Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.8
60%
Ball possession
40%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
13
Total shots
9
5
Shots on goal
3
5
Shots off goal
3
9
Shots inside the Box
5
4
Shots outside the Box
4
1.61
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.87
3
Blocked shots
3
1
Hit the woodwork
0
1
Headed goals
0
29
Touches in the opposition Box
15
1
Offsides
0
4
Free kicks
11
8
Corner kicks
3
15
Throw ins
21
11
Fouls
4
0
Errors leading to shot
1
0
Yellow cards
1
28
Duels won
33
5/9 (56%)
Tackles
5/8 (63%)
9
Clearances
26
4
Interceptions
5
368/436 (84%)
Passes
228/296 (77%)
28/42 (67%)
Long Passes
19/57 (33%)
105/148 (71%)
Passes in final third
50/80 (63%)
1.57
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.46
9/27 (33%)
Crosses
1/7 (14%)
2
Goalkeeper saves
3
1.87
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.61
0.87
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.39
1.05
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
52%
Ball possession
48%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
2
2
Shots on goal
1
2
Shots off goal
1
3
Shots inside the Box
2
3
Shots outside the Box
0
1.41
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.96
2
Blocked shots
0
12
Touches in the opposition Box
8
1
Free kicks
8
5
Corner kicks
1
3
Throw ins
13
8
Fouls
1
13
Duels won
15
2/6 (33%)
Tackles
3/5 (60%)
3
Clearances
11
2
Interceptions
1
154/193 (80%)
Passes
141/179 (79%)
16/23 (70%)
Long Passes
15/31 (48%)
36/64 (56%)
Passes in final third
28/46 (61%)
0.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
4/6 (67%)
Crosses
1/2 (50%)
0
Goalkeeper saves
1
0.96
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.41
-0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.41
0.64
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.42
68%
Ball possession
32%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
7
Total shots
7
3
Shots on goal
2
3
Shots off goal
2
6
Shots inside the Box
3
1
Shots outside the Box
4
0.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.91
1
Blocked shots
3
1
Hit the woodwork
0
1
Headed goals
0
17
Touches in the opposition Box
7
1
Offsides
0
3
Free kicks
3
3
Corner kicks
2
12
Throw ins
8
3
Fouls
3
0
Errors leading to shot
1
0
Yellow cards
1
15
Duels won
18
3/3 (100%)
Tackles
2/3 (67%)
6
Clearances
15
2
Interceptions
4
214/243 (88%)
Passes
87/117 (74%)
12/19 (63%)
Long Passes
4/26 (15%)
69/84 (82%)
Passes in final third
22/34 (65%)
1.24
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.09
5/21 (24%)
Crosses
0/5 (0%)
2
Goalkeeper saves
2
0.91
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.2
0.91
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Faisaly Harmah and Al Jubail will play their match on 02 Apr 2026 at 11:55.All interesting information can be found in one place, like Al Faisaly Harmah vs Al Jubail score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Faisaly Harmah vs Al Jubail score and info in recent games:
Al Faisaly Harmah - Al Jubail (02.04.2026 | 02 Apr 2026 | 02/04/2026) 2:1 Division 1
Al Jubail - Al Faisaly Harmah (28.11.2025 | 28 Nov 2025 | 28/11/2025) 0:1 Division 1
Al Jubail - Al Faisaly Harmah (12.02.2025 | 12 Feb 2025 | 12/02/2025) 1:1 Division 1
Al Faisaly Harmah - Al Jubail (17.09.2024 | 17 Sep 2024 | 17/09/2024) 1:0 Division 1
Last played matches of teams:
Al Faisaly Harmah
Al Faisaly Harmah - Al Baten (14.05.2026 | 14 May 2026 | 14/05/2026) 4:0 Division 1
Al Bukayriyah - Al Faisaly Harmah (09.05.2026 | 09 May 2026 | 09/05/2026) 0:2 Division 1
Al Faisaly Harmah - Al Jabalain FC (02.05.2026 | 02 May 2026 | 02/05/2026) 2:0 Division 1
Al Raed - Al Faisaly Harmah (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
Jeddah Club - Al Faisaly Harmah (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:4 Division 1
Al Jubail
Al Adalh FC - Al Jubail (13.05.2026 | 13 May 2026 | 13/05/2026) 2:0 Division 1
Al Jubail - AL Ula (09.05.2026 | 09 May 2026 | 09/05/2026) 0:2 Division 1
Al-Arabi Al Saudi - Al Jubail (01.05.2026 | 01 May 2026 | 01/05/2026) 4:3 Division 1
Al Jubail - Al Diriyah (26.04.2026 | 26 Apr 2026 | 26/04/2026) 1:2 Division 1
Al Jubail - Al Wahda Club Mecca (20.04.2026 | 20 Apr 2026 | 20/04/2026) 0:2 Division 1
Al Faisaly Harmah v Al Jubail score today, 02.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.