Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.21
60%
Ball possession
40%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
18
Total shots
10
8
Shots on goal
1
8
Shots off goal
8
10
Shots inside the Box
3
8
Shots outside the Box
6
2.45
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.4
2
Blocked shots
1
1
Hit the woodwork
1
24
Touches in the opposition Box
8
1
Offsides
1
15
Free kicks
21
16
Corner kicks
5
9
Throw ins
16
21
Fouls
15
1
Errors leading to shot
0
3
Yellow cards
3
46
Duels won
44
9/12 (75%)
Tackles
6/10 (60%)
17
Clearances
24
7
Interceptions
10
369/448 (82%)
Passes
220/296 (74%)
37/61 (61%)
Long Passes
23/54 (43%)
83/121 (69%)
Passes in final third
27/55 (49%)
1.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.36
6/30 (20%)
Crosses
2/17 (12%)
1
Goalkeeper saves
7
0.4
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.45
0.4
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.45
0.84
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.44
58%
Ball possession
42%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
9
3
Shots on goal
0
6
Shots off goal
8
7
Shots inside the Box
3
2
Shots outside the Box
5
1.15
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
0
Blocked shots
1
0
Hit the woodwork
1
11
Touches in the opposition Box
6
0
Offsides
1
6
Free kicks
8
2
Corner kicks
3
5
Throw ins
10
8
Fouls
6
1
Errors leading to shot
0
0
Yellow cards
1
20
Duels won
23
3/4 (75%)
Tackles
4/6 (67%)
11
Clearances
5
4
Interceptions
5
179/225 (80%)
Passes
117/158 (74%)
20/35 (57%)
Long Passes
9/24 (38%)
38/60 (63%)
Passes in final third
13/28 (46%)
0.7
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.29
4/7 (57%)
Crosses
2/10 (20%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.15
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.15
0.91
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.77
63%
Ball possession
37%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
1
5
Shots on goal
1
2
Shots off goal
0
3
Shots inside the Box
0
6
Shots outside the Box
1
1.3
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.4
2
Blocked shots
0
1
Hit the woodwork
0
13
Touches in the opposition Box
2
1
Offsides
0
9
Free kicks
13
14
Corner kicks
2
4
Throw ins
6
13
Fouls
9
3
Yellow cards
2
26
Duels won
21
6/8 (75%)
Tackles
2/4 (50%)
6
Clearances
19
3
Interceptions
5
190/223 (85%)
Passes
103/138 (75%)
17/26 (65%)
Long Passes
14/30 (47%)
45/61 (74%)
Passes in final third
14/27 (52%)
0.44
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
2/23 (9%)
Crosses
0/7 (0%)
1
Goalkeeper saves
4
0.4
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.3
0.4
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Wydad Casablanca and Azam FC will play their match on 15 Feb 2026 at 09:00.All interesting information can be found in one place, like Wydad Casablanca vs Azam FC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Wydad Casablanca vs Azam FC score and info in recent games:
Wydad Casablanca - Azam FC (15.02.2026 | 15 Feb 2026 | 15/02/2026) 2:0 CAF Confederations Cup
Azam FC - Wydad Casablanca (28.11.2025 | 28 Nov 2025 | 28/11/2025) 0:1 CAF Confederations Cup
Last played matches of teams:
Wydad Casablanca
Wydad Casablanca - MAS Fez (25.06.2026 | 25 Jun 2026 | 25/06/2026) 0:1 Botola Pro D1
Difaa El Jadida - Wydad Casablanca (21.06.2026 | 21 Jun 2026 | 21/06/2026) 1:0 Botola Pro D1
Wydad Casablanca - FUS de Rabat (18.06.2026 | 18 Jun 2026 | 18/06/2026) 1:2 Botola Pro D1
FAR Rabat - Wydad Casablanca (14.06.2026 | 14 Jun 2026 | 14/06/2026) 2:1 Botola Pro D1
Wydad Casablanca - OC Safi (08.06.2026 | 08 Jun 2026 | 08/06/2026) 1:0 Botola Pro D1
Azam FC
Young Africans - Azam FC (24.06.2026 | 24 Jun 2026 | 24/06/2026) 3:0 Premier League
Azam FC - Young Africans (21.06.2026 | 21 Jun 2026 | 21/06/2026) 3:2 Federation Cup
Azam FC - Dodoma (18.06.2026 | 18 Jun 2026 | 18/06/2026) Premier League
Azam FC - Mashujaa FC (16.06.2026 | 16 Jun 2026 | 16/06/2026) 2:0 Premier League
Coastal Union FC - Azam FC (15.06.2026 | 15 Jun 2026 | 15/06/2026) Premier League
Wydad Casablanca v Azam FC score today, 15.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.