xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.66
15
Touches in the opposition Box
25
0
Offsides
3
16
Fouls
12
1
Errors leading to shot
0
42
Duels won
60
13/18 (72%)
Tackles
15/23 (65%)
11
Interceptions
13
296/381 (78%)
Passes
417/498 (84%)
24/61 (39%)
Long Passes
24/45 (53%)
61/110 (55%)
Passes in final third
72/100 (72%)
0.88
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.59
3/17 (18%)
Crosses
2/18 (11%)
2.66
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.25
0.66
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.25
2
Total shots
6
0
Shots on goal
1
0
Shots off goal
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.1
3
Touches in the opposition Box
10
0
Offsides
1
7
Fouls
5
1
Errors leading to shot
0
24
Duels won
30
8/12 (67%)
Tackles
8/12 (67%)
9
Interceptions
6
115/158 (73%)
Passes
288/329 (88%)
9/29 (31%)
Long Passes
13/21 (62%)
19/39 (49%)
Passes in final third
40/56 (71%)
0.07
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.23
1/8 (13%)
Crosses
2/12 (17%)
0.1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
6
Total shots
8
2
Shots on goal
4
3
Shots off goal
3
1.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.56
12
Touches in the opposition Box
15
0
Offsides
2
9
Fouls
7
18
Duels won
30
5/6 (83%)
Tackles
7/11 (64%)
2
Interceptions
7
181/223 (81%)
Passes
129/169 (76%)
15/32 (47%)
Long Passes
11/24 (46%)
42/71 (59%)
Passes in final third
32/44 (73%)
0.81
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.36
2/9 (22%)
Crosses
0/6 (0%)
2.56
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.25
0.56
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Wakrah and Al-Duhail will play their match on 15 Jan 2026 at 09:30.All interesting information can be found in one place, like Al Wakrah vs Al-Duhail score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Wakrah vs Al-Duhail score and info in recent games:
Al Wakrah - Al-Duhail (15.01.2026 | 15 Jan 2026 | 15/01/2026) 0:2 Stars League
Al-Duhail - Al Wakrah (23.08.2025 | 23 Aug 2025 | 23/08/2025) 0:1 Stars League
Al-Duhail - Al Wakrah (07.02.2025 | 07 Feb 2025 | 07/02/2025) 2:0 Stars League
Al-Duhail - Al Wakrah (13.12.2024 | 13 Dec 2024 | 13/12/2024) 3:1 QSL Cup
Al Wakrah - Al-Duhail (14.09.2024 | 14 Sep 2024 | 14/09/2024) 0:2 Stars League
Last played matches of teams:
Al Wakrah
Al Gharafa SC - Al Wakrah (05.05.2026 | 05 May 2026 | 05/05/2026) 0:0 Amir Cup
Al Rayyan - Al Wakrah (01.05.2026 | 01 May 2026 | 01/05/2026) 0:3 Amir Cup
Al Wakrah - Al Sailiya SC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:1 Stars League
Al Wakrah - Al Gharafa SC (08.04.2026 | 08 Apr 2026 | 08/04/2026) 3:3 Stars League
Qatar SC - Al Wakrah (03.04.2026 | 03 Apr 2026 | 03/04/2026) 3:0 Stars League
Al-Duhail
AL Sadd - Al-Duhail (05.05.2026 | 05 May 2026 | 05/05/2026) 4:1 Amir Cup
Al-Duhail - Al-Arabi Doha (01.05.2026 | 01 May 2026 | 01/05/2026) 4:0 Amir Cup