Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
52%
Ball possession
48%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
11
Total shots
7
7
Shots on goal
2
3
Shots off goal
5
10
Shots inside the Box
2
1
Shots outside the Box
5
2.98
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.19
1
Blocked shots
0
1
Hit the woodwork
0
1
Headed goals
0
28
Touches in the opposition Box
5
2
Offsides
1
9
Free kicks
5
4
Corner kicks
3
22
Throw ins
20
5
Fouls
9
1
Yellow cards
2
38
Duels won
29
9/15 (60%)
Tackles
6/13 (46%)
9
Clearances
21
7
Interceptions
5
334/394 (85%)
Passes
279/373 (75%)
20/41 (49%)
Long Passes
23/43 (53%)
96/130 (74%)
Passes in final third
43/68 (63%)
2.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.39
5/21 (24%)
Crosses
3/10 (30%)
2
Goalkeeper saves
3
0.19
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.98
0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.02
1.03
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.31
53%
Ball possession
47%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Total shots
5
4
Shots on goal
1
0
Shots off goal
4
4
Shots inside the Box
2
0
Shots outside the Box
3
1.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.12
9
Touches in the opposition Box
3
2
Offsides
0
3
Free kicks
3
1
Corner kicks
3
11
Throw ins
10
3
Fouls
3
1
Yellow cards
0
18
Duels won
15
4/8 (50%)
Tackles
4/6 (67%)
8
Clearances
8
4
Interceptions
1
189/215 (88%)
Passes
158/195 (81%)
11/18 (61%)
Long Passes
13/23 (57%)
51/65 (78%)
Passes in final third
33/51 (65%)
0.78
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.29
2/10 (20%)
Crosses
3/8 (38%)
1
Goalkeeper saves
2
0.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.28
0.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.72
1.44
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.08
51%
Ball possession
49%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
2
3
Shots on goal
1
3
Shots off goal
1
6
Shots inside the Box
0
1
Shots outside the Box
2
1.7
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.07
1
Blocked shots
0
1
Hit the woodwork
0
1
Headed goals
0
19
Touches in the opposition Box
2
0
Offsides
1
6
Free kicks
2
3
Corner kicks
0
11
Throw ins
10
2
Fouls
6
0
Yellow cards
2
20
Duels won
14
5/7 (71%)
Tackles
2/7 (29%)
1
Clearances
13
3
Interceptions
4
145/179 (81%)
Passes
121/178 (68%)
9/23 (39%)
Long Passes
10/20 (50%)
45/65 (69%)
Passes in final third
10/17 (59%)
1.34
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
3/11 (27%)
Crosses
0/2 (0%)
1
Goalkeeper saves
1
0.07
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.7
0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Jabalain FC and Al-Arabi Al Saudi will play their match on 09 May 2026 at 14:00.All interesting information can be found in one place, like Al Jabalain FC vs Al-Arabi Al Saudi score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Jabalain FC vs Al-Arabi Al Saudi score and info in recent games:
Al Jabalain FC - Al-Arabi Al Saudi (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 Division 1
Al-Arabi Al Saudi - Al Jabalain FC (12.01.2026 | 12 Jan 2026 | 12/01/2026) 0:2 Division 1
Al Jabalain FC - Al-Arabi Al Saudi (11.02.2025 | 11 Feb 2025 | 11/02/2025) 3:3 Division 1
Al-Arabi Al Saudi - Al Jabalain FC (16.09.2024 | 16 Sep 2024 | 16/09/2024) 2:2 Division 1
Al-Arabi Al Saudi - Al Jabalain FC (06.02.2024 | 06 Feb 2024 | 06/02/2024) 1:0 Division 1
Last played matches of teams:
Al Jabalain FC
Al Diriyah - Al Jabalain FC (18.05.2026 | 18 May 2026 | 18/05/2026) 3:0 Division 1
Al Wahda Club Mecca - Al Jabalain FC (14.05.2026 | 14 May 2026 | 14/05/2026) 0:1 Division 1
Al Jabalain FC - Al-Arabi Al Saudi (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 Division 1
Al Faisaly Harmah - Al Jabalain FC (02.05.2026 | 02 May 2026 | 02/05/2026) 2:0 Division 1
Al Jabalain FC - Al Adalh FC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
Al-Arabi Al Saudi
Al-Arabi Al Saudi - AL Jandal (13.05.2026 | 13 May 2026 | 13/05/2026) 2:3 Division 1
Al Jabalain FC - Al-Arabi Al Saudi (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 Division 1
Al-Arabi Al Saudi - Al Jubail (01.05.2026 | 01 May 2026 | 01/05/2026) 4:3 Division 1
Al Wahda Club Mecca - Al-Arabi Al Saudi (26.04.2026 | 26 Apr 2026 | 26/04/2026) 2:2 Division 1
Al-Arabi Al Saudi - Al Bukayriyah (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:1 Division 1
Al Jabalain FC v Al-Arabi Al Saudi score today, 09.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.