Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.02
55%
Ball possession
45%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
17
Total shots
12
8
Shots on goal
2
5
Shots off goal
6
4
Shots inside the Box
9
13
Shots outside the Box
3
0.31
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.52
4
Blocked shots
4
1
Hit the woodwork
1
20
Touches in the opposition Box
20
2
Offsides
1
18
Free kicks
15
3
Corner kicks
6
26
Throw ins
24
15
Fouls
18
2
Yellow cards
3
51
Duels won
52
11/15 (73%)
Tackles
12/16 (75%)
20
Clearances
32
6
Interceptions
6
299/363 (82%)
Passes
208/288 (72%)
36/63 (57%)
Long Passes
29/66 (44%)
82/123 (67%)
Passes in final third
38/63 (60%)
0.9
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.58
4/21 (19%)
Crosses
7/20 (35%)
1
Goalkeeper saves
7
1.52
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.31
0.52
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.31
0.24
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.62
53%
Ball possession
47%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
6
3
Shots on goal
2
2
Shots off goal
1
2
Shots inside the Box
5
5
Shots outside the Box
1
0.21
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.52
2
Blocked shots
3
0
Hit the woodwork
1
12
Touches in the opposition Box
12
0
Offsides
1
8
Free kicks
7
2
Corner kicks
3
12
Throw ins
10
7
Fouls
8
0
Yellow cards
1
18
Duels won
27
2/5 (40%)
Tackles
7/9 (78%)
7
Clearances
16
3
Interceptions
5
152/186 (82%)
Passes
129/164 (79%)
17/33 (52%)
Long Passes
14/29 (48%)
42/64 (66%)
Passes in final third
16/23 (70%)
0.44
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
2/12 (17%)
Crosses
4/9 (44%)
1
Goalkeeper saves
3
1.52
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.21
0.52
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.21
0.33
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.4
57%
Ball possession
43%
10
Total shots
6
5
Shots on goal
0
3
Shots off goal
5
2
Shots inside the Box
4
8
Shots outside the Box
2
0.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
1
1
Hit the woodwork
0
8
Touches in the opposition Box
8
2
Offsides
0
10
Free kicks
8
1
Corner kicks
3
14
Throw ins
14
8
Fouls
10
2
Yellow cards
2
33
Duels won
25
9/10 (90%)
Tackles
5/7 (71%)
13
Clearances
16
3
Interceptions
1
147/177 (83%)
Passes
79/124 (64%)
19/30 (63%)
Long Passes
15/37 (41%)
40/59 (68%)
Passes in final third
22/40 (55%)
0.46
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.42
2/9 (22%)
Crosses
3/11 (27%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.1
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The footballer leads Al Sailiya SC into the opening moments.
24’` — Goal0 — 1
Gonzalez Cristo (Umm Salal SC) smashes it in for Umm Salal SC, and roars with excitement.
[14:20:27]` — Match half-time
Half-time! The referee stops play with Al Sailiya SC and Umm Salal SC level (or ahead) at 0:1. Players take a breather while coaches deliver final instructions.
[14:36:20]` — The game has been started after the break
The player leads Umm Salal SC out for the second half at with momentum in mind.
[15:28:53]` — Fulltime
ends proceedings at , and Al Sailiya SC vs. Umm Salal SC is history.
24’` — Goal0 — 1
Gonzalez Cristo (Umm Salal SC) smashes it in for Umm Salal SC, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Sailiya SC and Umm Salal SC will play their match on 20 Feb 2026 at 13:30.All interesting information can be found in one place, like Al Sailiya SC vs Umm Salal SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Sailiya SC vs Umm Salal SC score and info in recent games:
Al Sailiya SC - Umm Salal SC (20.02.2026 | 20 Feb 2026 | 20/02/2026) 0:1 Stars League
Umm Salal SC - Al Sailiya SC (04.10.2025 | 04 Oct 2025 | 04/10/2025) 3:1 QSL Cup
Umm Salal SC - Al Sailiya SC (21.09.2025 | 21 Sep 2025 | 21/09/2025) 2:1 Stars League
Al Sailiya SC - Umm Salal SC (13.02.2023 | 13 Feb 2023 | 13/02/2023) 1:1 Stars League
Umm Salal SC - Al Sailiya SC (14.10.2022 | 14 Oct 2022 | 14/10/2022) 1:1 QSL Cup
Last played matches of teams:
Al Sailiya SC
Al-Arabi Doha - Al Sailiya SC (28.04.2026 | 28 Apr 2026 | 28/04/2026) 0:0 Stars League
Al Wakrah - Al Sailiya SC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:1 Stars League
Al-Arabi Doha - Al Sailiya SC (13.04.2026 | 13 Apr 2026 | 13/04/2026) 1:2 Stars League
Al Sailiya SC - AL Sadd (08.04.2026 | 08 Apr 2026 | 08/04/2026) 1:3 Stars League
Al-Arabi Doha - Al Sailiya SC (07.04.2026 | 07 Apr 2026 | 07/04/2026) Stars League
Umm Salal SC
Al Gharafa SC - Umm Salal SC (01.05.2026 | 01 May 2026 | 01/05/2026) 2:1 Amir Cup
Umm Salal SC - AL Ahli Doha (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:3 Stars League
Al Rayyan - Umm Salal SC (08.04.2026 | 08 Apr 2026 | 08/04/2026) 3:0 Stars League
AL Shamal - Umm Salal SC (04.04.2026 | 04 Apr 2026 | 04/04/2026) 3:2 Stars League
Al Rayyan - Umm Salal SC (28.03.2026 | 28 Mar 2026 | 28/03/2026) 3:3 QSL Cup
Al Sailiya SC v Umm Salal SC score today, 20.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.