Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.45
51%
Ball possession
49%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
18
Total shots
9
8
Shots on goal
3
6
Shots off goal
6
11
Shots inside the Box
6
7
Shots outside the Box
3
2.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.08
4
Blocked shots
0
0
Hit the woodwork
1
22
Touches in the opposition Box
19
1
Offsides
4
9
Free kicks
9
7
Corner kicks
1
22
Throw ins
17
9
Fouls
9
1
Errors leading to shot
0
2
Yellow cards
2
1
Red cards
0
39
Duels won
33
7/12 (58%)
Tackles
8/12 (67%)
21
Clearances
24
12
Interceptions
8
315/382 (82%)
Passes
302/374 (81%)
25/61 (41%)
Long Passes
41/71 (58%)
82/129 (64%)
Passes in final third
58/92 (63%)
1.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.26
4/23 (17%)
Crosses
4/15 (27%)
2
Goalkeeper saves
6
1.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.03
0.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.03
0.86
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.1
59%
Ball possession
41%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
4
3
Shots on goal
2
5
Shots off goal
2
7
Shots inside the Box
4
4
Shots outside the Box
0
0.23
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.03
3
Blocked shots
0
13
Touches in the opposition Box
10
1
Offsides
1
4
Free kicks
3
6
Corner kicks
0
12
Throw ins
7
3
Fouls
4
1
Errors leading to shot
0
0
Yellow cards
1
21
Duels won
15
4/7 (57%)
Tackles
4/5 (80%)
9
Clearances
19
7
Interceptions
6
198/238 (83%)
Passes
135/173 (78%)
11/29 (38%)
Long Passes
17/37 (46%)
51/80 (64%)
Passes in final third
17/33 (52%)
0.73
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.68
4/17 (24%)
Crosses
0/5 (0%)
1
Goalkeeper saves
3
1.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.23
0.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.23
1.39
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.35
41%
Ball possession
59%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
5
5
Shots on goal
1
1
Shots off goal
4
4
Shots inside the Box
2
3
Shots outside the Box
3
1.8
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
1
Blocked shots
0
0
Hit the woodwork
1
9
Touches in the opposition Box
9
0
Offsides
3
5
Free kicks
6
1
Corner kicks
1
10
Throw ins
10
6
Fouls
5
2
Yellow cards
1
1
Red cards
0
18
Duels won
18
3/5 (60%)
Tackles
4/7 (57%)
12
Clearances
5
5
Interceptions
2
117/144 (81%)
Passes
167/201 (83%)
14/32 (44%)
Long Passes
24/34 (71%)
31/49 (63%)
Passes in final third
41/59 (69%)
0.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.58
0/6 (0%)
Crosses
4/10 (40%)
1
Goalkeeper saves
3
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.8
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Jabalain FC and Al Bukayriyah will play their match on 09 Feb 2026 at 08:00.All interesting information can be found in one place, like Al Jabalain FC vs Al Bukayriyah score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Jabalain FC vs Al Bukayriyah score and info in recent games:
Al Jabalain FC - Al Bukayriyah (09.02.2026 | 09 Feb 2026 | 09/02/2026) 2:1 Division 1
Al Bukayriyah - Al Jabalain FC (04.10.2025 | 04 Oct 2025 | 04/10/2025) 0:4 Division 1
Al Bukayriyah - Al Jabalain FC (03.02.2025 | 03 Feb 2025 | 03/02/2025) 0:1 Division 1
Al Jabalain FC - Al Bukayriyah (01.09.2024 | 01 Sep 2024 | 01/09/2024) 2:1 Division 1
Al Bukayriyah - Al Jabalain FC (30.04.2024 | 30 Apr 2024 | 30/04/2024) 1:0 Division 1
Last played matches of teams:
Al Jabalain FC
Al Diriyah - Al Jabalain FC (18.05.2026 | 18 May 2026 | 18/05/2026) 3:0 Division 1
Al Wahda Club Mecca - Al Jabalain FC (14.05.2026 | 14 May 2026 | 14/05/2026) 0:1 Division 1
Al Jabalain FC - Al-Arabi Al Saudi (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 Division 1
Al Faisaly Harmah - Al Jabalain FC (02.05.2026 | 02 May 2026 | 02/05/2026) 2:0 Division 1
Al Jabalain FC - Al Adalh FC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
Al Bukayriyah
Al Diriyah - Al Bukayriyah (14.05.2026 | 14 May 2026 | 14/05/2026) 3:2 Division 1
Al Bukayriyah - Al Faisaly Harmah (09.05.2026 | 09 May 2026 | 09/05/2026) 0:2 Division 1
Al Baten - Al Bukayriyah (03.05.2026 | 03 May 2026 | 03/05/2026) 0:0 Division 1
Al Bukayriyah - Jeddah Club (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:1 Division 1
Al-Arabi Al Saudi - Al Bukayriyah (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:1 Division 1
Al Jabalain FC v Al Bukayriyah score today, 09.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.