Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.09
36%
Ball possession
64%
5
Total shots
2
2
Shots on goal
0
3
Shots off goal
2
3
Shots inside the Box
2
2
Shots outside the Box
0
0.86
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Hit the woodwork
0
6
Touches in the opposition Box
7
2
Offsides
0
7
Free kicks
4
10
Throw ins
10
4
Fouls
7
1
Yellow cards
1
26
Duels won
17
8/12 (67%)
Tackles
2/2 (100%)
12
Clearances
4
6
Interceptions
5
139/174 (80%)
Passes
275/311 (88%)
17/36 (47%)
Long Passes
24/39 (62%)
26/39 (67%)
Passes in final third
59/80 (74%)
0.34
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.17
1/3 (33%)
Crosses
0/9 (0%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.86
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.14
0.5
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.09
36%
Ball possession
64%
5
Total shots
2
2
Shots on goal
0
3
Shots off goal
2
3
Shots inside the Box
2
2
Shots outside the Box
0
0.86
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Hit the woodwork
0
6
Touches in the opposition Box
7
2
Offsides
0
7
Free kicks
4
10
Throw ins
10
4
Fouls
7
1
Yellow cards
1
26
Duels won
17
8/12 (67%)
Tackles
2/2 (100%)
12
Clearances
4
6
Interceptions
5
139/174 (80%)
Passes
275/311 (88%)
17/36 (47%)
Long Passes
24/39 (62%)
26/39 (67%)
Passes in final third
59/80 (74%)
0.34
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.17
1/3 (33%)
Crosses
0/9 (0%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.86
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.14
0.24
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.74
32%
Ball possession
68%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
13
1
Shots on goal
7
0
Shots off goal
3
2
Shots inside the Box
7
0
Shots outside the Box
6
0.59
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.44
1
Blocked shots
3
6
Touches in the opposition Box
19
1
Offsides
1
5
Free kicks
7
0
Corner kicks
5
10
Throw ins
15
7
Fouls
5
2
Yellow cards
2
24
Duels won
37
8/11 (73%)
Tackles
5/11 (45%)
23
Clearances
8
4
Interceptions
6
87/128 (68%)
Passes
215/260 (83%)
14/34 (41%)
Long Passes
14/33 (42%)
24/40 (60%)
Passes in final third
75/103 (73%)
0.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.31
0/2 (0%)
Crosses
6/19 (32%)
7
Goalkeeper saves
0
0.44
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.59
0.44
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al-Shahaniya and AL Shamal will play their match on 08 Apr 2026 at 11:30.All interesting information can be found in one place, like Al-Shahaniya vs AL Shamal score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al-Shahaniya vs AL Shamal score and info in recent games:
Al-Shahaniya - AL Shamal (08.04.2026 | 08 Apr 2026 | 08/04/2026) 2:0 Stars League
Al-Shahaniya - AL Shamal (27.01.2026 | 27 Jan 2026 | 27/01/2026) 1:0 QSL Cup
AL Shamal - Al-Shahaniya (23.11.2025 | 23 Nov 2025 | 23/11/2025) 4:0 Stars League
Al-Shahaniya - AL Shamal (23.09.2025 | 23 Sep 2025 | 23/09/2025) 0:0 QSL Cup
AL Shamal - Al-Shahaniya (28.03.2025 | 28 Mar 2025 | 28/03/2025) 3:0 Stars League
Last played matches of teams:
Al-Shahaniya
Al-Shahaniya - Al Kharitiyat (08.05.2026 | 08 May 2026 | 08/05/2026) 3:0 Stars League
Al Gharafa SC - Al-Shahaniya (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:1 Stars League
Al-Shahaniya - AL Shamal (08.04.2026 | 08 Apr 2026 | 08/04/2026) 2:0 Stars League