Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.45
54%
Ball possession
46%
16
Total shots
7
5
Shots on goal
2
6
Shots off goal
2
8
Shots inside the Box
3
8
Shots outside the Box
4
1.23
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.49
5
Blocked shots
3
1
Headed goals
0
25
Touches in the opposition Box
4
2
Offsides
1
12
Free kicks
7
8
Corner kicks
1
18
Throw ins
13
7
Fouls
12
2
Yellow cards
3
37
Duels won
28
5/8 (63%)
Tackles
5/7 (71%)
13
Clearances
41
7
Interceptions
5
252/320 (79%)
Passes
221/280 (79%)
20/44 (45%)
Long Passes
30/62 (48%)
75/113 (66%)
Passes in final third
46/63 (73%)
1.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.35
5/27 (19%)
Crosses
4/15 (27%)
1
Goalkeeper saves
5
0.49
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.23
-0.51
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.23
0.41
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.34
48%
Ball possession
52%
6
Total shots
4
1
Shots on goal
1
2
Shots off goal
1
2
Shots inside the Box
2
4
Shots outside the Box
2
0.08
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.16
3
Blocked shots
2
1
Headed goals
0
9
Touches in the opposition Box
3
2
Offsides
1
4
Free kicks
4
2
Corner kicks
1
6
Throw ins
7
4
Fouls
4
1
Yellow cards
1
15
Duels won
15
3/5 (60%)
Tackles
3/3 (100%)
11
Clearances
14
3
Interceptions
3
134/167 (80%)
Passes
149/181 (82%)
9/21 (43%)
Long Passes
18/35 (51%)
33/50 (66%)
Passes in final third
32/44 (73%)
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
1/10 (10%)
Crosses
3/11 (27%)
1
Goalkeeper saves
1
0.16
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.08
0.16
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.08
1.03
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.11
62%
Ball possession
38%
10
Total shots
3
4
Shots on goal
1
4
Shots off goal
1
6
Shots inside the Box
1
4
Shots outside the Box
2
1.15
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.33
2
Blocked shots
1
16
Touches in the opposition Box
1
8
Free kicks
3
6
Corner kicks
0
12
Throw ins
6
3
Fouls
8
1
Yellow cards
2
22
Duels won
13
2/3 (67%)
Tackles
2/4 (50%)
2
Clearances
27
4
Interceptions
2
118/153 (77%)
Passes
72/99 (73%)
11/23 (48%)
Long Passes
12/27 (44%)
42/63 (67%)
Passes in final third
14/19 (74%)
0.99
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.03
4/17 (24%)
Crosses
1/4 (25%)
0
Goalkeeper saves
4
0.33
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.15
-0.67
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Raed and Al Orobah Al Jawf will play their match on 15 Apr 2026 at 12:05.All interesting information can be found in one place, like Al Raed vs Al Orobah Al Jawf score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Raed vs Al Orobah Al Jawf score and info in recent games:
Al Raed - Al Orobah Al Jawf (15.04.2026 | 15 Apr 2026 | 15/04/2026) 0:1 Division 1
Al Orobah Al Jawf - Al Raed (21.12.2025 | 21 Dec 2025 | 21/12/2025) 0:0 Division 1
Al Orobah Al Jawf - Al Raed (19.04.2025 | 19 Apr 2025 | 19/04/2025) Al-Orobah Club Stadium 0:4 Saudi Pro League
Al Raed - Al Orobah Al Jawf (23.11.2024 | 23 Nov 2024 | 23/11/2024) King Abdullah Sport City Stadium 3:1 Saudi Pro League
Al Raed - Al Orobah Al Jawf (21.02.2015 | 21 Feb 2015 | 21/02/2015) King Abdullah Sport City Stadium 2:1 Saudi Pro League
Last played matches of teams:
Al Raed
Al Raed - Abha (13.05.2026 | 13 May 2026 | 13/05/2026) 5:1 Division 1
Al Zulfi - Al Raed (09.05.2026 | 09 May 2026 | 09/05/2026) 2:2 Division 1
AL Ula - Al Raed (02.05.2026 | 02 May 2026 | 02/05/2026) 2:1 Division 1
Al Raed - Al Faisaly Harmah (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
Al Diriyah - Al Raed (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:3 Division 1
Al Orobah Al Jawf
AL Ula - Al Orobah Al Jawf (18.05.2026 | 18 May 2026 | 18/05/2026) 2:1 Division 1
Al Orobah Al Jawf - AL Anwar (14.05.2026 | 14 May 2026 | 14/05/2026) 3:1 Division 1
Jeddah Club - Al Orobah Al Jawf (09.05.2026 | 09 May 2026 | 09/05/2026) 0:4 Division 1
Al Orobah Al Jawf - Al Wahda Club Mecca (02.05.2026 | 02 May 2026 | 02/05/2026) 2:0 Division 1
AL Jandal - Al Orobah Al Jawf (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
Al Raed v Al Orobah Al Jawf score today, 15.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.