alta FC (20.06.2026 | 20 Jun 2026 | 20/06/2026) 1:2 USL League One
Westchester SC - Greenville Triumph SC (14.06.2026 | 14 Jun 2026 | 14/06/2026) 4:0 USL League One
Greenville Triumph SC - Loudoun United FC (10.06.2026 | 10 Jun 2026 | 10/06/2026) 3:1 USL Cup
Westchester SC v Greenville Triumph SC score today, 14.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.