Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.26
62%
Ball possession
38%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
17
Total shots
6
4
Shots on goal
0
9
Shots off goal
5
10
Shots inside the Box
2
7
Shots outside the Box
4
0.95
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Blocked shots
1
21
Touches in the opposition Box
7
1
Offsides
1
5
Free kicks
11
4
Corner kicks
3
15
Throw ins
19
11
Fouls
5
2
Yellow cards
3
0
Red cards
1
36
Duels won
34
12/14 (86%)
Tackles
5/10 (50%)
14
Clearances
13
7
Interceptions
10
452/519 (87%)
Passes
234/312 (75%)
38/56 (68%)
Long Passes
32/72 (44%)
87/120 (73%)
Passes in final third
48/89 (54%)
1.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.15
5/16 (31%)
Crosses
1/15 (7%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.95
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.05
1.61
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.02
58%
Ball possession
42%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
1
2
Shots on goal
0
1
Shots off goal
1
3
Shots inside the Box
0
3
Shots outside the Box
1
0.75
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
0
11
Touches in the opposition Box
0
1
Offsides
0
3
Free kicks
3
2
Corner kicks
1
9
Throw ins
10
3
Fouls
3
0
Yellow cards
3
0
Red cards
1
21
Duels won
19
6/8 (75%)
Tackles
3/6 (50%)
6
Clearances
8
5
Interceptions
8
213/249 (86%)
Passes
131/176 (74%)
20/29 (69%)
Long Passes
16/38 (42%)
45/63 (71%)
Passes in final third
23/44 (52%)
0.68
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.04
2/7 (29%)
Crosses
0/6 (0%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.75
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.25
0.77
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
66%
Ball possession
34%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
5
2
Shots on goal
0
8
Shots off goal
4
7
Shots inside the Box
2
4
Shots outside the Box
3
0.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
1
10
Touches in the opposition Box
7
0
Offsides
1
2
Free kicks
8
2
Corner kicks
2
6
Throw ins
9
8
Fouls
2
2
Yellow cards
0
15
Duels won
15
6/6 (100%)
Tackles
2/4 (50%)
8
Clearances
5
2
Interceptions
2
239/270 (89%)
Passes
103/136 (76%)
18/27 (67%)
Long Passes
16/34 (47%)
42/57 (74%)
Passes in final third
25/45 (56%)
0.65
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.11
3/9 (33%)
Crosses
1/9 (11%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.2
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Bukayriyah and Al Adalh FC will play their match on 07 Mar 2026 at 13:45.All interesting information can be found in one place, like Al Bukayriyah vs Al Adalh FC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Bukayriyah vs Al Adalh FC score and info in recent games:
Al Bukayriyah - Al Adalh FC (07.03.2026 | 07 Mar 2026 | 07/03/2026) 1:0 Division 1
Al Adalh FC - Al Bukayriyah (21.11.2025 | 21 Nov 2025 | 21/11/2025) 1:3 Division 1
Al Adalh FC - Al Bukayriyah (23.05.2025 | 23 May 2025 | 23/05/2025) 0:0 Division 1
Al Bukayriyah - Al Adalh FC (21.01.2025 | 21 Jan 2025 | 21/01/2025) 0:2 Division 1
Al Adalh FC - Al Bukayriyah (19.08.2024 | 19 Aug 2024 | 19/08/2024) 2:0 Division 1
Last played matches of teams:
Al Bukayriyah
Al Diriyah - Al Bukayriyah (14.05.2026 | 14 May 2026 | 14/05/2026) 3:2 Division 1
Al Bukayriyah - Al Faisaly Harmah (09.05.2026 | 09 May 2026 | 09/05/2026) 0:2 Division 1
Al Baten - Al Bukayriyah (03.05.2026 | 03 May 2026 | 03/05/2026) 0:0 Division 1
Al Bukayriyah - Jeddah Club (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:1 Division 1
Al-Arabi Al Saudi - Al Bukayriyah (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:1 Division 1
Al Adalh FC
Al Adalh FC - Al Jubail (13.05.2026 | 13 May 2026 | 13/05/2026) 2:0 Division 1
Abha - Al Adalh FC (09.05.2026 | 09 May 2026 | 09/05/2026) 0:1 Division 1
Al Adalh FC - AL Anwar (02.05.2026 | 02 May 2026 | 02/05/2026) 2:1 Division 1
Al Jabalain FC - Al Adalh FC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
Al Adalh FC - AL Jandal (20.04.2026 | 20 Apr 2026 | 20/04/2026) 2:1 Division 1
Al Bukayriyah v Al Adalh FC score today, 07.03.2026, and full match statistics will be available on fscore.co.tz on any device without registration.