Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.21
53%
Ball possession
47%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
4
2
Shots on goal
2
6
Shots off goal
2
5
Shots inside the Box
2
6
Shots outside the Box
2
0.79
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.54
3
Blocked shots
0
18
Touches in the opposition Box
9
2
Offsides
1
15
Free kicks
10
5
Corner kicks
4
17
Throw ins
18
10
Fouls
15
0
Errors leading to goal
1
2
Yellow cards
1
40
Duels won
25
10/13 (77%)
Tackles
5/9 (56%)
13
Clearances
15
4
Interceptions
8
343/408 (84%)
Passes
306/368 (83%)
17/38 (45%)
Long Passes
21/59 (36%)
67/101 (66%)
Passes in final third
52/78 (67%)
0.77
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.59
4/18 (22%)
Crosses
2/11 (18%)
1
Goalkeeper saves
1
0.54
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.79
-0.46
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.21
0.73
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.09
59%
Ball possession
41%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
2
2
Shots on goal
0
3
Shots off goal
2
2
Shots inside the Box
1
4
Shots outside the Box
1
0.79
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
0
9
Touches in the opposition Box
2
1
Offsides
1
8
Free kicks
6
3
Corner kicks
2
6
Throw ins
8
6
Fouls
8
0
Errors leading to goal
1
1
Yellow cards
1
18
Duels won
12
4/4 (100%)
Tackles
3/3 (100%)
4
Clearances
11
3
Interceptions
2
203/238 (85%)
Passes
134/165 (81%)
8/19 (42%)
Long Passes
12/30 (40%)
35/56 (63%)
Passes in final third
16/27 (59%)
0.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
2/8 (25%)
Crosses
1/4 (25%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.79
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.21
0.3
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.12
46%
Ball possession
54%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
2
0
Shots on goal
2
3
Shots off goal
0
3
Shots inside the Box
1
2
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.54
2
Blocked shots
0
9
Touches in the opposition Box
7
1
Offsides
0
7
Free kicks
4
2
Corner kicks
2
11
Throw ins
10
4
Fouls
7
1
Yellow cards
0
22
Duels won
13
6/9 (67%)
Tackles
2/6 (33%)
9
Clearances
4
1
Interceptions
6
140/170 (82%)
Passes
172/203 (85%)
9/19 (47%)
Long Passes
9/29 (31%)
32/45 (71%)
Passes in final third
36/51 (71%)
0.62
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.46
2/10 (20%)
Crosses
1/7 (14%)
1
Goalkeeper saves
0
0.54
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.46
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Young Africans and Al Ahly Cairo will play their match on 31 Jan 2026 at 08:00.All interesting information can be found in one place, like Young Africans vs Al Ahly Cairo score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Young Africans vs Al Ahly Cairo score and info in recent games:
Young Africans - Al Ahly Cairo (31.01.2026 | 31 Jan 2026 | 31/01/2026) 1:1 CAF Champions League
Al Ahly Cairo - Young Africans (23.01.2026 | 23 Jan 2026 | 23/01/2026) 2:0 CAF Champions League
Al Ahly Cairo - Young Africans (01.03.2024 | 01 Mar 2024 | 01/03/2024) 1:0 CAF Champions League
Young Africans - Al Ahly Cairo (02.12.2023 | 02 Dec 2023 | 02/12/2023) 1:1 CAF Champions League
Al Ahly Cairo - Young Africans (20.04.2016 | 20 Apr 2016 | 20/04/2016) Cairo International Stadium 2:1 CAF Champions League
Last played matches of teams:
Young Africans
JKT Tanzania - Young Africans (18.06.2026 | 18 Jun 2026 | 18/06/2026) Premier League
Young Africans - TRA United (15.06.2026 | 15 Jun 2026 | 15/06/2026) Premier League
Young Africans - Azam FC (11.06.2026 | 11 Jun 2026 | 11/06/2026) Premier League
Fountain Gate FC - Young Africans (27.05.2026 | 27 May 2026 | 27/05/2026) Premier League
Young Africans - Namungo (25.05.2026 | 25 May 2026 | 25/05/2026) 3:1 Premier League
Al Ahly Cairo
Al Masry - Al Ahly Cairo (20.05.2026 | 20 May 2026 | 20/05/2026) 0:2 Premier League
Al Masry - Al Ahly Cairo (15.05.2026 | 15 May 2026 | 15/05/2026) Premier League
Al Ahly Cairo - ENPPI (05.05.2026 | 05 May 2026 | 05/05/2026) 3:0 Premier League
Zamalek - Al Ahly Cairo (01.05.2026 | 01 May 2026 | 01/05/2026) 0:3 Premier League
Pyramids - Al Ahly Cairo (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:0 Premier League
Young Africans v Al Ahly Cairo score today, 31.01.2026, and full match statistics will be available on fscore.co.tz on any device without registration.