Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
62%
Ball possession
38%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
19
Total shots
8
4
Shots on goal
2
6
Shots off goal
2
10
Shots inside the Box
3
9
Shots outside the Box
5
0.79
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.13
9
Blocked shots
4
1
Hit the woodwork
1
26
Touches in the opposition Box
4
0
Offsides
2
12
Free kicks
15
11
Corner kicks
6
30
Throw ins
21
15
Fouls
12
4
Yellow cards
5
1
Red cards
1
54
Duels won
58
11/15 (73%)
Tackles
13/19 (68%)
24
Clearances
26
11
Interceptions
11
305/386 (79%)
Passes
143/229 (62%)
25/59 (42%)
Long Passes
20/53 (38%)
59/99 (60%)
Passes in final third
32/76 (42%)
0.52
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.17
3/19 (16%)
Crosses
2/13 (15%)
2
Goalkeeper saves
4
0.13
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.79
0.13
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.79
1.01
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.12
65%
Ball possession
35%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
3
1
Shots on goal
1
0
Shots off goal
1
5
Shots inside the Box
2
0
Shots outside the Box
1
0.66
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.1
4
Blocked shots
1
17
Touches in the opposition Box
2
0
Offsides
1
7
Free kicks
7
5
Corner kicks
1
16
Throw ins
10
7
Fouls
7
1
Yellow cards
2
27
Duels won
29
4/6 (67%)
Tackles
8/12 (67%)
11
Clearances
12
8
Interceptions
5
189/223 (85%)
Passes
70/113 (62%)
16/29 (55%)
Long Passes
6/23 (26%)
32/51 (63%)
Passes in final third
13/35 (37%)
0.37
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.12
2/9 (22%)
Crosses
1/5 (20%)
1
Goalkeeper saves
1
0.1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.66
0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.66
0.42
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.12
58%
Ball possession
42%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
14
Total shots
5
3
Shots on goal
1
6
Shots off goal
1
5
Shots inside the Box
1
9
Shots outside the Box
4
0.13
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.03
5
Blocked shots
3
1
Hit the woodwork
1
9
Touches in the opposition Box
2
0
Offsides
1
5
Free kicks
8
6
Corner kicks
5
14
Throw ins
11
8
Fouls
5
3
Yellow cards
3
1
Red cards
1
27
Duels won
29
7/9 (78%)
Tackles
5/7 (71%)
13
Clearances
14
3
Interceptions
6
116/163 (71%)
Passes
73/116 (63%)
9/30 (30%)
Long Passes
14/30 (47%)
27/48 (56%)
Passes in final third
19/41 (46%)
0.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.05
1/10 (10%)
Crosses
1/8 (13%)
1
Goalkeeper saves
3
0.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.13
0.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
signals the start, and Al Sailiya SC takes control at .
[10:34:07]` — Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:0. Both AL Shamal and Al Sailiya SC use this time to refresh tactics.
[10:52:19]` — Start of the second half
Al Sailiya SC starts the half at , and The FC footballer looks to make an impact.
[11:44:40]` — A final whistle
Al Sailiya SC celebrates as calls time at after a thrilling contest.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
AL Shamal and Al Sailiya SC will play their match on 30 Jan 2026 at 09:45.All interesting information can be found in one place, like AL Shamal vs Al Sailiya SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
AL Shamal vs Al Sailiya SC score and info in recent games:
AL Shamal - Al Sailiya SC (30.01.2026 | 30 Jan 2026 | 30/01/2026) 0:0 Stars League
Al Sailiya SC - AL Shamal (30.08.2025 | 30 Aug 2025 | 30/08/2025) 1:2 Stars League
AL Shamal - Al Sailiya SC (05.02.2023 | 05 Feb 2023 | 05/02/2023) 0:5 Stars League
Al Sailiya SC - AL Shamal (10.08.2022 | 10 Aug 2022 | 10/08/2022) 2:1 Stars League
AL Shamal - Al Sailiya SC (13.04.2022 | 13 Apr 2022 | 13/04/2022) 2:3 QFA Cup
Last played matches of teams:
AL Shamal
AL Shamal - AL Sadd (01.05.2026 | 01 May 2026 | 01/05/2026) 4:6 Amir Cup
AL Sadd - AL Shamal (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:2 Stars League
AL Shamal - Qatar SC (13.04.2026 | 13 Apr 2026 | 13/04/2026) 3:0 Stars League
Al-Shahaniya - AL Shamal (08.04.2026 | 08 Apr 2026 | 08/04/2026) 2:0 Stars League
AL Shamal - Qatar SC (07.04.2026 | 07 Apr 2026 | 07/04/2026) Stars League
Al Sailiya SC
Al-Arabi Doha - Al Sailiya SC (28.04.2026 | 28 Apr 2026 | 28/04/2026) 0:0 Stars League
Al Wakrah - Al Sailiya SC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:1 Stars League
Al-Arabi Doha - Al Sailiya SC (13.04.2026 | 13 Apr 2026 | 13/04/2026) 1:2 Stars League
Al Sailiya SC - AL Sadd (08.04.2026 | 08 Apr 2026 | 08/04/2026) 1:3 Stars League
Al-Arabi Doha - Al Sailiya SC (07.04.2026 | 07 Apr 2026 | 07/04/2026) Stars League
AL Shamal v Al Sailiya SC score today, 30.01.2026, and full match statistics will be available on fscore.co.tz on any device without registration.