Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.68
63%
Ball possession
37%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
21
Total shots
9
5
Shots on goal
3
13
Shots off goal
3
15
Shots inside the Box
5
6
Shots outside the Box
4
0.94
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.2
3
Blocked shots
3
1
Headed goals
0
31
Touches in the opposition Box
16
1
Offsides
0
8
Free kicks
12
6
Corner kicks
5
26
Throw ins
11
12
Fouls
8
45
Duels won
43
7/11 (64%)
Tackles
17/23 (74%)
24
Clearances
36
8
Interceptions
13
419/496 (84%)
Passes
216/291 (74%)
24/43 (56%)
Long Passes
19/58 (33%)
109/157 (69%)
Passes in final third
37/73 (51%)
1.17
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.51
9/28 (32%)
Crosses
5/15 (33%)
3
Goalkeeper saves
3
1.2
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.94
0.2
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.06
0.91
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.52
58%
Ball possession
42%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
12
Total shots
5
3
Shots on goal
3
6
Shots off goal
1
8
Shots inside the Box
2
4
Shots outside the Box
3
0.88
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.2
3
Blocked shots
1
1
Headed goals
0
18
Touches in the opposition Box
5
5
Free kicks
5
1
Corner kicks
2
13
Throw ins
7
5
Fouls
5
25
Duels won
16
4/6 (67%)
Tackles
6/9 (67%)
14
Clearances
15
3
Interceptions
8
205/247 (83%)
Passes
140/182 (77%)
14/24 (58%)
Long Passes
8/30 (27%)
46/73 (63%)
Passes in final third
19/38 (50%)
0.7
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
3/10 (30%)
Crosses
1/6 (17%)
2
Goalkeeper saves
2
1.2
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.88
0.2
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.12
0.43
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.16
69%
Ball possession
31%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
9
Total shots
4
2
Shots on goal
0
7
Shots off goal
2
7
Shots inside the Box
3
2
Shots outside the Box
1
0.06
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
0
Blocked shots
2
13
Touches in the opposition Box
11
1
Offsides
0
3
Free kicks
7
5
Corner kicks
3
13
Throw ins
4
7
Fouls
3
20
Duels won
27
3/5 (60%)
Tackles
11/14 (79%)
10
Clearances
21
5
Interceptions
5
214/249 (86%)
Passes
76/109 (70%)
10/19 (53%)
Long Passes
11/28 (39%)
63/84 (75%)
Passes in final third
18/35 (51%)
0.47
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.41
6/18 (33%)
Crosses
4/9 (44%)
1
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.06
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Wuxi Wugou and Meizhou Hakka will play their match on 14 Jun 2026 at 07:00.All interesting information can be found in one place, like Wuxi Wugou vs Meizhou Hakka score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Wuxi Wugou vs Meizhou Hakka score and info in recent games:
Wuxi Wugou - Meizhou Hakka (14.06.2026 | 14 Jun 2026 | 14/06/2026) 1:1 China League 1
Wuxi Wugou - Meizhou Hakka (21.06.2024 | 21 Jun 2024 | 21/06/2024) 1:0 FA Cup
Last played matches of teams:
Wuxi Wugou
Wuxi Wugou - Qingdao Jonoon (20.06.2026 | 20 Jun 2026 | 20/06/2026) 2:2 FA Cup
Wuxi Wugou - Meizhou Hakka (14.06.2026 | 14 Jun 2026 | 14/06/2026) 1:1 China League 1
Suzhou Dongwu - Wuxi Wugou (30.05.2026 | 30 May 2026 | 30/05/2026) 1:3 China League 1
Wuxi Wugou - Nanjing City (23.05.2026 | 23 May 2026 | 23/05/2026) 1:1 China League 1
Guangzhou Dandelion Alpha FC - Wuxi Wugou (16.05.2026 | 16 May 2026 | 16/05/2026) 0:2 FA Cup
Meizhou Hakka
Wuxi Wugou - Meizhou Hakka (14.06.2026 | 14 Jun 2026 | 14/06/2026) 1:1 China League 1
Meizhou Hakka - Heilongjiang Ice City (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Shijiazhuang Gongfu FC - Meizhou Hakka (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 China League 1
Hebei Elite - Meizhou Hakka (24.05.2026 | 24 May 2026 | 24/05/2026) 0:0 China League 1
Lanzhou Longyuan Athletic - Meizhou Hakka (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 FA Cup
Wuxi Wugou v Meizhou Hakka score today, 14.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.