Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.66
51%
Ball possession
49%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
21
Total shots
15
6
Shots on goal
6
8
Shots off goal
6
11
Shots inside the Box
10
10
Shots outside the Box
5
2.07
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.36
7
Blocked shots
3
0
Headed goals
1
30
Touches in the opposition Box
26
3
Offsides
4
9
Free kicks
13
8
Corner kicks
5
19
Throw ins
17
13
Fouls
9
2
Yellow cards
3
0
Red cards
1
31
Duels won
40
8/12 (67%)
Tackles
10/11 (91%)
16
Clearances
20
1
Interceptions
6
355/416 (85%)
Passes
352/407 (86%)
24/44 (55%)
Long Passes
38/54 (70%)
128/172 (74%)
Passes in final third
78/109 (72%)
1.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.09
8/29 (28%)
Crosses
4/13 (31%)
5
Goalkeeper saves
4
1.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.07
0.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.07
0.57
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.8
53%
Ball possession
47%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
10
Total shots
7
3
Shots on goal
3
3
Shots off goal
2
7
Shots inside the Box
5
3
Shots outside the Box
2
0.89
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.85
4
Blocked shots
2
0
Headed goals
1
18
Touches in the opposition Box
13
2
Offsides
3
3
Free kicks
6
4
Corner kicks
3
10
Throw ins
6
6
Fouls
3
1
Yellow cards
1
13
Duels won
15
4/4 (100%)
Tackles
5/5 (100%)
10
Clearances
12
0
Interceptions
4
185/218 (85%)
Passes
165/194 (85%)
12/21 (57%)
Long Passes
22/31 (71%)
58/81 (72%)
Passes in final third
41/60 (68%)
0.74
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.36
5/14 (36%)
Crosses
2/7 (29%)
2
Goalkeeper saves
2
0.85
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.89
-0.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.11
0.92
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.86
49%
Ball possession
51%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
11
Total shots
8
3
Shots on goal
3
5
Shots off goal
4
4
Shots inside the Box
5
7
Shots outside the Box
3
1.18
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.51
3
Blocked shots
1
12
Touches in the opposition Box
13
1
Offsides
1
6
Free kicks
7
4
Corner kicks
2
9
Throw ins
11
7
Fouls
6
1
Yellow cards
2
0
Red cards
1
18
Duels won
25
4/8 (50%)
Tackles
5/6 (83%)
6
Clearances
8
1
Interceptions
2
170/198 (86%)
Passes
187/213 (88%)
12/23 (52%)
Long Passes
16/23 (70%)
70/91 (77%)
Passes in final third
37/49 (76%)
0.49
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.73
3/15 (20%)
Crosses
2/6 (33%)
3
Goalkeeper saves
2
0.51
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.18
0.51
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Nobre Antonio signals the start, and AC Omonia takes control at Worthersee Stadion.
15’` — Goal0 — 1
AC Omonia celebrates as Eiting Carel assists Coulibaly Senou (AC Omonia) for a stunning goal at Worthersee Stadion.
30’` — Goal1 — 1
AC Omonia celebrates as Ballo Thierno assists Nwaiwu Chibuike Godfrey (Wolfsberger AC) for a stunning goal at Worthersee Stadion.
[13:47:17]` — Half-time
With the scoreline at 1:1, referee Nobre Antonio calls for half-time. Wolfsberger AC and AC Omonia step off the pitch for a short rest and coaching adjustments.
[14:02:49]` — The second half gets underway
Nobre Antonio kicks off the second half at Worthersee Stadion, with Wolfsberger AC on the attack.
87’` — Goal2 — 1
Wolfsberger AC takes the lead thanks to Gattermayer Angelo’s assist to Zukic Dejan (Wolfsberger AC), thrilling Worthersee Stadion.
[14:53:04]` — A final whistle
The match concludes at Worthersee Stadion as Wolfsberger AC and AC Omonia shake hands.
30’` — Goal1 — 0
AC Omonia celebrates as Ballo Thierno assists Nwaiwu Chibuike Godfrey (Wolfsberger AC) for a stunning goal at Worthersee Stadion.
87’` — Goal2 — 0
Wolfsberger AC takes the lead thanks to Gattermayer Angelo’s assist to Zukic Dejan (Wolfsberger AC), thrilling Worthersee Stadion.
15’` — Goal0 — 1
AC Omonia celebrates as Eiting Carel assists Coulibaly Senou (AC Omonia) for a stunning goal at Worthersee Stadion.
Wolfsberger AC and AC Omonia will play their match on 21 Aug 2025 at 13:00. The game will be held on Worthersee Stadion stadium within the UEFA Conference League. All interesting information can be found in one place, like Wolfsberger AC vs AC Omonia score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Wolfsberger AC vs AC Omonia score and info in recent games:
AC Omonia - Wolfsberger AC (28.08.2025 | 28 Aug 2025 | 28/08/2025) GSP Stadium 1:0 UEFA Conference League
Wolfsberger AC - AC Omonia (21.08.2025 | 21 Aug 2025 | 21/08/2025) Worthersee Stadion 2:1 UEFA Conference League
Last played matches of teams:
Wolfsberger AC
Ried - Wolfsberger AC (19.05.2026 | 19 May 2026 | 19/05/2026) BWT Oberösterreichische Arena 2:1 Bundesliga
Wolfsberger AC - WSG Tirol (16.05.2026 | 16 May 2026 | 16/05/2026) Lavanttal Arena 2:0 Bundesliga
Ried - Wolfsberger AC (09.05.2026 | 09 May 2026 | 09/05/2026) BWT Oberösterreichische Arena 0:1 Bundesliga
Rheindorf Altach - Wolfsberger AC (04.05.2026 | 04 May 2026 | 04/05/2026) Cashpoint Arena 1:4 Bundesliga
Wolfsberger AC - Grazer AK (25.04.2026 | 25 Apr 2026 | 25/04/2026) Lavanttal Arena 1:0 Bundesliga
AC Omonia
AC Omonia - Apollon Limassol (22.05.2026 | 22 May 2026 | 22/05/2026) GSP Stadium 5:2 1st Division
APOEL - AC Omonia (16.05.2026 | 16 May 2026 | 16/05/2026) GSP Stadium 0:3 1st Division
AC Omonia - AEK Larnaca (10.05.2026 | 10 May 2026 | 10/05/2026) GSP Stadium 1:1 1st Division
Pafos - AC Omonia (06.05.2026 | 06 May 2026 | 06/05/2026) Stelios Kyriakidis 0:2 1st Division
AC Omonia - Aris Limassol (02.05.2026 | 02 May 2026 | 02/05/2026) GSP Stadium 3:0 1st Division
Wolfsberger AC v AC Omonia score today, 21.08.2025, and full match statistics will be available on fscore.co.tz on any device without registration.