Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.55
51%
Ball possession
49%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
19
4
Shots on goal
9
5
Shots off goal
6
7
Shots inside the Box
14
4
Shots outside the Box
5
2.36
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.72
2
Blocked shots
4
1
Hit the woodwork
0
0
Headed goals
1
16
Touches in the opposition Box
28
8
Offsides
2
10
Free kicks
14
1
Corner kicks
8
16
Throw ins
17
14
Fouls
10
3
Yellow cards
3
38
Duels won
47
16/20 (80%)
Tackles
7/12 (58%)
29
Clearances
13
9
Interceptions
4
360/426 (85%)
Passes
316/389 (81%)
31/66 (47%)
Long Passes
30/57 (53%)
70/101 (69%)
Passes in final third
80/109 (73%)
1.81
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.9
5/12 (42%)
Crosses
11/27 (41%)
7
Goalkeeper saves
2
1.72
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.36
-0.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.36
0.4
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.38
50%
Ball possession
50%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
7
0
Shots on goal
4
2
Shots off goal
2
1
Shots inside the Box
4
3
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.31
2
Blocked shots
1
1
Hit the woodwork
0
3
Touches in the opposition Box
7
5
Offsides
1
4
Free kicks
7
1
Corner kicks
3
7
Throw ins
9
7
Fouls
4
1
Yellow cards
1
17
Duels won
19
9/11 (82%)
Tackles
3/4 (75%)
11
Clearances
3
4
Interceptions
4
185/216 (86%)
Passes
173/206 (84%)
14/29 (48%)
Long Passes
17/30 (57%)
27/41 (66%)
Passes in final third
38/55 (69%)
0.4
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.33
0/3 (0%)
Crosses
3/10 (30%)
3
Goalkeeper saves
0
1.31
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.31
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
2.16
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.17
52%
Ball possession
48%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
12
4
Shots on goal
5
3
Shots off goal
4
6
Shots inside the Box
10
1
Shots outside the Box
2
2.36
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.41
0
Blocked shots
3
0
Headed goals
1
13
Touches in the opposition Box
21
3
Offsides
1
6
Free kicks
7
0
Corner kicks
5
9
Throw ins
8
7
Fouls
6
2
Yellow cards
2
21
Duels won
28
7/9 (78%)
Tackles
4/8 (50%)
18
Clearances
10
5
Interceptions
0
175/210 (83%)
Passes
143/183 (78%)
17/37 (46%)
Long Passes
13/27 (48%)
43/60 (72%)
Passes in final third
42/54 (78%)
1.41
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.57
5/9 (56%)
Crosses
8/17 (47%)
4
Goalkeeper saves
2
0.41
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.36
-0.59
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Adalh FC and Jeddah Club will play their match on 19 Feb 2026 at 13:45.All interesting information can be found in one place, like Al Adalh FC vs Jeddah Club score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Adalh FC vs Jeddah Club score and info in recent games:
Al Adalh FC - Jeddah Club (19.02.2026 | 19 Feb 2026 | 19/02/2026) 2:2 Division 1
Jeddah Club - Al Adalh FC (27.10.2025 | 27 Oct 2025 | 27/10/2025) 1:0 Division 1
Al Adalh FC - Jeddah Club (16.03.2025 | 16 Mar 2025 | 16/03/2025) 1:2 Division 1
Jeddah Club - Al Adalh FC (04.11.2024 | 04 Nov 2024 | 04/11/2024) 1:0 Division 1
Al Adalh FC - Jeddah Club (05.02.2024 | 05 Feb 2024 | 05/02/2024) 1:0 Division 1
Last played matches of teams:
Al Adalh FC
Al Adalh FC - Al Jubail (13.05.2026 | 13 May 2026 | 13/05/2026) 2:0 Division 1
Abha - Al Adalh FC (09.05.2026 | 09 May 2026 | 09/05/2026) 0:1 Division 1
Al Adalh FC - AL Anwar (02.05.2026 | 02 May 2026 | 02/05/2026) 2:1 Division 1
Al Jabalain FC - Al Adalh FC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
Al Adalh FC - AL Jandal (20.04.2026 | 20 Apr 2026 | 20/04/2026) 2:1 Division 1
Jeddah Club
Al Tai - Jeddah Club (13.05.2026 | 13 May 2026 | 13/05/2026) 1:2 Division 1
Jeddah Club - Al Orobah Al Jawf (09.05.2026 | 09 May 2026 | 09/05/2026) 0:4 Division 1
Jeddah Club - Al Zulfi (03.05.2026 | 03 May 2026 | 03/05/2026) 1:1 Division 1
Al Bukayriyah - Jeddah Club (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:1 Division 1
Jeddah Club - Al Faisaly Harmah (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:4 Division 1
Al Adalh FC v Jeddah Club score today, 19.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.