Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.46
50%
Ball possession
50%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
12
Total shots
12
3
Shots on goal
6
8
Shots off goal
4
9
Shots inside the Box
6
3
Shots outside the Box
6
1.35
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.5
1
Blocked shots
2
17
Touches in the opposition Box
17
4
Offsides
2
11
Free kicks
13
5
Corner kicks
4
22
Throw ins
20
13
Fouls
11
2
Yellow cards
0
0
Red cards
1
48
Duels won
55
20/25 (80%)
Tackles
11/19 (58%)
18
Clearances
31
9
Interceptions
11
258/332 (78%)
Passes
274/348 (79%)
27/57 (47%)
Long Passes
27/62 (44%)
74/119 (62%)
Passes in final third
50/76 (66%)
1.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.49
6/25 (24%)
Crosses
3/12 (25%)
3
Goalkeeper saves
2
1.5
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.35
-1.5
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.35
0.37
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
40%
Ball possession
60%
4
Total shots
6
1
Shots on goal
2
3
Shots off goal
3
3
Shots inside the Box
4
1
Shots outside the Box
2
0.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.96
0
Blocked shots
1
4
Touches in the opposition Box
7
2
Offsides
1
6
Free kicks
8
2
Corner kicks
2
9
Throw ins
10
8
Fouls
6
2
Yellow cards
0
0
Red cards
1
25
Duels won
29
11/13 (85%)
Tackles
3/7 (43%)
9
Clearances
18
5
Interceptions
6
90/127 (71%)
Passes
156/194 (80%)
14/32 (44%)
Long Passes
16/34 (47%)
21/46 (46%)
Passes in final third
25/38 (66%)
0.41
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.17
1/9 (11%)
Crosses
2/4 (50%)
0
Goalkeeper saves
1
0.96
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.25
-1.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.25
1.53
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.22
58%
Ball possession
42%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
6
2
Shots on goal
4
5
Shots off goal
1
6
Shots inside the Box
2
2
Shots outside the Box
4
1.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.54
1
Blocked shots
1
13
Touches in the opposition Box
10
2
Offsides
1
5
Free kicks
5
3
Corner kicks
2
13
Throw ins
10
5
Fouls
5
23
Duels won
26
9/12 (75%)
Tackles
8/12 (67%)
9
Clearances
13
4
Interceptions
5
168/205 (82%)
Passes
118/154 (77%)
13/25 (52%)
Long Passes
11/28 (39%)
53/73 (73%)
Passes in final third
25/38 (66%)
0.73
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
5/16 (31%)
Crosses
1/8 (13%)
3
Goalkeeper saves
1
0.54
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.1
-0.46
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al-Arabi Al Saudi and Abha will play their match on 20 Feb 2026 at 13:45.All interesting information can be found in one place, like Al-Arabi Al Saudi vs Abha score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al-Arabi Al Saudi vs Abha score and info in recent games:
Al-Arabi Al Saudi - Abha (20.02.2026 | 20 Feb 2026 | 20/02/2026) 1:3 Division 1
Abha - Al-Arabi Al Saudi (28.10.2025 | 28 Oct 2025 | 28/10/2025) 3:0 Division 1
Abha - Al-Arabi Al Saudi (28.01.2025 | 28 Jan 2025 | 28/01/2025) 1:0 Division 1
Al-Arabi Al Saudi - Abha (27.08.2024 | 27 Aug 2024 | 27/08/2024) 1:2 Division 1
Abha - Al-Arabi Al Saudi (07.12.2019 | 07 Dec 2019 | 07/12/2019) 1:0 Kings Cup
Last played matches of teams:
Al-Arabi Al Saudi
Al-Arabi Al Saudi - AL Jandal (13.05.2026 | 13 May 2026 | 13/05/2026) 2:3 Division 1
Al Jabalain FC - Al-Arabi Al Saudi (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 Division 1
Al-Arabi Al Saudi - Al Jubail (01.05.2026 | 01 May 2026 | 01/05/2026) 4:3 Division 1
Al Wahda Club Mecca - Al-Arabi Al Saudi (26.04.2026 | 26 Apr 2026 | 26/04/2026) 2:2 Division 1
Al-Arabi Al Saudi - Al Bukayriyah (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:1 Division 1
Abha
Al Raed - Abha (13.05.2026 | 13 May 2026 | 13/05/2026) 5:1 Division 1
Abha - Al Adalh FC (09.05.2026 | 09 May 2026 | 09/05/2026) 0:1 Division 1
Al Diriyah - Abha (01.05.2026 | 01 May 2026 | 01/05/2026) 2:0 Division 1
Abha - Al Baten (26.04.2026 | 26 Apr 2026 | 26/04/2026) 3:1 Division 1
Al Tai - Abha (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:2 Division 1
Al-Arabi Al Saudi v Abha score today, 20.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.