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Young Africans - Al Ahly Cairo 31.01.2026

Round 4

Statistics Young Africans vs Al Ahly Cairo

1.03 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.21
53% Ball possession 47%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
11 Total shots 4
2 Shots on goal 2
6 Shots off goal 2
5 Shots inside the Box 2
6 Shots outside the Box 2
0.79 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.54
3 Blocked shots 0
18 Touches in the opposition Box 9
2 Offsides 1
15 Free kicks 10
5 Corner kicks 4
17 Throw ins 18
10 Fouls 15
0 Errors leading to goal 1
2 Yellow cards 1
40 Duels won 25
10/13 (77%) Tackles 5/9 (56%)
13 Clearances 15
4 Interceptions 8
343/408 (84%) Passes 306/368 (83%)
17/38 (45%) Long Passes 21/59 (36%)
67/101 (66%) Passes in final third 52/78 (67%)
0.77 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.59
4/18 (22%) Crosses 2/11 (18%)
1 Goalkeeper saves 1
0.54 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.79
-0.46 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.21

Head To Head

Wins
Draws
Wins
0
2
3
Goals
3
7
All matches

Standings

Team G W D L S C Pt
1. Al Ahly Cairo
6 2 4 0 8 3 10
2. FAR Rabat
6 2 3 1 3 2 9
3. Young Africans
6 2 2 2 5 4 8
4. JS Kabylie
6 0 3 3 1 8 3
  Promotion to Playoffs

Top Scorers

Young Africans Young Africans

No data available

Al Ahly Cairo Al Ahly Cairo

No data available

Statistics from 25/26 season of CAF Champions League

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.2
G -
Ast 1
MP 90
Grade 7.2
Minutes played 90
Goals -
xG -
Assists 1
xA 0.01
Total shots -
Passes 36/45(80%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 29/30(97%)
Yellow cards -
Red cards -
Gr 7
G 1
Ast -
MP 90
Grade 7
Minutes played 90
Goals 1
xG 0.11
Assists -
xA 0.01
Total shots 1
Passes 27/31(87%)
Yellow cards -
Red cards -
Gr 7
G -
Ast 1
MP 90
Grade 7
Minutes played 90
Goals -
xG 0.01
Assists 1
xA 0.37
Total shots 1
Passes 13/17(76%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 80
Grade 6.8
Minutes played 80
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 36/43(84%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG 0.03
Assists -
xA 0.04
Total shots 1
Passes 59/68(87%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 85
Grade 6.7
Minutes played 85
Goals -
xG 0.02
Assists -
xA 0.07
Total shots 1
Passes 23/30(77%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 90
Grade 6.6
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 31/41(76%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 80
Grade 6.6
Minutes played 80
Goals -
xG -
Assists -
xA 0.11
Total shots -
Passes 18/22(82%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 26
Grade 6.5
Minutes played 26
Goals -
xG -
Assists -
xA -
Total shots -
Passes 8/8(100%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 17
Grade 6.3
Minutes played 17
Goals -
xG -
Assists -
xA -
Total shots -
Passes 2/2(100%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7
G 1
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.47
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 85
Total shots 1
Shots on target 1
xGOT 0.07
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7
G -
Ast 1
MP 90
Total shots 1
Shots on target 1
xGOT 0.07
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.5
G -
Ast -
MP 26
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 17
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 80
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast 1
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 80
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7
G 1
Ast -
MP 90
Touches in the opposition Box 2
Passes 27/31(87%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/6(100%)
Touches 40
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 26
Touches in the opposition Box 1
Passes 8/8(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/2(100%)
Touches 13
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.3
G -
Ast -
MP 17
Touches in the opposition Box 1
Passes 2/2(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/2(100%)
Touches 6
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.2
G -
Ast 1
MP 90
Touches in the opposition Box 1
Passes 36/45(80%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.01
Passes in final third 8/13(62%)
Touches 62
Passes long 2/6(33%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 59/68(87%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 5/8(63%)
Touches 74
Passes long 4/12(33%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 85
Touches in the opposition Box 1
Passes 23/30(77%)
Big chances created -
Big chances missed -
Assists -
xA 0.07
Passes in final third 10/16(63%)
Touches 41
Passes long 3/3(100%)
Crosses 1/2(50%)
Successful dribbles -
Fouled 1
Offsides -
Gr 7
G -
Ast 1
MP 90
Touches in the opposition Box 1
Passes 13/17(76%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.37
Passes in final third 4/5(80%)
Touches 31
Passes long -
Crosses -
Successful dribbles 1/4(25%)
Fouled 1
Offsides -
Gr 6.6
G -
Ast -
MP 80
Touches in the opposition Box 1
Passes 18/22(82%)
Big chances created -
Big chances missed -
Assists -
xA 0.11
Passes in final third 7/10(70%)
Touches 32
Passes long 1/3(33%)
Crosses 1/5(20%)
Successful dribbles -
Fouled 2
Offsides -
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 29/30(97%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 41
Passes long 4/5(80%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.6
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 31/41(76%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/12(50%)
Touches 57
Passes long 2/8(25%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP 80
Touches in the opposition Box -
Passes 36/43(84%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/4(75%)
Touches 50
Passes long 2/8(25%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7
G -
Ast 1
MP 90
Duels 9
Aerial duels -
Ground duels 4/9(44%)
Fouls 1
Tackles 1/2(50%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G 1
Ast -
MP 90
Duels 5
Aerial duels 1/1(100%)
Ground duels 1/4(25%)
Fouls 4
Tackles 1/1(100%)
Interceptions 1
Clearances 1
Error leading to goal 1
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 80
Duels 5
Aerial duels -
Ground duels 1/3(33%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast 1
MP 90
Duels 5
Aerial duels -
Ground duels 2/4(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 85
Duels 5
Aerial duels -
Ground duels 3/5(60%)
Fouls 1
Tackles 1/2(50%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 26
Duels 4
Aerial duels -
Ground duels 1/4(25%)
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 4
Aerial duels 2/2(100%)
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions 2
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 80
Duels 4
Aerial duels -
Ground duels 2/4(50%)
Fouls 1
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels 3
Aerial duels 2/2(100%)
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 17
Duels 3
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7
GC 1
GS 1
GP -0.46
Goals prevented -0.46
Goalkeeper saves 1
xGOT faced 0.54
Goals Conceded 1
Punches -
Throws 6
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Young Africans and Al Ahly Cairo will play their match on 31 Jan 2026 at 08:00.All interesting information can be found in one place, like Young Africans vs Al Ahly Cairo score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Young Africans vs Al Ahly Cairo score and info in recent games:
  • Young Africans - Al Ahly Cairo (31.01.2026 | 31 Jan 2026 | 31/01/2026) 1:1 CAF Champions League
  • Al Ahly Cairo - Young Africans (23.01.2026 | 23 Jan 2026 | 23/01/2026) 2:0 CAF Champions League
  • Al Ahly Cairo - Young Africans (01.03.2024 | 01 Mar 2024 | 01/03/2024) 1:0 CAF Champions League
  • Young Africans - Al Ahly Cairo (02.12.2023 | 02 Dec 2023 | 02/12/2023) 1:1 CAF Champions League
  • Al Ahly Cairo - Young Africans (20.04.2016 | 20 Apr 2016 | 20/04/2016) Cairo International Stadium 2:1 CAF Champions League

Last played matches of teams:

Young Africans
  • JKT Tanzania - Young Africans (18.06.2026 | 18 Jun 2026 | 18/06/2026) Premier League
  • Young Africans - TRA United (15.06.2026 | 15 Jun 2026 | 15/06/2026) Premier League
  • Young Africans - Azam FC (11.06.2026 | 11 Jun 2026 | 11/06/2026) Premier League
  • Fountain Gate FC - Young Africans (27.05.2026 | 27 May 2026 | 27/05/2026) Premier League
  • Young Africans - Namungo (25.05.2026 | 25 May 2026 | 25/05/2026) 3:1 Premier League
Al Ahly Cairo
  • Al Masry - Al Ahly Cairo (20.05.2026 | 20 May 2026 | 20/05/2026) 0:2 Premier League
  • Al Masry - Al Ahly Cairo (15.05.2026 | 15 May 2026 | 15/05/2026) Premier League
  • Al Ahly Cairo - ENPPI (05.05.2026 | 05 May 2026 | 05/05/2026) 3:0 Premier League
  • Zamalek - Al Ahly Cairo (01.05.2026 | 01 May 2026 | 01/05/2026) 0:3 Premier League
  • Pyramids - Al Ahly Cairo (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:0 Premier League
Young Africans v Al Ahly Cairo score today, 31.01.2026, and full match statistics will be available on fscore.co.tz on any device without registration.