Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.8
76%
Ball possession
24%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
15
Total shots
2
4
Shots on goal
1
7
Shots off goal
1
12
Shots inside the Box
1
3
Shots outside the Box
1
0.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.81
4
Blocked shots
0
23
Touches in the opposition Box
3
2
Offsides
0
10
Free kicks
12
10
Corner kicks
0
29
Throw ins
21
12
Fouls
10
3
Yellow cards
2
47
Duels won
51
15/18 (83%)
Tackles
11/20 (55%)
5
Clearances
42
4
Interceptions
11
455/518 (88%)
Passes
118/173 (68%)
33/59 (56%)
Long Passes
19/56 (34%)
148/196 (76%)
Passes in final third
8/31 (26%)
1.27
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.14
12/49 (24%)
Crosses
0/3 (0%)
0
Goalkeeper saves
4
0.81
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.25
-0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.25
0.83
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.8
73%
Ball possession
27%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
2
3
Shots on goal
1
3
Shots off goal
1
6
Shots inside the Box
1
2
Shots outside the Box
1
0.22
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.81
2
Blocked shots
0
9
Touches in the opposition Box
3
1
Offsides
0
5
Free kicks
8
3
Corner kicks
0
10
Throw ins
11
8
Fouls
5
2
Yellow cards
1
23
Duels won
28
10/13 (77%)
Tackles
6/9 (67%)
4
Clearances
12
1
Interceptions
4
197/226 (87%)
Passes
57/87 (66%)
14/28 (50%)
Long Passes
8/29 (28%)
59/82 (72%)
Passes in final third
6/18 (33%)
0.82
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
5/14 (36%)
Crosses
0/2 (0%)
0
Goalkeeper saves
3
0.81
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.22
-0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.22
0.42
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0
79%
Ball possession
21%
7
Total shots
0
1
Shots on goal
0
4
Shots off goal
0
6
Shots inside the Box
0
1
Shots outside the Box
0
0.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
0
14
Touches in the opposition Box
0
1
Offsides
0
5
Free kicks
4
7
Corner kicks
0
19
Throw ins
10
4
Fouls
5
1
Yellow cards
1
24
Duels won
23
5/5 (100%)
Tackles
5/11 (45%)
1
Clearances
30
3
Interceptions
7
258/292 (88%)
Passes
61/86 (71%)
19/31 (61%)
Long Passes
11/27 (41%)
89/114 (78%)
Passes in final third
2/13 (15%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.01
7/35 (20%)
Crosses
0/1 (0%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.03
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al-Arabi Al Saudi and Jeddah Club will play their match on 02 Mar 2026 at 13:45.All interesting information can be found in one place, like Al-Arabi Al Saudi vs Jeddah Club score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al-Arabi Al Saudi vs Jeddah Club score and info in recent games:
Al-Arabi Al Saudi - Jeddah Club (02.03.2026 | 02 Mar 2026 | 02/03/2026) 0:1 Division 1
Jeddah Club - Al-Arabi Al Saudi (07.11.2025 | 07 Nov 2025 | 07/11/2025) 1:1 Division 1
Jeddah Club - Al-Arabi Al Saudi (12.05.2025 | 12 May 2025 | 12/05/2025) 2:2 Division 1
Al-Arabi Al Saudi - Jeddah Club (11.01.2025 | 11 Jan 2025 | 11/01/2025) 2:0 Division 1
Jeddah Club - Al-Arabi Al Saudi (23.01.2024 | 23 Jan 2024 | 23/01/2024) 1:1 Division 1
Last played matches of teams:
Al-Arabi Al Saudi
Al-Arabi Al Saudi - AL Jandal (13.05.2026 | 13 May 2026 | 13/05/2026) 2:3 Division 1
Al Jabalain FC - Al-Arabi Al Saudi (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 Division 1
Al-Arabi Al Saudi - Al Jubail (01.05.2026 | 01 May 2026 | 01/05/2026) 4:3 Division 1
Al Wahda Club Mecca - Al-Arabi Al Saudi (26.04.2026 | 26 Apr 2026 | 26/04/2026) 2:2 Division 1
Al-Arabi Al Saudi - Al Bukayriyah (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:1 Division 1
Jeddah Club
Al Tai - Jeddah Club (13.05.2026 | 13 May 2026 | 13/05/2026) 1:2 Division 1
Jeddah Club - Al Orobah Al Jawf (09.05.2026 | 09 May 2026 | 09/05/2026) 0:4 Division 1
Jeddah Club - Al Zulfi (03.05.2026 | 03 May 2026 | 03/05/2026) 1:1 Division 1
Al Bukayriyah - Jeddah Club (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:1 Division 1
Jeddah Club - Al Faisaly Harmah (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:4 Division 1
Al-Arabi Al Saudi v Jeddah Club score today, 02.03.2026, and full match statistics will be available on fscore.co.tz on any device without registration.