Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.4
43%
Ball possession
57%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
17
Total shots
13
3
Shots on goal
4
9
Shots off goal
7
10
Shots inside the Box
10
7
Shots outside the Box
3
0.46
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.32
5
Blocked shots
2
1
Hit the woodwork
2
0
Headed goals
1
19
Touches in the opposition Box
24
3
Offsides
1
9
Free kicks
8
3
Corner kicks
6
23
Throw ins
14
8
Fouls
9
0
Errors leading to shot
1
2
Yellow cards
3
37
Duels won
52
10/14 (71%)
Tackles
10/13 (77%)
22
Clearances
24
16
Interceptions
7
237/306 (77%)
Passes
338/405 (83%)
22/62 (35%)
Long Passes
41/62 (66%)
68/107 (64%)
Passes in final third
104/144 (72%)
0.84
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.55
5/17 (29%)
Crosses
6/28 (21%)
3
Goalkeeper saves
2
1.32
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.46
0.32
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.54
0.65
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
42%
Ball possession
58%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
6
2
Shots on goal
1
4
Shots off goal
5
5
Shots inside the Box
5
1
Shots outside the Box
1
0.39
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.03
0
Hit the woodwork
2
10
Touches in the opposition Box
14
2
Offsides
1
4
Free kicks
5
0
Corner kicks
3
9
Throw ins
3
5
Fouls
4
0
Errors leading to shot
1
1
Yellow cards
0
16
Duels won
20
3/5 (60%)
Tackles
4/5 (80%)
6
Clearances
6
6
Interceptions
2
132/161 (82%)
Passes
188/218 (86%)
10/29 (34%)
Long Passes
20/30 (67%)
33/52 (63%)
Passes in final third
56/72 (78%)
0.4
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.94
2/4 (50%)
Crosses
2/9 (22%)
1
Goalkeeper saves
1
0.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.39
0.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.61
0.95
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.9
44%
Ball possession
56%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
7
1
Shots on goal
3
5
Shots off goal
2
5
Shots inside the Box
5
6
Shots outside the Box
2
0.07
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.29
5
Blocked shots
2
1
Hit the woodwork
0
0
Headed goals
1
9
Touches in the opposition Box
10
1
Offsides
0
5
Free kicks
3
3
Corner kicks
3
14
Throw ins
11
3
Fouls
5
1
Yellow cards
3
21
Duels won
32
7/9 (78%)
Tackles
6/8 (75%)
16
Clearances
18
10
Interceptions
5
105/145 (72%)
Passes
150/187 (80%)
12/33 (36%)
Long Passes
21/32 (66%)
35/55 (64%)
Passes in final third
48/72 (67%)
0.44
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.61
3/13 (23%)
Crosses
4/19 (21%)
2
Goalkeeper saves
1
1.29
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.07
0.29
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Baten and Al Raed will play their match on 26 Jan 2026 at 07:30.All interesting information can be found in one place, like Al Baten vs Al Raed score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Baten vs Al Raed score and info in recent games:
Al Baten - Al Raed (26.01.2026 | 26 Jan 2026 | 26/01/2026) 1:1 Division 1
Al Raed - Al Baten (16.09.2025 | 16 Sep 2025 | 16/09/2025) 2:1 Division 1
Al Raed - Al Baten (02.05.2023 | 02 May 2023 | 02/05/2023) 3:1 Saudi Pro League
Al Baten - Al Raed (26.12.2022 | 26 Dec 2022 | 26/12/2022) 1:2 Saudi Pro League
Al Baten - Al Raed (22.12.2022 | 22 Dec 2022 | 22/12/2022) 1:0 Kings Cup
Last played matches of teams:
Al Baten
Al Faisaly Harmah - Al Baten (14.05.2026 | 14 May 2026 | 14/05/2026) 4:0 Division 1
Al Baten - Al Tai (09.05.2026 | 09 May 2026 | 09/05/2026) 4:1 Division 1
Al Baten - Al Bukayriyah (03.05.2026 | 03 May 2026 | 03/05/2026) 0:0 Division 1
Abha - Al Baten (26.04.2026 | 26 Apr 2026 | 26/04/2026) 3:1 Division 1
Al Baten - AL Anwar (21.04.2026 | 21 Apr 2026 | 21/04/2026) 2:3 Division 1
Al Raed
Al Raed - Abha (13.05.2026 | 13 May 2026 | 13/05/2026) 5:1 Division 1
Al Zulfi - Al Raed (09.05.2026 | 09 May 2026 | 09/05/2026) 2:2 Division 1
AL Ula - Al Raed (02.05.2026 | 02 May 2026 | 02/05/2026) 2:1 Division 1
Al Raed - Al Faisaly Harmah (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
Al Diriyah - Al Raed (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:3 Division 1
Al Baten v Al Raed score today, 26.01.2026, and full match statistics will be available on fscore.co.tz on any device without registration.