Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.77
26%
Ball possession
74%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
14
Total shots
20
4
Shots on goal
4
7
Shots off goal
4
5
Shots inside the Box
14
9
Shots outside the Box
6
1.18
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.04
3
Blocked shots
12
1
Hit the woodwork
1
13
Touches in the opposition Box
44
1
Offsides
1
12
Free kicks
10
3
Corner kicks
10
20
Throw ins
30
10
Fouls
12
3
Yellow cards
1
60
Duels won
44
16/25 (64%)
Tackles
5/11 (45%)
38
Clearances
10
6
Interceptions
11
110/173 (64%)
Passes
420/488 (86%)
19/47 (40%)
Long Passes
40/62 (65%)
34/61 (56%)
Passes in final third
110/152 (72%)
0.63
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.29
2/9 (22%)
Crosses
10/34 (29%)
3
Goalkeeper saves
3
1.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.18
1.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.18
0.46
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.48
21%
Ball possession
79%
5
Total shots
6
0
Shots on goal
1
3
Shots off goal
0
1
Shots inside the Box
5
4
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.19
2
Blocked shots
5
0
Hit the woodwork
1
2
Touches in the opposition Box
19
0
Offsides
1
3
Free kicks
4
3
Corner kicks
2
10
Throw ins
20
4
Fouls
3
1
Yellow cards
0
27
Duels won
21
11/14 (79%)
Tackles
3/5 (60%)
19
Clearances
3
4
Interceptions
7
38/74 (51%)
Passes
249/283 (88%)
3/18 (17%)
Long Passes
20/31 (65%)
11/24 (46%)
Passes in final third
73/99 (74%)
0.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.66
1/4 (25%)
Crosses
6/18 (33%)
1
Goalkeeper saves
0
0.19
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
1.57
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.29
32%
Ball possession
68%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
14
4
Shots on goal
3
4
Shots off goal
4
4
Shots inside the Box
9
5
Shots outside the Box
5
1.18
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.85
1
Blocked shots
7
1
Hit the woodwork
0
11
Touches in the opposition Box
25
1
Offsides
0
9
Free kicks
6
0
Corner kicks
8
10
Throw ins
10
6
Fouls
9
2
Yellow cards
1
33
Duels won
23
5/11 (45%)
Tackles
2/6 (33%)
19
Clearances
7
2
Interceptions
4
72/99 (73%)
Passes
171/205 (83%)
16/29 (55%)
Long Passes
20/31 (65%)
23/37 (62%)
Passes in final third
37/53 (70%)
0.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.63
1/5 (20%)
Crosses
4/16 (25%)
2
Goalkeeper saves
3
0.85
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.18
0.85
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Al Gharafa SC starts the action at with The player on the ball.
[10:33:38]` — Match half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:0. Both Al Sailiya SC and Al Gharafa SC use this time to refresh tactics.
[10:49:07]` — The game has been started after the break
gets Al Sailiya SC and Al Gharafa SC back underway at for the next half.
90 + 1’` — Goal scored1 — 0
Snana Youssef (Al Sailiya SC) scores for Al Sailiya SC, and erupts in celebration!
[11:41:54]` — The match is over
blows the final whistle at , ending the clash between Al Sailiya SC and Al Gharafa SC.
90 + 1’` — Goal scored1 — 0
Snana Youssef (Al Sailiya SC) scores for Al Sailiya SC, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Sailiya SC and Al Gharafa SC will play their match on 05 Feb 2026 at 09:45.All interesting information can be found in one place, like Al Sailiya SC vs Al Gharafa SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Sailiya SC vs Al Gharafa SC score and info in recent games:
Al Sailiya SC - Al Gharafa SC (05.02.2026 | 05 Feb 2026 | 05/02/2026) 1:0 Stars League
Al Gharafa SC - Al Sailiya SC (17.10.2025 | 17 Oct 2025 | 17/10/2025) 0:3 QSL Cup
Al Gharafa SC - Al Sailiya SC (12.09.2025 | 12 Sep 2025 | 12/09/2025) 2:0 Stars League
Al Sailiya SC - Al Gharafa SC (03.03.2024 | 03 Mar 2024 | 03/03/2024) 3:1 QFA Cup
Al Sailiya SC - Al Gharafa SC (29.01.2023 | 29 Jan 2023 | 29/01/2023) 1:2 Stars League
Last played matches of teams:
Al Sailiya SC
Al-Arabi Doha - Al Sailiya SC (28.04.2026 | 28 Apr 2026 | 28/04/2026) 0:0 Stars League
Al Wakrah - Al Sailiya SC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:1 Stars League
Al-Arabi Doha - Al Sailiya SC (13.04.2026 | 13 Apr 2026 | 13/04/2026) 1:2 Stars League
Al Sailiya SC - AL Sadd (08.04.2026 | 08 Apr 2026 | 08/04/2026) 1:3 Stars League
Al-Arabi Doha - Al Sailiya SC (07.04.2026 | 07 Apr 2026 | 07/04/2026) Stars League
Al Gharafa SC
Al Gharafa SC - AL Sadd (09.05.2026 | 09 May 2026 | 09/05/2026) 4:1 Amir Cup
Al Gharafa SC - Al Wakrah (05.05.2026 | 05 May 2026 | 05/05/2026) 0:0 Amir Cup
Al Gharafa SC - Umm Salal SC (01.05.2026 | 01 May 2026 | 01/05/2026) 2:1 Amir Cup
Al Gharafa SC - Al-Shahaniya (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:1 Stars League
Al Wakrah - Al Gharafa SC (08.04.2026 | 08 Apr 2026 | 08/04/2026) 3:3 Stars League
Al Sailiya SC v Al Gharafa SC score today, 05.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.