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AL Ula - Al Adalh FC 04.04.2026

Round 27

Prematch stats

10
Matches
10
7
Wins
0
1
Draws
4
2
Loses
6
20
Scored
13
9
Conceded
27
+11
Goal difference
-14
5
Match goals average
8
2
Goals scored per match
1.3
0.9
Goals conceded per match
2.7
2.9
Both teams scored
4
31'
Minutes/Goal scored
22.5'

Head To Head

Wins
Draws
Wins
1
1
0
Goals
5
2
All matches

Standings

Team G W D L S C Pt
1. Abha
34 24 5 5 64 35 77
2. Al Faisaly Harmah
34 21 10 3 76 32 73
3. Al Diriyah
34 22 6 6 79 39 72
4. AL Ula
34 21 8 5 72 33 71
5. Al Orobah Al Jawf
34 20 5 9 56 38 65
6. Al Jabalain FC
34 17 8 9 59 38 59
7. Al Raed
34 14 10 10 64 46 52
8. Al Zulfi
34 11 12 11 46 45 45
9. Al Tai
34 12 8 14 48 52 44
10. Al Wahda Club Mecca
34 12 7 15 52 58 43
11. Al Bukayriyah
34 12 7 15 36 48 43
12. AL Anwar
34 10 11 13 53 54 41
13. Jeddah Club
34 9 12 13 34 51 39
14. Al Adalh FC
34 8 9 17 44 70 33
15. AL Jandal
34 8 8 18 34 60 32
16. Al Baten
34 5 7 22 39 69 22
17. Al-Arabi Al Saudi
34 5 6 23 24 67 21
18. Al Jubail
34 3 5 26 28 73 14
  Promotion
  Promotion Playoffs
  Relegation

Top Scorers

AL Ula AL Ula

No data available

Al Adalh FC Al Adalh FC

No data available

Statistics from 25/26 season of Division 1

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.4
G 1
Ast -
MP 90
Grade 8.4
Minutes played 90
Goals 1
xG 0.28
Assists -
xA 0.01
Total shots 2
Passes 10/18(56%)
Yellow cards -
Red cards -
Gr 7.6
G 1
Ast 1
MP 32
Grade 7.6
Minutes played 32
Goals 1
xG 0.79
Assists 1
xA 0.61
Total shots 1
Passes 2/5(40%)
Yellow cards -
Red cards -
Gr 7.3
G -
Ast -
MP 90
Grade 7.3
Minutes played 90
Goals -
xG 0.04
Assists -
xA 0.03
Total shots 2
Passes 40/48(83%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 58
Grade 6.8
Minutes played 58
Goals -
xG 0.05
Assists -
xA 0.02
Total shots 1
Passes 10/12(83%)
Yellow cards -
Red cards -
Gr 5.7
G -
Ast -
MP 90
Grade 5.7
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 54/59(92%)
Yellow cards -
Red cards -
Gr 5.2
G -
Ast -
MP 90
Grade 5.2
Minutes played 90
Goals -
xG -
Assists -
xA 0.03
Total shots -
Passes 14/21(67%)
Yellow cards 1
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.3
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.03
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 2
Gr 8.4
G 1
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.39
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 7.6
G 1
Ast 1
MP 32
Total shots 1
Shots on target 1
xGOT 0.59
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 58
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 5.2
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.8
G -
Ast -
MP 58
Touches in the opposition Box 4
Passes 10/12(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 4/6(67%)
Touches 27
Passes long -
Crosses -
Successful dribbles 1/3(33%)
Fouled 2
Offsides -
Gr 7.6
G 1
Ast 1
MP 32
Touches in the opposition Box 3
Passes 2/5(40%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.61
Passes in final third 1/4(25%)
Touches 10
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 8.4
G 1
Ast -
MP 90
Touches in the opposition Box 2
Passes 10/18(56%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/11(36%)
Touches 48
Passes long 1/2(50%)
Crosses -
Successful dribbles 5/7(71%)
Fouled 2
Offsides -
Gr 7.3
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 40/48(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 9/13(69%)
Touches 58
Passes long 2/4(50%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 5.2
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 14/21(67%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 1/3(33%)
Touches 42
Passes long -
Crosses 1/3(33%)
Successful dribbles -
Fouled -
Offsides -
Gr 5.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 54/59(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/7(57%)
Touches 72
Passes long 3/5(60%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 8.4
G 1
Ast -
MP 90
Duels 13
Aerial duels -
Ground duels 12/13(92%)
Fouls -
Tackles 3/5(60%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.2
G -
Ast -
MP 90
Duels 12
Aerial duels -
Ground duels 1/11(9%)
Fouls 2
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast -
MP 90
Duels 10
Aerial duels 5/6(83%)
Ground duels 1/4(25%)
Fouls 1
Tackles 1/1(100%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.7
G -
Ast -
MP 90
Duels 10
Aerial duels -
Ground duels 2/5(40%)
Fouls 3
Tackles 2/2(100%)
Interceptions -
Clearances 8
Error leading to goal -
Error leading to shot 1
Own goals -
Gr 6.8
G -
Ast -
MP 58
Duels 8
Aerial duels -
Ground duels 4/8(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.6
G 1
Ast 1
MP 32
Duels 3
Aerial duels 1/1(100%)
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

AL Ula and Al Adalh FC will play their match on 04 Apr 2026 at 12:15.All interesting information can be found in one place, like AL Ula vs Al Adalh FC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

AL Ula vs Al Adalh FC score and info in recent games:
  • AL Ula - Al Adalh FC (04.04.2026 | 04 Apr 2026 | 04/04/2026) 4:1 Division 1
  • Al Adalh FC - AL Ula (27.11.2025 | 27 Nov 2025 | 27/11/2025) 1:1 Division 1

Last played matches of teams:

AL Ula
  • Al Diriyah - AL Ula (23.05.2026 | 23 May 2026 | 23/05/2026) 2:1 Division 1
  • AL Ula - Al Orobah Al Jawf (18.05.2026 | 18 May 2026 | 18/05/2026) 2:1 Division 1
  • AL Ula - Al Zulfi (14.05.2026 | 14 May 2026 | 14/05/2026) 4:2 Division 1
  • Al Jubail - AL Ula (09.05.2026 | 09 May 2026 | 09/05/2026) 0:2 Division 1
  • AL Ula - Al Raed (02.05.2026 | 02 May 2026 | 02/05/2026) 2:1 Division 1
Al Adalh FC
  • Al Adalh FC - Al Jubail (13.05.2026 | 13 May 2026 | 13/05/2026) 2:0 Division 1
  • Abha - Al Adalh FC (09.05.2026 | 09 May 2026 | 09/05/2026) 0:1 Division 1
  • Al Adalh FC - AL Anwar (02.05.2026 | 02 May 2026 | 02/05/2026) 2:1 Division 1
  • Al Jabalain FC - Al Adalh FC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:2 Division 1
  • Al Adalh FC - AL Jandal (20.04.2026 | 20 Apr 2026 | 20/04/2026) 2:1 Division 1
AL Ula v Al Adalh FC score today, 04.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.