Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.58
42%
Ball possession
58%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
8
2
Shots on goal
0
3
Shots off goal
6
4
Shots inside the Box
3
2
Shots outside the Box
5
0.87
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
2
0
Hit the woodwork
1
21
Touches in the opposition Box
17
4
Offsides
1
8
Free kicks
18
6
Corner kicks
3
25
Throw ins
24
18
Fouls
8
3
Yellow cards
1
37
Duels won
54
11/15 (73%)
Tackles
6/9 (67%)
20
Clearances
29
13
Interceptions
14
194/276 (70%)
Passes
313/396 (79%)
17/50 (34%)
Long Passes
34/68 (50%)
55/110 (50%)
Passes in final third
68/105 (65%)
0.64
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.41
10/25 (40%)
Crosses
3/13 (23%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.87
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.13
0.44
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.05
43%
Ball possession
57%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Total shots
1
1
Shots on goal
0
2
Shots off goal
1
2
Shots inside the Box
0
2
Shots outside the Box
1
0.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
0
11
Touches in the opposition Box
7
0
Offsides
1
2
Free kicks
9
4
Corner kicks
1
15
Throw ins
12
9
Fouls
2
14
Duels won
22
5/6 (83%)
Tackles
5/5 (100%)
7
Clearances
20
11
Interceptions
7
108/153 (71%)
Passes
175/224 (78%)
8/27 (30%)
Long Passes
19/39 (49%)
26/57 (46%)
Passes in final third
43/68 (63%)
0.48
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
8/17 (47%)
Crosses
0/2 (0%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.01
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.01
0.84
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.53
42%
Ball possession
58%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
7
1
Shots on goal
0
1
Shots off goal
5
2
Shots inside the Box
3
0
Shots outside the Box
4
0.86
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
0
Blocked shots
2
0
Hit the woodwork
1
10
Touches in the opposition Box
10
4
Offsides
0
6
Free kicks
9
2
Corner kicks
2
10
Throw ins
12
9
Fouls
6
3
Yellow cards
1
23
Duels won
32
6/9 (67%)
Tackles
1/4 (25%)
13
Clearances
9
2
Interceptions
7
86/123 (70%)
Passes
138/172 (80%)
9/23 (39%)
Long Passes
15/29 (52%)
29/53 (55%)
Passes in final third
25/37 (68%)
0.16
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
2/8 (25%)
Crosses
3/11 (27%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.86
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
ZESCO United and Zamalek will play their match on 08 Feb 2026 at 08:00.All interesting information can be found in one place, like ZESCO United vs Zamalek score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
ZESCO United vs Zamalek score and info in recent games:
ZESCO United - Zamalek (08.02.2026 | 08 Feb 2026 | 08/02/2026) 1:0 CAF Confederations Cup
Zamalek - ZESCO United (23.11.2025 | 23 Nov 2025 | 23/11/2025) 1:0 CAF Confederations Cup
Zamalek - ZESCO United (10.01.2020 | 10 Jan 2020 | 10/01/2020) 2:0 CAF Champions League
ZESCO United - Zamalek (28.12.2019 | 28 Dec 2019 | 28/12/2019) 1:1 CAF Champions League
Last played matches of teams:
ZESCO United
ZESCO United - Zanaco (24.05.2026 | 24 May 2026 | 24/05/2026) 6:1 Super League
Mines United - ZESCO United (20.05.2026 | 20 May 2026 | 20/05/2026) 1:2 Super League
Kabwe Warriors - ZESCO United (16.05.2026 | 16 May 2026 | 16/05/2026) 0:1 Super League
ZESCO United - Nkana (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Super League
Green Eagles - ZESCO United (07.05.2026 | 07 May 2026 | 07/05/2026) 1:0 Super League
Zamalek
Zamalek - Ceramica Cleopatra (20.05.2026 | 20 May 2026 | 20/05/2026) 1:0 Premier League
Zamalek - USM Alger (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 CAF Confederations Cup
Zamalek - Ceramica Cleopatra (15.05.2026 | 15 May 2026 | 15/05/2026) Premier League
USM Alger - Zamalek (09.05.2026 | 09 May 2026 | 09/05/2026) 1:0 CAF Confederations Cup
Smouha - Zamalek (05.05.2026 | 05 May 2026 | 05/05/2026) 0:1 Premier League
ZESCO United v Zamalek score today, 08.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.